333
« le: 22 mars 2017 à 21:26:49 »
Pour ceux qui n'y ont pas accès :
Grymkin Week 3 Update
Today, 12:00 PM
Here are updated rules files. Rules that have changed are marked in green.
CHANGE LOG:
The Dreamer – By easing the access to phantasms we hope they will see more use. We intend to keep an eye on their effectiveness in the future, but this seems like a solid start to getting them on the table more often. The change to Artifice of Deviation is something we have been considering for some time. What better time to test it out than now? This change brings Artifice in line with other terrain and effects of its nature. If these changes to Artifice of Deviation remain, we will let you know when these changes go live for existing models.
Artifice of Deviation now requires friendly models to be completely within the AOE to gain cover.
Hat Trick no longer requires fury to place a Phantasm.
Hat Trick can now replace a boxed model with a Phantasm with the same or smaller base size.
The Child – We hope that the interaction between Pain Response and Abuse will bring the flavor and effectiveness of a battlegroup based warlock. Increasing her strength plays a little farther into the frontline bruiser caster role we want her to fill.
STR increased from 11 -> 12
Added Field Marshal [Pain Response]
Old Witch 2 – Increase in RAT should help compensate for some of the issues of the natural AOE being removed from her ranged weapon.
Increased RAT from 5 -> 6
Old Witch 3 – Increase in RAT should help compensate for some of the issues of the natural AOE being removed from her ranged weapon. Allowing models to activate after being placed by Hellhole brings its standardization in line with other recursion abilities found in the game.
Increased RAT from 5 -> 6
Models returned by Hellhole now forfeit Combat Action instead of activation.
The Heretic – A large number of battle reports show that the Heretic is far too survivable and at the same time is too effective against high armor targets in his personal threat.
Reduced ARM from 16 -> 15
Reduced the POW of Execrator from 7 -> 6
Frightmare – Reverting the defense change from last week while giving the Frightmare a new animus and increasing its cost will hopefully increase its play and utility while still not allowing it to smother games in large quantities. (Please note: See in the Dark does not allow a spellcaster to ignore cloud effects or Stealth when they channel a spell as LOS is then determined from the Channeling model not the spellcaster.)
DEF increased from 12 -> 13
Point Cost increased from 8 -> 9
Counterblast replaced with See in the Dark.
See in the Dark 1 Self – – Turn No
The spellcaster can ignore cloud effects when determining LOS. Additionally, the spellcaster can ignore Stealth XICONX. See in the Dark lasts for one turn.
Rattler – We felt that Pain Response was a better match for a Field Marshal on the Child. Couple that with the feedback from the battle reports we were receiving, we felt the Rattler was doing very well at its new point cost of 8.
Pain Response removed.
Dread Rots – Adding an FA to Dread Rots will curb any lists that were solely focused on taking Dread Rots in very large numbers.
FA reduced from U -> 3
Mad Caps – By removing the choice between Vent Fumes and the creation of Cask Imps we hope to increase the efficiency of the model, encouraging players to take it more often.
Vent Fumes is no longer a special action and is always active.
Neigh Slayers – A reduction in points and access to pathfinder should help them make it into lists.
Gain Relentless Charge.
Point cost reduced from 8/13 -> 7/12
Piggybacks – Piggybacks that are not in shield wall die very quickly. We wanted to make it worth your while to break up that shield wall by allowing Piggybacks a stronger charge into Multi-wound options.
Powerful Charge replaced with Brutal Charge.
Twilight Sisters – Standardizing Grim Returns with the majority of other recursion effects in the game (and Hellhole) makes it a little easier to use.
Models returned by Grim Returns now forfeit Combat Action instead of activation.
Lord Longfellow – We’ve seen a lot of our favorite spider-in-a-coat hanging out in forests, along with a large number of requests for an increase in threat range. This change will allow Longfellow to stay a little safer while not losing threat range.
Gains Pathfinder.
Death Knell – We’ve seen a large number of battle reports against ranged lists where the Death Knell is not very helpful. This change allows the application of +2 armor to be more consistent by activating as soon as a corpse is collected.
Protective Aura replaced with Warmth of the Grave.
Warmth of the Grave - While this model has one or more corpse tokens, friendly Faction models gain +2 ARM while within 4˝ of this model +1˝ for each corpse token on this model.
Gremlin Swarm – The Grymkin tag in the model’s subtype makes it a friendly Faction Grymkin, the Partisan rule is not needed.
Partisan removed because it was redundant.
Taste of Ash – We hope this change will make it harder for your opponent to control where the damage is applied. Please make sure to submit playtest feedback on this, we are taking baby steps with this Arcana and really want to know how this affects your games.
Now damages the attacking model and the d3 nearest enemies to the attacking model.
Now deals magical damage.