Solo personnage Gardien Ancestral.
VTS 4, ACC 9, DEF 10, ARM 18
Deux armes P+F 13
Combo Strike P+F 18
Coût : 4
- Righteous Vengeance - If one or more friendly Faction warrior models were destroyed or removed from play by enemy attack while within 5˝ of this model during your opponentʼs last turn, after resolving continuous effects during your Maintenance Phase this model can make a full advance followed by one normal melee attack.
- Soul Guardian - This model gains one soul token for each friendly living Faction warrior model destroyed in its command range
by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens
at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at
one token per attack or boost. - Ghost Shield - This model gains +1 ARM for each soul token currently on it.
- Quand il tue une figurine vivante, il regagne 1d3 points de vie.
Je suppose qu'il a aussi "Steady" comme les autres Gardiens Ancestraux, mais rien n'est précisé.
Par contre il n'a pas "Spirit Driven", la compétence qui permet d'augmenter le mouvement.