WARMACHINE/HORDES > CID : Intégration continue de développement des profils

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Plazma:

--- Citer ---Citation de: TheLazyHase le Aujourd'hui à 14:46:54
* tu peut pas mettre enliven sur 4 beasts, mais seulement sur 2.

Lu trop rapidement, je pensais que c'était une unité de deux gus :D Je corrige.
--- Fin de citation ---

Ceci dit c'est déjà très bien. Les Minions commencent à avoir du support vraiment très fort. (Avec déjà Orin, Lanyssa, mist speaker etc). Avec le thème beast ca va devenir très sortable en tournoi tout ça :)

Marcel Chamblard:

--- Citation de: Plazma le 28 septembre 2017 à 22:22:39 ---
--- Citer ---Citation de: TheLazyHase le Aujourd'hui à 14:46:54
* tu peut pas mettre enliven sur 4 beasts, mais seulement sur 2.

Lu trop rapidement, je pensais que c'était une unité de deux gus :D Je corrige.
--- Fin de citation ---

Ceci dit c'est déjà très bien. Les Minions commencent à avoir du support vraiment très fort. (Avec déjà Orin, Lanyssa, mist speaker etc). Avec le thème beast ca va devenir très sortable en tournoi tout ça :)

--- Fin de citation ---

CID validé ou pas, je compte bien les sortir en tournoi quoiqu'il arrive ^^

Bon quelques réalisations après avoir trainé sur LormaHordes:
- le Soulslave upkeep gratuit un spell de son warlock quand celui-ci est dans sa command qui est de .... 1 ps :'(
- le Cauldron a un Gallows en un peu moins bien, à la première lecture, j'ai trouvé ça gadget, mais Magie 7 boostable(+ éventuellement télémétrie), 15 pouces de menace, ça peut être assez intéressant!
- l'interaction du nouveau Zombify et de Snacking (donné par la Théme Force pour les Posses) semble donner ceci : un Posse est disabled, bouge de 3, tue un living (ami ou ennemi), snacke et survit? Et apparemment, ça fonctionne pendant un round, donc si y'a assez de nourriture à disposition, un Posse Zombify dans une zone, ça peut vite devenir un problème :D

TheLazyHase:
Pour le soulslave, Pagani a dit qu'ils réfléchissait àà lui même 3 ou 5 de command. J'aime bien l'idée qu'il soit super chiant à utiliser (mais moins cher que 4 points alors), mais je peut comprendre que la praticité prime.

Je confirme que le gallow à threat 15, ca attire mon oeil. C'est presque valable de le jouer juste pour ca, même si c'est probablement mieux de l'utiliser pour booster des (Marcel ?) shamblers & bokors, ou autre truc qui utilise les corps.

ludmar:
Semaine 2 :


--- Citer ---Barnabas 2: Feedback showed that Barnabas was being killed a tiny bit too easilly. With a small bump in damage boxes he should feel a little more durable. Adding the spell Onslaught increases his army support and solves some of the pathfinder issues inside of the Blindwater Congregation. Please continue to play with Barnabas and report back how these changes affect the lists you build and how he moves around the table.

Bog Trog Mist Speaker: Increasing the command of the Mist Speaker to 8 helps him utilize Veteran Leader more effciently and is a nice quality of life bump for Guidance.

Boil Master & Spirit Cauldron: We are quite happy with how the Boil Master is affecting the table at the moment but we felt there was a valid argument that it simply cost too many points. Please note that we do not want this model to be able to run, and it is intentionally designed to be slow and difficult to maneuver. We received some feedback that the 'Boil Master' its self was boring because it didn't have any special rules. We decided that the Spirit Cauldron should be the one to have the special rules instead of the Boil Master. This is for several reasons, but please note that all of the flavor of the model is indeed in the pot.

Bone Shrine: The Bone Shrine saw some solid use, but players are concerned about the durability of this model. We agreed that for 2 points it was fairly easy to kill and hope increasing its Damage Boxes to 8 will help alleviate this issue. We also updated the rules text for Spirit Nexus to cover a few very corner case situations. We are not concerned about the use of the word 'Curse' in this ability. The effect that it will apply will be called Spirit Nexus, not Curse.

Boneswarm: Continuing down the Boneswarm path, this lil fella appears to be doing a much better job with the changes during this CID. In an attempt to further increase its attractiveness, we have decided to grant the Boneswarm Pathfinder.

Croak Raiders: We felt the proper bump to Croak Raiders was not to increase their damage output or reduce their points, but to give the unit Pathfinder. It helps them have a unique advantage over some other units and allows them to occupy different space on the board than say Posse or Shamblers.

Croak Trappers: We increased the point cost of the Croak Trappers but replaced Quake with Knockdown. We hope that this will incentivize players to put these models to use. Please focus feedback on the Croak Trappers and let us know how you feel about their current spot.

Dracodile: During our live stream (Link in the announcements) we discussed with the chat changes to Man-Eater. We really like this user submitted rule and will be running with Territorial. Teritorrail allows the Dracodile to charge Large or Huge based models without being forced.

Gatorman Husk: A simply quality of life change, the Husk's abilities now all affect the same things.

Gatorman Soul Slave: We're looking into some options here for the Soul Slave. Dropping its magic ability to 4 but granting it Mental Force, a way for it to boost its attack and damage rolls, should create a rather unique warcaster attachment that becomes very desirable for certain casters. Please test this thoroughly -- it is a big change and one we're looking to explore.

Jaga-Jaga, the Death Charmer: Shown in many battle reports and across many concerned threads we feel the changes are warranted to Jaga-Jaga's feat. The new wording has you select d3+5 enemy models in control range and remove a friendly warrior model within 5" of them instead of the other way around. This does a few things -- Primarily, it restricts it to warrior models but it also stops the same model from being targeted more than once which should remove the hail-marry assassinations that were happening with the old version of the feat. Please continue to focus testing on Jaga Jaga, she still has seen some very large changes from her previous versions and we would like to hammer out any issues with her rules.

Longchops: Longchops has undergone quite an upgrade. We felt he was not quite living up to his 5 points, and the players agreed. We removed Bushwhack and Marksman, increased his RAT to 7, added Reposition [3"] and a new rule: Head Shot - Models disabled by a ranged attack made by this model cannot make a Tough roll. Models boxed by a ranged attack made by this model are removed from play. He can also now work for Skorne.

Maelok the Dreadbound: Playing in a little more to Maelok's soul mechanic was a common request amongst players. Given he only had 4 spells, we decided adding Soul Harvester was warranted.

Swamp Horror: While the swamp horror was performing well, we wanted to incentive it a little more. Dropping to 15 points should help differentiate it from the Wrastler a little bit more and make it a more attractive choice.

Thrullg: Much like the Swamp Horror, the Thrullg is performing a little better. But we want to see more of the Thrullg and feel his stats and abilities more speak to a 5 point model when compared to other simillarly costed models.

Void Leech: Its a Bog Trog
--- Fin de citation ---

Des ajustements sympatiques pour améliorer encore les figurines.
Le changement sur le colosse je le trouve pas totalement interessant... j'aurai presque mis man-eater+ territorial

Murmure:
Semaine 3 !!


--- Citer ---Blindwater CID Update 10/12/2017
Yesterday, 07:25 AM
Hello and welcome to the final update for the Blindwater CID.

Barnabas 2: After much deliberation and pouring over hundereds of pieces of feedback, we have made some impactful changes to Barnabas2. His CMD increased to 10, he picked up the Steady rule and Execration shifted to only affect his CMD range (Now 10") but is no longer restricted to living and undead models. The cost has also been reduced to 2. This coupled with a few other changes below we feel should put Barnabas2 into a very solid place.

Jaga-Jaga, the Death Charmer: We have applied further clarifications inside of Jaga-Jaga's feat, as well as removing the 'non-boostable' clause. Please let us know if there is any more confusion for what is happening with this feat based on the new wording.

Bull Snapper: After reading a lot of discussion on the Bull Snapper, Barnabas, and many other casters we feel that the animus Spiny Growth is not living up to its hoped for effect. Reducing the cost to 1 should help all of the warbeasts that have this animus cast it more consistently and help a great deal of Warlocks feel less penalized for casting it themselves. Please note this will effect several other models in the game.

Dracodile: Still not quite where we wanted the Dracodile, this points change should help make it an attractive choice.

Ironback Spitter: Much like the Bull Snapper's Spiny Growth, Counterblast was not living up to the use we want to see out of it, and was reduced in cost to 1. This change should help both beasts and warlocks find this animus more useful. Please note this will effect several other models in the game.

Bog Trog Ambushers: The Ambushers were still not performing like we had hoped. Instead of increasing their power level we decided that a reduction in points would be more suitable.

Boil Master & Spirit Cauldron: The Cauldron picks up the Pathfinder advantage.

Gatorman Posse: Dropping a point off the high end of the Posse will make maximum units more efficient than minimum units again. Offerings to Kossk now gives rerolls against all enemy models, not just living. We hope this will help the Posse out against non-living targets.

Lynus Wesselbaum & Edrea Lloryrr: These two models are being added into both the Blindwater Congregation and Thornfall Alliance. Applied Knowledge has had the 'warrior' portion of its targeting rules removed.

Gatorman Witch Doctor: After a discussion filled Dev Talk at the start of the week we have settled on replacing Zombify with Shadow Walk. Thank you all for your input on this topic, I think we came out with a much more compelling rule than we had previously.

We've got two days left of testing, so lets get to it!
--- Fin de citation ---

Les posses qui peuvent enfin reroll contre tout !

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