WARMACHINE/HORDES > CID : Intégration continue de développement des profils
[Cygnar] CID trenchers
Titi:
Histoire d'avoir le contenu exact :
--- Citer ---Captain Jeremiah Kraye (CID 1.1) Cygnar Warcaster
KRAYE 1
SPD STR MAT RAT DEF ARM CMD FOC 8 6 6 7 15 16 8 6FA: C
Warjack Points: +28
Base Size: Large Base
Damage: 18
Feat: Light ‘Em Up
While in Kraye’s control range, the ranged and melee weapons of friendly Faction models gain Beacon and Flare. Light ‘Em Up
lasts for one turn. (Friendly Faction models can charge or make a slam power attack against an enemy model hit by a weapon
with Beacon without being forced or spending focus. A friendly Faction model charging an enemy model hit by a weapon with
Beacon gains +2˝ movement. Beacon lasts for one turn.) (Models hit by a weapon with Flare lose Stealth XICONX and suffer –2
DEF for one turn.)
Cavalry
Parry
Pathfinder
Iron Horse - Light and heavy warjacks in this model’s battlegroup gain Cavalry XICONX, Pathfinder XICONX, and Reposition
[5˝]. When an affected warjack makes an impact attack, that attack has a base POW equal to its STR. The melee range of impact
attacks is 0.5˝. Affected warjacks do not gain Mount attacks from Iron Horse.
Reposition [5˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5˝, then its
activation ends.
Steady - This model cannot become knocked down.
WEAPONS [KRAYE 1]
Radcliffe Carbine [1x] (None) gun icon RNG: 13 ROF: 2 AOE: - POW: 11
Bitter End [1x] (None) sword icon RNG: 1 POW: 7 P+S: 13
Damage Type: Magical
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
Mount [1x] (None) mount icon RNG: 0.5 POW: 10
SPELLS Cost RNG AOE POW DUR OFFAdmonition 2 6 – – UP NoWhen an enemy model advances and ends its movement within 6˝ of target model in the spellcaster’s battlegroup, the affected
model can immediately advance up to 3˝, then Admonition expires. The affected model cannot be targeted by free strikes during
this movement.Countermeasure 2 6 – – UP NoWhile within 5˝ of target friendly Faction model/unit, enemy models cannot make ranged attacks.Full Tilt 2 Self Ctrl – Turn NoWarjacks in the spellcaster’s battlegroup currently in its control range gain +3˝ movement for one turn.Jumpstart 1 Self Ctrl – – NoModels in the spellcaster’s battlegroup that are currently in its control range stand up and are no longer stationary. Affected
models can turn to face any direction. Models that were knocked down this turn are not affected by Jumpstart.Stranglehold 2 10 – 11 * YesA model damaged by Stranglehold forfeits either its Normal Movement or its Combat Action during its next activation, as its
controller chooses.
--- Fin de citation ---
Je sens que je vais rejouer Kraye, moi... ;D
xanntrey:
Beacon + full tilt c est sympatique
Frere_Amadeus:
--- Citer ---Full Tilt 2 Self Ctrl – Turn No Warjacks in the spellcaster’s battlegroup currently in its control range gain +3˝ movement for one turn.
--- Fin de citation ---
Ca c'est un peu abused. Le reste, c'est sympa : ils alignent les jacks avec le caster et ça lui laisse un peu de Foc.
Je ne vois pas l'intérêt de lui coller Jumpstart, par contre (A part faire chier Sorscha :()
--
Christophe
Booggy:
Avec la nouvelle version, je suis d'accord avec Ptit Nico : Full Tilt (MK3) pourrait facilement être remplacé par Mobility. Ca irait moins loin que cette version de Full Tilt, et ça demanderait de dépenser du focus pour avoir Pathfinder sur le BG.
Et Counter-measure + Repo 5, c'est fat comme combo.... soit je le pose sur mes Rangers, qui viennent Mark Target mes cibles de tir. Tous mes Chargers peuvent ensuite tirer, pus reculer. Si l'ennemi veut les chopper au tir, bon courage.^^
Soit on pose Counter-measure sur un Centurion. Avec Repo 5, on peut l'envoyer loin en avant. Et inchargeable :)
Stranglehold + Counter-measure, c'est aussi hyper fort comme combo de contrôle ! Tu mets des Trenchers commando avec Counter-measure à 5" d'un colosse adverse, que tu stranglehold, et voilà.
Admonition, j'aime beaucoup.
Bref, pour le moment, j'ai l'impression qu'ils tordent Kraye dans plusieurs sens à la fois, pour voir ce que ça pourrait donner.
PS : Jumpstart, c'est situationnel, mais très bien je trouve. Ca rappelle une partie de son ancien feat, et c'est pratique pour préparer une charge.
Murmure:
Cette version de Iron horse donne pathfinder à tout son bg... Je trouve ça ultra fort. Si ça reste, Kraye heavy métal va devenir populaire!
Navigation
[#] Page suivante
[*] Page précédente
Utiliser la version classique