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Messages - Wogshrog

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326
J'imagine que ça intéresse des gens, c'est dans le forum du CID et comme je l'ai pas vu ici j'en profite.

The Hammer Strike theme force will be updated in the errata document following the battle engine CID cycle. Please test the Hammerfall Siege Crawler with the following change in mind:

Replace the first special rule with the following:

For every full 20 points of units and battle engines in this army, you can add one command attachment, weapon crew unit, or Ogrun Bokur solo to the army free of cost. Free models/units do not count toward the total point value of units in the army when calculating this bonus.

327
Je copie un post du CID qui regroupe tous les changements, pour ceux qui n'y ont pas accès.

Storm Strider
-Boxes: 22->30
-Loses Kinetic Accumulator
-Gains Build up Power

Vessel of Judgement
-Boxes: 24->32
-Eruption of Faith changed, On use upkeeps/animi/continuous effects expire. Spellcaster can keep upkeeps for d3 damage.

Winter Guard Gun Carriage
-Boxes: 24->38(!)

Wraith Engine
-Boxes: 20->24
-Unhallowed changed to: +2 ARM to undead models from ranged/magical attacks while within 8"

Arcantrik Force Generator
-PC: 16->17
-Gain Focus Power
-Gain Carapace

War Wagon
-PC 18->17
-Boxes: 24->38(!)

Celestial Fulcrum
-Boxes: 20->30
-Loses Fury Generator
-Gains Fury Bank (warlock can dump fury into it, max 3 on Fulcrum)
-Gains Power of the Stones (can leech fury from FF construct warbeasts w/in 5")
-Gains Veteran Leader [Blackclad]
-Flame Blast loses Smoke

Siege Animantarax
-PC: 17->18
-Boxes 24->35

Throne of Everblight
-PC: 19->17
-Boxes: 24->36
-Loses Bone Picker
-Loses Death Feast
-Loses The Feeding
-Gains Snacking
-Necrophage changed to allow Throne to make a magic attack when it destroys or RFP enemy model/models (multiple per turn).

Transfinite Emergence Projector
-No change(?)

Hammerfall Siege Crawler
-PC: 19->18
-Boxes: 24->40(!)
-Gains Reinforcements [Rhulic]- Returns d3 small-based Rhulic grunts to play, completely w/in command, w/in 3" of unit member.
-Now add to bonus in Hammerfall Theme Force

Sacral Vault
-Boxes: 22->32
-Now works for Trolls
-RAT: 5->6

Meat Thresher
-PC: 19->16
-Boxes: 24->36
-Gains Exhust Fumes, when it moves, FF models w/in 3" gain concealment.
-Gains Turn up the Heat, At the start of activation can gain +2 SPD, suffers d3 damage at end of activation.
-Hailer
-POW 12->13
-RoF 2d3->d3+1
-Gains Volume Fire (+1 attack/damage v. medium base, +2 v. Large/Huge)

328
J'ai pas tout suivi sur les dates du CID mais est ce qu'on a les dates de :
SR2017 en CID?
Machine de Bataille en CID?
Theme force Bane pour le CID?

je n'ai pas réuii à trouver les informations?

http://privateerpress.com/community/privateer-insider/insider-4-5-2017

26 avril Be
27 discussion sur les Bane

329
C'est moi ou y'a rien qui empêche de contrôler 2 zones en même temps avec un caster (ou zone+drapeau si caster huge base) ?

A priori rien ne t'en empêche, ils ont même dit que tu pouvais contrôler 3 zones avec Coven.

330
Encore une partie que j'ai bien aimé regarder.  :)
C'est très sympa d'avoir le point de vue de l'adversaire.

+1

331
C'est vraiment sympa ce que tu fais, plutot bien fait et la vidéo en acceleré c'est cool.

332
ça me dissuade de jouer mes cyrissites tant qu'elle ne sera pas nerfée. >:(
Après rien n'empêche de jouer Cyriss sans utiliser la TF  :)
Si : sa nouvelle réputation de Faction pétée... :P (même si ce n'est du qu'à la Theme Force)

Ça m'arrange bien comme ça je peux te les emprunter le temps de finir les miens ! ;)

333
Grymkins / Re : Changement de règles durant le cid
« le: 22 mars 2017 à 21:26:49 »
Pour ceux qui n'y ont pas accès :


Grymkin Week 3 Update
Today, 12:00 PM
Here are updated rules files. Rules that have changed are marked in green.


CHANGE LOG:

The Dreamer – By easing the access to phantasms we hope they will see more use. We intend to keep an eye on their effectiveness in the future, but this seems like a solid start to getting them on the table more often. The change to Artifice of Deviation is something we have been considering for some time. What better time to test it out than now? This change brings Artifice in line with other terrain and effects of its nature. If these changes to Artifice of Deviation remain, we will let you know when these changes go live for existing models.

Artifice of Deviation now requires friendly models to be completely within the AOE to gain cover.

Hat Trick no longer requires fury to place a Phantasm.

Hat Trick can now replace a boxed model with a Phantasm with the same or smaller base size.

The Child – We hope that the interaction between Pain Response and Abuse will bring the flavor and effectiveness of a battlegroup based warlock. Increasing her strength plays a little farther into the frontline bruiser caster role we want her to fill.

STR increased from 11 -> 12

Added Field Marshal [Pain Response]

Old Witch 2 – Increase in RAT should help compensate for some of the issues of the natural AOE being removed from her ranged weapon.

Increased RAT from 5 -> 6

Old Witch 3 – Increase in RAT should help compensate for some of the issues of the natural AOE being removed from her ranged weapon. Allowing models to activate after being placed by Hellhole brings its standardization in line with other recursion abilities found in the game.

Increased RAT from 5 -> 6

Models returned by Hellhole now forfeit Combat Action instead of activation.

The Heretic – A large number of battle reports show that the Heretic is far too survivable and at the same time is too effective against high armor targets in his personal threat.

Reduced ARM from 16 -> 15

Reduced the POW of Execrator from 7 -> 6

Frightmare – Reverting the defense change from last week while giving the Frightmare a new animus and increasing its cost will hopefully increase its play and utility while still not allowing it to smother games in large quantities. (Please note: See in the Dark does not allow a spellcaster to ignore cloud effects or Stealth when they channel a spell as LOS is then determined from the Channeling model not the spellcaster.)

DEF increased from 12 -> 13

Point Cost increased from 8 -> 9

Counterblast replaced with See in the Dark.
See in the Dark 1 Self – – Turn No
The spellcaster can ignore cloud effects when determining LOS. Additionally, the spellcaster can ignore Stealth XICONX. See in the Dark lasts for one turn.

Rattler – We felt that Pain Response was a better match for a Field Marshal on the Child. Couple that with the feedback from the battle reports we were receiving, we felt the Rattler was doing very well at its new point cost of 8.

Pain Response removed.

Dread Rots – Adding an FA to Dread Rots will curb any lists that were solely focused on taking Dread Rots in very large numbers.

FA reduced from U -> 3

Mad Caps – By removing the choice between Vent Fumes and the creation of Cask Imps we hope to increase the efficiency of the model, encouraging players to take it more often.

Vent Fumes is no longer a special action and is always active.

Neigh Slayers – A reduction in points and access to pathfinder should help them make it into lists.

Gain Relentless Charge.

Point cost reduced from 8/13 -> 7/12

Piggybacks – Piggybacks that are not in shield wall die very quickly. We wanted to make it worth your while to break up that shield wall by allowing Piggybacks a stronger charge into Multi-wound options.

Powerful Charge replaced with Brutal Charge.

Twilight Sisters – Standardizing Grim Returns with the majority of other recursion effects in the game (and Hellhole) makes it a little easier to use.

Models returned by Grim Returns now forfeit Combat Action instead of activation.

Lord Longfellow – We’ve seen a lot of our favorite spider-in-a-coat hanging out in forests, along with a large number of requests for an increase in threat range. This change will allow Longfellow to stay a little safer while not losing threat range.

Gains Pathfinder.

Death Knell – We’ve seen a large number of battle reports against ranged lists where the Death Knell is not very helpful. This change allows the application of +2 armor to be more consistent by activating as soon as a corpse is collected.

Protective Aura replaced with Warmth of the Grave.

Warmth of the Grave - While this model has one or more corpse tokens, friendly Faction models gain +2 ARM while within 4˝ of this model +1˝ for each corpse token on this model.

Gremlin Swarm – The Grymkin tag in the model’s subtype makes it a friendly Faction Grymkin, the Partisan rule is not needed.

Partisan removed because it was redundant.

Taste of Ash – We hope this change will make it harder for your opponent to control where the damage is applied. Please make sure to submit playtest feedback on this, we are taking baby steps with this Arcana and really want to know how this affects your games.

Now damages the attacking model and the d3 nearest enemies to the attacking model.

Now deals magical damage.

334
Se présenter avant de poster / (25) Wogshrog
« le: 15 février 2017 à 09:51:58 »
Salut,

Je suis nouveau sur le forum, je joue Cyriss depuis 1 an et demi. J'avais peu de temps pour jouer à cause du boulot et j'ai plus privilégié les jeux d'escarmouche mais maintenant j'ai plus de temps et je me suis décidé à m'investir un peu plus dans warmachine alors me voilà.

A bientôt sur des tournois j’espère !

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