WARMACHINE/HORDES > CID : Intégration continue de développement des profils

prochain CID le 06/02/2019: Pirates

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Stalker:
[MODÉRATION]

Ptit Nico:

--- Citation de: Stalker le 15 février 2019 à 18:20:35 ---C'est ce que m'a dit ta maman :'(

--- Fin de citation ---

Euh on n'a pas élevé les cochons ensemble mon cher Lucius.

Tiboutchou:
Update hier soir :


--- Citation de: PPS_Jeff ---Good morning, afternoon, evening (wherever in the world you are!), and today I have a nice little update hot off the presses for you. This update primarily focuses on addressing some elements of Rahera and the Scallywag.

BUT WUT ABOT MUH SWASHBUCKLER?

Don't worry, we definitely have not forgotten about the little guy. In fact, here is at the forefront of our thoughts! We beat the drum to encourage more play test feedback, and you have delivered, and are continuing to deliver. As a result, we are holding off over the weekend to ring the succulent playtest sponge as dry as possible of all your feedback before we make a call on the Swashbuckler. Expect an update on Monday (but remembers, things can change!).

Anyways, with that said, let's get to the changes.

Sea Dog Pirate Rifleman

Cut Combined Ranged Attack
Cut Sniper
Cut Point Blank*
Add Wild Shot
Point Cost 2 to 1

*also missed this one on the first pass. See, this is what happens when things get muddled up by Snowpocalypse!

We're trying out a different direction with the Rifleman. We reduced their potential ranged output/reliability by cutting CRA and Sniper, and replaced it with Wild Shot so they can shoot before the unit charges or whatever. This direction should give them a bit more flexibility on picking their targets and give them something to shoot most turns. This can be used to potentially disengage your own models before charging, or firing at totally different targets before charging something separate. Or just keep them in the back and shoot.. something!

We also cut their cost to 1. So that is a thing.

Please try these guys out and tell us what you think in battle reports and the feedback form!


Swashbuckler

Add Open Fist to the Clamp

Ha ha! Gotcha! We did sneak a quick change in, but this one is kind of a given. Again, we plan to address the Swashbuckler further after giving everyone the full weekend to play test and provide general feedback, so don't sweat it, the changes don't end here.


Scallywag

Point Cost 10 to 9
Change Bond from Gang Fighter to Groundwork
Add Gang Fighter
Cut Feign Death
Cut Rise
Cut Hit the Deck*

*sorry, missed this on the first pass

We cut some of Scallywag's native defensive abilities and baked them into his Bond with Shae. Then, we just moved his Gang Fighter straight onto his card. So, with his new Bond, he should be particularly harder to pin down with Shae, but should always bring a decent damage output regardless of which caster he is with. Also, he got a tad cheaper. This should make him a more attractive option overall. Please let us know your thoughts in batreps and the feedback form!


Captain Rahera, Terror of the Wailing Sea

Add living tag to Sprint aspect of feat
Change Rough Seas RNG reduction from -5 to -3

Rough Seas is... rough, to play against. It was a pretty non-interactive spell in it's original form, so we curtailed the range reduction from 5" to 3." This should bring it in-line with other similar effects, still making it an extremely useful spell from providing some counter-play and requiring a bit more thoughtful placement. We also swung the pendulum a bit too far with her feat, which turned her into a more 'jack-emphasized caster. Now her feat provides tangible benefits to her battlegroup and her units without favoring either. Also, let's be real, we weren't wild about Sprinting Banes of various types.

---

Thank you everyone for everything you do to help out in the CID process. Remember, the types of feedback we favor the most are the feedback form and battle reports, so make sure that is where you are focusing your attentions... if you want to get our attention! If you post a battle report, please make sure you also fill out a feedback form response, because we look very closely at those results!

Thanks again!
--- Fin de citation ---

Kaelis:
Bien qu'ayant revendu tout mon Mercenariat, j'ai jetté un oeil rapide au truc et sans conneître la méta ou ce genre de choses, je trouve vraiment rafraîchissant tout le taf fait sur Fiona The Black, qui aurait continué à être mon 'caster préféré! Et y a deux trois concepts vraiment sympa!

Allan255:
Mouais ... je sais pas trop quoi penser de la modification sur les Rifleman. Beaucoup d'efforts pour pas grand chose à mon avis. Le principe de vouloir ajouter une UA orientée "Ranged" dans une unité clairement orientée "Mêlée" est bancal à la base. Au moins avec Sniper, il y avait moyen de faire quelque chose avant d'aller au corps à corps. A priori ils seraient destinés à permettre à des membres de l'unité engagés de charger ... mais sans attaque combinée, sans possibilité de viser avant de tirer, sans bonus de piecette (parceque donner money shot à l'unité qu'on veut faire charger c'est un peu naze) c'est quand même plutot aléatoire.

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