Q: this may or not be a new edition change, but any plans on making a Light Monstrosity? or are they staying as heavies for now?
R: We have no plans for Light Monstosities at the moment. I won't say it will never happen, but I think it is unlikely.
Q: any info on the ceohalyx overlords? They are looking like a go-to for generating focus via anatomical precision. How will they fit into mk3 cephalyx?
R: The Cephalyx Overlords are indeed equiped to put generate some Monstrosity focus with Anatomical Precision. Additionally they also picked up the following special rule:
Veteran Leader [Drudge] - While in this model’s command range, friendly Drudge models gain +1 to attack rolls.
Q: Agitator lose the +2 to hit? or did it stay the same?
Is Fiona still 7 focus?
R: The Cephalyx Agitator's Instigate ability only effects Monstrosities.
Fiona is FURY 7 and her Cultist ability now says, "Choose one friendly Sea Dog unit at the beginning of the game to be Cultists. Cultists are Thamarite models. During your Control Phase, this model can upkeep spells without spending focus. Instead, it can remove one Cultist model in its control range from play for each spell upkept."
Q: Any chance Boomhowler picked up partisan?
R: No such luck. They are Mercenaries first and trollkin second.
Q: Thanks for all the answers in this thread, you and both Wills. One follow up question - with Cephalyx getting Shanghai, can I sleep safe in the knowledge that my Press Gangers kept it, too?
R: Yes. The Press Gangers still have Shanghai.
Q: Sorry to bother you while you're getting dinner Soles, but will Cephalyx be getting any non-magic shooting?
R: Anyway, with Dominators being FA:2 all the time now, you can fit in plenty of solid shooting into your Cephalyx armies, just not from the Cephalyx themselves. They specialize in mind bullets.
Q: So are the Rhulic Lights just insane now? Going by the spoilers they are effectively the same price as current and they retained Powerful Attack. Unless something else changed Rhulic can run a small horde of mobile, always boosting Handcannons or Sprays. They're far from trivial to remove and fairly accurate in MKII, engaging them with Troops might also not be the best idea because you can just get a SprayBunny to free them up and Durgen can even give them Gunfighter. They seem really good against everything but very high DEF and very high ARM, and that's without even know what the Jack Marshals or other Rhulic Casters do.
I'm pretty hyped for Rhulic to be honest.
R: Rhulic lights are not to be trifled with. The heavies either for that matter.
I've run Madhammer lists that didn't have a single unit in it, just lots of jacks and solos. Everything was on fire and dead. It was delightful.
Q: Are there any mercs that will work for Convergence?
R: Sorry but no. The Convergence isn't the most trusting of secret doomsday robot cults.
Q: While we've got you here, anything you can say to assuage our doubts about the high shields?
I mean I'm sure if you had something you wanted to say on the subject, you'd have done so already. But no harm in asking I hope...
R: They didn't change too much. Gained CMA, FA 3, cost 10/16. They're solid toolbox infantry, there aren't many CMAing CRAing Shield Walling 10-mans out there.
Q: So we've heard. We are wondering about the UA right now (and waiting on the JM insider).
How's CMA on them worked out in playtests btw?
Can we get a PC for Aiyanna and Holt btw?
R: I don't have the stats in front of me since I'm not in the office at the moment, and since I've got like 5 versions of each model in my head I'll have to pass on stating exactly what the UA does. CMA on the Highshields is actually really nice. That was always kind of their soft spot, getting tied up in melee, and now they've got a decent answer to having a high DEF unit run right into their face.
A&H are 8 points.