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Sujets - Klarick

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26
Cercle Orboros / FoH-Orboros
« le: 13 août 2010 à 16:40:41 »

27
Discussions modélismes / Jouons full paint Juillet 2010
« le: 10 juillet 2010 à 14:56:07 »
On est le 9 et toujours pas de topic Jouons full paint?



Mon premier trollinou tout mimi!

28
Trollbloods / Les p'tits trolls font du camping
« le: 06 juillet 2010 à 16:29:08 »
Trollkin Scouts



Trollkin Scouts stand out as rugged and resourceful in a race known for their ability to endure. These nomadic Trollkin are skilled hunters who live off the land in tight-knit communities, on the outer edges of trollkin society. They are peerless woodsmen capable of stealthily burying an axe in an enemy within the densest of forests or charging forth with a battle cry and a barrage of thrown hunting axes. When the kriels can entice their isolated cousins to join them, they gain superb hunters who excel at irregular warfare.

29
Mercenaires / Force of WARMACHINE:Mercenaries.
« le: 18 mars 2010 à 21:17:37 »
Des annees qu'ils ralent pour qu'on les considere en tant que tels...Eh ben c'est fait!



Our Business is War
Where war arises, warriors-for-hire inevitably follow—and conflict is constant within the Iron Kingdoms. The mercenaries of the region are as varied as its lands and the peoples who inhabit them. From vile assassins such as the infamous Croe’s Cutthroats to the Hammerfall companies from the dwarven nation of Rhul and the highly disciplined Steelheads, generals can find mercenaries to suit any battlefield role.

Whether you field mercenaries as faction reinforcements or as their own army, Forces of WARMACHINE: Mercenaries contains everything you need to employ these sell-swords in battle, featuring:

Complete faction rules and profiles for using all current Mercenary models in WARMACHINE Mk II.
New troops to bring to the fight, plus the all-new warcaster Drake MacBain.
An in-depth look at the various mercenary charters that seek profit amid the wars of the Iron Kingdoms.
A painting and modeling guide to help you ready your forces for battle.
Mercenary Theme Force lists and rules, which allow you to create armies based on specialized mercenary arrangements in the WARMACHINE world.

http://privateerpress.com/warmachine/books/forces-of-warmachine-mercenaries

30
Skorne / [Razorworm]Le ver des sables
« le: 18 mars 2010 à 21:05:33 »


Dragged from beneath the hardened ground of the Bloodstone Marches, razor worms are frightening and voracious monsters. The worms are difficult to track as they burrow through solid rock or the tangled roots of dense terrain. Under the direction of skorne warlocks, the razor worms bore through the surface earth of the battlefield, erupting from the ground as a nightmare of hungry teeth and piercing spines. Those they attack are dragged below the earth and consumed whole, their screams cut short by the choking earth.

http://privateerpress.com/hordes/gallery/skorne/warbeasts/razorworm

31

The escalation of war has provided many windfalls for the kriels. Among these are certain dangerous and explosive chemicals, which though unsuitable for use as gunpowder have been put to other uses. The trollkin have begun arming some of the more cunning dire trolls with barrels of these chemicals to heave at the enemy. The explosions bother the resilient trolls little and wreak terrible damage upon their foes.

http://privateerpress.com/hordes/gallery/trollbloods/warbeasts/dire-troll-bomber

32
Discussions modélismes / Jouons full paint fevrier 2010.
« le: 05 février 2010 à 14:34:38 »
Hop nouveau mois!

Fait un peu plus vite que son popa et ca se voit.


33
ARCHIVES / Feat de Vayl
« le: 18 décembre 2009 à 14:52:30 »
La question est simple mais pas forcement la reponse?^^

Comment fonctionne le feat de vayl?
Peut on bouger plusieurs fois une meme figurine comme avant ou pas?

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