WARMACHINE/HORDES > CID : Intégration continue de développement des profils

[Cygnar] CID trenchers

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Tim:
Dites les Trenchers c'est un peu les Kommandos de Khador ? Les figurines sont juste...inutiles... Même les grenades elles ne font pas rêver... brutal dommage pow 10 wow..

TheLazyHase:

--- Citation de: Tim le 10 juin 2017 à 00:09:31 ---Dites les Trenchers c'est un peu les Kommandos de Khador ? Les figurines sont juste...inutiles... Même les grenades elles ne font pas rêver... brutal dommage pow 10 wow..

--- Fin de citation ---

Regarde l'UA.

nahpokt:
Première mise à jour:


--- Citer ---Captain Jeremiah Kraye is now included in this CID. His dev talk is currently running and will remain active until Monday 6/12.

Hunter: Advance Deployment was removed from the hunter. Many theme lists and casters were able to fire into opposing deployment zones on the top of turn one using this rule on the Hunter. This is not a style of play we wish to encourage. Its removal opens up the design space for models like the Trencher Warcaster Lieutenant.

Trencher Cannon Crew: The Cannon Crew had a very hard time moving up the field fast enough to have relevant ranges to the enemy army on crucial turns in the game. It was also very hard to justify the rule ‘Dig In’ being on the model as it really wanted to be making attacks after moving up into range. We hope the addition of Advance Deployment will help mitigate both of these problems.

Colonel Markus ‘Siege’ Brisbane: Rift was replaced with Ground Zero. This spell should be more relevant with how we would like Siege2 to be played, while also have a very flavorful feel.

Patrol Dog: Noisy has been changed to a *Action. For two points the Patrol Dog brought extreme utility to the table. Instead of increasing its cost we felt reducing its effectiveness would be a more compelling option.

Trencher Express Team: Based on feedback from both battle reports and form submissions the Express Team needed a little more specialization. Grievous Wounds fits into its design intent and adds a utility ability that is uncommon in the faction of Cygnar.

Trencher Long Gunners: The removal of Practiced Maneuvers helps further differentiate this unit from standard Long Gunners.

Trencher Long Gunner Officer: Hit the Deck was being abused with Hitch’s ability to grant Feign Death. Go to Ground should be a reasonable replacement with less abuse.

Commander Anson Hitch: Fire and Displace was still allowing for could walls to be built in rather creative ways. We have replaced it with Press the Advantage for a similar effect with no chance of cloud-wall abuse.

Trencher Blockhouse: Updated to have Military Rifles. This was an excellent suggestion from the CID forums. We are still keeping a close eye on this model. Please make sure to focus feedback on the value of the Trenches placed by the Block House.
--- Fin de citation ---

Al le berseker:
Sur le papier j'aime de plus en plus Siege 2, par contre laisser le Hunter à 11 points sans déploiement avancé c'est un peu triste.

Je n'ai pas vu la différence de Kraye...

Titi:
C'est clair que virer Rift est une bonne chose ! :)
Et Ground Zero se combine mieux avec les capacités de Siege2.

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