WARMACHINE/HORDES > CID : Intégration continue de développement des profils
Immortal CID !
Conar le Barban:
C'est vrai qu'il y a pas assez de marqueurs sur la table déjà.
slec:
Bin, ça devient infect tough steady donc rajouter des tockens, ça me va... surtout que concrètement, tu attaquerais deux fois la même fig au lieu de tenter plusieurs tough.
Arhnayel:
Je pense effectivement que la plupart du temps, une figurine qui réussit un jet de Tough sera ré-attaquée juste après (si possible) et que très peu de marqueurs seront rajoutés sur la table.
connetable_pa:
Week 2 up.
Du très bon
https://cid.privateerpress.com/forum/rules/model-rules-reference/102860-exalted-update-week-2
Razhoir:
Pour les gens qui n'ont pas de compte sur le forum du CID :
--- Citer ---Aradus Sentinel - We want to try a rather substanital design shift on the Aradus to give it a different home than the Cannoneer. The changes push it towards a lower cost heavy with a solid ranged attack and strong durability.
FURY 3.
Cost 14
Gain Gunfighter XICONX.
Venom Blaster RNG SP 10, AOE -, POW 14. Cut Arcing Fire and Scather.
Bronzeback Titan: The Bronzeback is gaining Beat Back on it's War Gauntlets and Puissance is a whole new animus. Please make sure to test Puissance with some of the more front line Skorne casters and report back about both their survivability as well as the Bronze Backs'.
Change the text of Puissance to the following:
Animus Cost RNG AOE POW DUR OFF
Puissance 1 6 – – Turn No
The spellcaster gains Unyielding. Puissance lasts for one round. (A model with Unyielding gains +2 ARM against melee damage rolls.)
Gain Hyper Aggressive:
Hyper-Aggressive - When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
War Gauntlets gain Beat Back:
Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1˝ directly toward it.
Mammoth: Changing the intended role of the Mammoth - we now wish to see it as a sort of gun platform that advances slowly. When it is angered/engaged it then pushes forward with a substantial melee output.
RAT 5.
Cut Assault and Shooting Gallery.
Gain Pain Maddened:
Pain Maddened - When this model is damaged by an enemy attack, this model gains +2 SPD for one round.
Siege Battery RNG 14 and gains Full Battery Fire (★ Attack):
Full Battery Fire (★ Attack) - This weapon becomes POW 20 for this attack. On a direct hit, models hit are thrown d6˝ directly away from the attacker. Roll distance once for all models affected. Models thrown do not deviate. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to half the POW of this attack. The POW of collateral damage is equal to half the POW of this attack.
Tusks RNG 3.
Titan Cannoneer: This change is to keep the Cannoneer different from the Sentinel while also increasing it's output.
FURY 4.
Immortals: A lower cost Immortal unit should help the Exalted theme be able to sneak in the support solos required for the theme to feel complete.
Cost 8/14.
Extoller Advocate: A small quality of life update for the Advocate, Grave Mist is no longer ignored by many common special rules and is simply more consistently useful.
Change the text of Grave mist to the following:
Grave Mist - At any time during its activation, this model can spend one soul token to give models in its unit concealment and +2 DEF for one round.
Abidan the Keeper: Sticking with the "Buddy of Ancestral Guardians" idea we've decided to go for a different approach with Abidan the Keeper. Please test this type of recursion and assess whether this is a fun and interesting way to bring Abidan.
Cut Bodyguard.
Cut Imperishable Conviction
Cut Weapon Master.
Cut Righteous Vengeance.
Gain Flank [Ancestral Guardian]
Flank [Ancestral Guardian] - When this model makes a melee attack against an enemy model in the melee range of , this model gains +2 to attack rolls and gains an additional damage die.
Gain Immortal Companion.
Immortal Companion - If this model has been destroyed and not returned to play, during your Control Phase a friendly Ancestral Guardian can spend a soul token to return this model to play. Place this model anywhere completely within 2˝ of the Ancestral Guardian.
Ancestral Guardian: A small bump in POW will make the Ancestral Guardian a more enticing choice and hopefully make it feel more worth the points as a combat oriented solo as well as a support piece.
Halberd is POW 6.
Aptimus Marketh: Adding the extoller signature ranged attack and Harmonius Exaltation will let Marketh be a little more active on the table, especially when Souls are not abundant for him to use.
Gain Harmonious Exaltation Magic Ability:
Harmonious Exaltation (★Action) - RNG CMD. Target this model’s XXX. If it is in range, once this turn when the XXX casts a spell, reduce the COST of the spell by 1.
Gain RNG 8, ROF 1, POW 6 Spirit Eye with Damage Type: Magical XICONX and Annihilating Gaze:
Annihilating Gaze - When a living or undead model is hit by this attack, add its current STR to the damage roll.
Extoller Novititate: In an attempt to help smooth out some of the perceived issues with hitting power in this theme force we've added a STR buff to the Novititate.
Gain Stones’ Wrath (★Action) Magic Ability:
Stones’ Wrath (★Action) - RNG CMD. Target friendly Faction construct model. If the model is in range, it gains +2 STR this round.
Immortal Vessel: We did not really like how the new direction (new since Lock and Load) of the Vessel was going so we've reverted to the previous version that was spoiled at Lock and Load. Removing the need for Souls allowed us to reduce the point cost and increase the FA of the Vessel while also increasing the avaible souls to other models.
Cut Soul Taker: Gatekeeper.
Cut Shadow Magic.
Cut Spirit-Driven
Cut Strength of Death
Gain Telemetry:
Telemetry - Other friendly Faction models gain +2 to magic attack rolls against enemy models in this model’s command range.
The Exaleted: We've added Despoiler to the allowed models in this Theme Force. All of the current changes to the theme force are BOLDED.
An army made using this theme force can include only the following Skorne models:
· Skorne warlocks
· non-character warbeasts
· Despoiler
· Exalted models/units
· Extoller models/units
· Paingiver Beast Handler units
· Void Spirit solos
Special Rules
· This army can also include one Minion solo and one Minion unit that will work for the Skorne. These models/units can be included even if they have the Partisan [Skorne] special rule. Minion units in this army can include attachments.
· For every full 20 points of Exalted models/units in this army, you can add one Skorne command attachment or solo to the army free of cost. Free solos do not count toward the total number of Exalted models/units in the army when calculating this bonus.
· Exalted models/units in this army gain Immovable Object. (A model with Immovable Object cannot become knocked down, cannot be placed, and cannot be moved by a push, slam, or throw.)
· Models in this army with a Soul Taker ability each begin the game with one soul token.
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