Spoiler:
Bayal has the standard Hex Hunter ability set, with +1 in MAT and CMD, and 5 damage boxes. This little dervish is quite a pig in melee. He is quite expensive for a UA, sitting at the cost of our other UA's but he is worth it
Weapons
* Two Hex Razors: These nifty little blades that do double digit P+S, are quite powerful. Bayal has weaponmaster on these magical weapons, and they each have an incredibely useful ability: Shadowbind. With it, you can reduce an enemies defense, and prevent him/her/it from moving! This is really good for assasinations, as Bayal can charge in and lower a warlock/warcasters defense, and then have the hex hunters finish the job. If they fail, the warlock is sitting right there, unable to move.
Abilities
* Pathfinder
* Stealth
* Battle Wizard: Standard H.H ability that lets him fire off a magical attack once per turn after slicing someone in melee. This is even better than the Hex Hunters, as he can fire a spray right into the enemy lines, potentially taking out quite a lot of infantry by himself
* Magic Ability: This model has a higher MA than the hex hunters, so he can hit stuff easier.
* Frostbite: A spray attack that deals a POW 12 of cold damage to the enemy. A solid spell.
* Blight Bolt: Standard Hex Hunter short range bolt of high power that shuts down Star actions and attacks.
* Granted: Hunter: What an ability! This lets the hunters charge through forests, and ignore concealment. The unit loses this ability when he dies, but by the time that Bayal dies, it shouldnt matter
* Tactics: Advanced Deploy: This is another really handy ability that lets your hex hunters get right into the fray quickly.