WARMACHINE/HORDES > Discussions sur le jeu et les rumeurs
Informations glanées sur la MK3 - Merci de ne pas poster
Kaelis:
Bonjour,
Comme j'ai du temps et l'accès facile au forum PP, je me propose de stocker ici les Q&R que je peux trouver. Je n'ai rien contre le fait que d'autres personnes postent ici, et leur en serai même reconnaissant, du moment que c'est pour poster de l'info sans commentaires aucun. Le but de ce post est informatif, merci de ne pas en faire un post de discussion :)
L'Insider du 13/04 - warjacks et warbeasts
Les dernières Q&R sur la MK3 from Jason Soles de PP (lire le dernier Insider avant):
--- Citer ---I just wanted to jump in here because I feel like I should have addressed these questions in my Insider. My apologies for neglecting to explain the changes to monstrosities and vectors. Not being warjacks, Cephalyx monstrosities do not benefit from Power Up. Instead, a monstrosity gains 1 focus point each time it suffers damage as a result of a continuous effect or from an attack (whether made by a friendly model or an enemy). And instead of having these focus points removed during the Maintenance Phase, monstrosities retain their focus points until they have been spent.
Likewise, Power Up does not affect the vectors of the Convergence of Cyriss (which are actually considered warjacks in the new edition, albeit warjacks without a cortex). Instead they rely on Focus Induction to keep the focus flowing. Focus Induction now simply states: “When a Convergence warjack spends a focus point during its activation, you can give a focus point to another Convergence warjack if the two are in the same battlegroup and are within 6? of one another.” That’s it. So, one warjack can spend all of its focus to fill up the next warjack and so on until the same 3 focus points have flowed through every warjack in your battlegroup.
I think these differences really help add flavor to the Cephalyx and Convergence and truly set them apart from the other Factions in the game. And rest assured, they certainly have been taken into account with regards to the balance of their armies.
--- Fin de citation ---
--- Citer ---Q: What about marshaled jacks? Getting a free focus for having a working cortex would make them much better. I really hope for some spointers regarding jack Marshall.
R: I'm not going to spoil any thing just yet, but 'jack marshals did get some love.
--- Fin de citation ---
--- Citer ---Q: You use the word "gain" for monstrosities. Is there a difference in the Mk III between "gain" and "allocate"?
R: " Instead, a monstrosity gains 1 focus point each time it suffers damage "
"Allocation" is now clearly defined as the focus points a warcaster gives to the warjacks in his battlegroup during the Control Phase after resolving Power Up. At any other time the warjack is "gaining focus", not being "allocated focus".
--- Fin de citation ---
--- Citer ---Q: How is this different than the current system which already uses control range for allocation?
R: Mk II uses "control area". We changed the terminology slightly and I wanted to make sure it was clear I knew what I was talking about.
--- Fin de citation ---
--- Citer ---Q: Thanks for the clarification. This leads to my next question: Are models capped at 3 focus? Or could you whip a monstrosity up to 6 focus and send it in to wreck face (for example)?
R: Three is the cap for monstrosities (and virtually all warjacks).
--- Fin de citation ---
--- Citer ---Q: With jacks automatically now getting 1 free focus, what happens to abilites like power booster, they specifically say the jack has to have no focus. Is this being reworked or just removed? Thanks!
R: I don't want to get to granular just now, but I will say that we reworked every spell, special rule, and feat in the game with the current ruleset in mind.
--- Fin de citation ---
--- Citer ---Q: Non sequitor: Any chance we can learn about the Minion pacts and Merc contracts sometime soon?
R: Yes, sometime soon. I'd love to tell you more, but that is going to be a topic for another Insider...
--- Fin de citation ---
--- Citer ---Q: How much better was it dealing with this in house rather than using a field test?
R: There are definitely advantages to both. Doing our play testing internally allowed for a much more focused environment with a far higher signal to noise ratio. What we obviously lack with a more focused, internal play test is a depth of voices, a wealth of brain power, and the opportunity for community involvement. We weighed our options carefully and made our decision. When we chose our path, we began to look at feedback coming in externally with different eyes. We knew what was coming well in advance, so things like playing games at events allowed us to double check our work and get a snap shot of where the game is in real time versus where we were taking it. We listened much more closely and made adjustments accordingly. All and all, I feel like we ended up with the best of both worlds.
--- Fin de citation ---
--- Citer ---Q: Is Control Range still tied to Focus value? Or is the change in terms also an indication that CR is a new warcaster stat? The current wording of your insider has me expecting that focus is broken from control area.
R: Your control range is still equal to double your FOCUS stat.
--- Fin de citation ---
--- Citer ---Q: I'm a bit surprised this one hasn't been asked yet, but how will Spirit Bond work with Warbeast Packs? Will they count as Lessers, or with Spirit Bond would their 'lock (I'm assuming) get 1 fury off an entirely dead pack?
R: Like lesser warbeasts, Spirit Bond does not grant fury for lost pack warbeasts.
--- Fin de citation ---
--- Citer ---Q: Hopefully Repair will be a significantly more user friendly rule. Mechaniks in general are a lot more valuable when there's going to be at least 2 jacks for them to repair though.
R: It is. We got rid of the skill check, so Repair is just a die roll to see how much damage you remove.
--- Fin de citation ---
--- Citer ---Q: Hey MrSoles, can you tell us if there is something else balancing out focus vs fury as i asked before? Spirit bond seems a lot weaker than the warmachine part, is there anything else planned to keep the game as balanced as it is right now? Or just having more warjacks on the table seemed enough in the playtest to balance out the two systems?
R: I can say that we have only begun to scratch the surface of what this edition has in store. From a new point scale to a multitude of core game and model changes there is a lot more to take in and evaluate. I am very happy with the balance of the game right now and I am very certain that the debate between fury and focus will continue... That is just the nature of the beast. But lets wait to have that discussion until we are all on the same page.
--- Fin de citation ---
--- Citer ---Q: Do they get to keep allocated focus as well, or just the focus gained from damage?
R: They keep all the focus they gain, whether allocated or gained from suffering damage, up to the limit of 3. These rules for monstrosities and vectors are in an appendix in Prime and Primal.
--- Fin de citation ---
--- Citer ---Q: Will the journey man warcasters get the power up ability?
R: Yes.
--- Fin de citation ---
--- Citer ---Q: And lesser warlocks have soul bind?
R: Yes.
--- Fin de citation ---
--- Citer ---Q: Just so we don't get our hopes up incorrectly, does this mean jacks can get a focus from a journeyman and a warcaster from the Power Up ability, or do they not stack?
R: It means warjacks gain focus from Power Up from being within their battlegroup controller's control range whether that model is a warcaster or a solo that is able to control a battlegroup.
--- Fin de citation ---
--- Citer ---Q: I believe Power Up says "its warcaster's control range," so it's per battlegroup and stacking won't come up.
R: Yep. That's it.
--- Fin de citation ---
--- Citer ---Q: Apart from FA and points fiddling, Reach remains an astronomically powerful ability, even increasing it's cost might not account for the flexibility and area of influence it gives a model.
Is there any hope that at least heavies have had their standard melee increased to 1"?
The dust collecting majority of heavies await your answer eagerly from the shelves!
R: I have another Insider on the way...
--- Fin de citation ---
Kaelis:
Merci à Cyriss Adept, de Jason Soles toujours:
--- Citer ---Default Keeping it Honest
I've done a bit of fact checking in the last couple days and I want to correct a couple things we have said recently. We are all very excited here and sometimes things get said that are not quite gospel. Such as in the midst of a podcast. It comes from an honest place, sharing our excitement for this new game with you.
That said, the cost of the Conquest is not four times the cost of a Juggernaut. It is more like three times... Well, actually it is more like 3.083333333333333 times.
And not absolutely every warlock and warcaster got a unique spell or ability. I have already found one warcaster whose one time unique quality was replaced with something that is actually more compelling but that does exist elsewhere. So I guess I meant most warcaster and warlocks have received a truly unique spell or ability in addition to their feats.
I am sorry for the misstatements and will post here if I find any more.
--- Fin de citation ---
Kaelis:
MàJ d'aujourd'hui de la FàQ par PPS_Simons:
--- Citer ---Q: I’m surprised that this is a whole new edition and not a remix like in Mk 1. Why not do a remix first?
R: WARMACHINE and HORDES are games made up of hundreds of models with unique sets of rules. As this number grows so do the challenges of making sure they are not just individually balanced but that the overall state of the game is also balanced. As when we transitioned from Mk 1 to Mk 2 we wanted to streamline interactions and make a number of changes to the core mechanics of the game. The scope of changes that were in the best interests of the game exceeded the scope of a simple remix.
--- Fin de citation ---
--- Citer ---Q: The Mk II Field Test was a cool way for players to give input on the last edition. Why didn’t you do another field test?
A: Quite honestly, our players never stopped field-testing the game. We have spent the past half-decade gathering data on games of WARMACHINE and HORDES, observing organized play events and convention games, reading forums feedback, and conducting thousands of hours of internal playtest. With nearly six years of information, we feel we have produced the most fun and balanced game possible.
--- Fin de citation ---
--- Citer ---Q: I can eyeball a quarter inch distance from half a football field away! Why are you allowing pre-measuring?
A: We feel that there already existed the necessary mechanics in Mk 2 for a savvy player to pre-measure, so allowing it officially is not much of a change. We have come to believe that eyeballing spatial relations should not be a required skill to play WARMACHINE and HORDES.
--- Fin de citation ---
--- Citer ---Q: Is this the new edition Mk III?
R: Short answer: yes. Long answer: In order to simplify our branding this is officially just WARMACHINE and HORDES without an edition number. We're sure our long standing players will call it whatever is simplest for them when discussing changes between editions, but it's not part of the official edition name.
--- Fin de citation ---
--- Citer ---Q: The new battlegroup kits are in crazy faction-specific colors! What kind of plastic are they made out of?
R: The new battlegroup kits are made of the same PVC plastic we've been using for some of our kits for years. They're just color coded by faction to make things even easier for new players getting into the game.
--- Fin de citation ---
--- Citer ---Q: The new edition pre-release on June 11th at Lock and Load 2016, but the full release isn't until June 29th. I'm running a WARMACHINE or HORDES event in the period between those dates, what should I do?
R: The core rules to play the new edition of WARMACHINE & HORDES will be available on June 12th as a free download for all players. The card rules will also be available on this date to players who use War Room and have purchased their new faction decks, however the physical card decks will not be available until later in the month during the general release of the new edition.
If all players in an event have access to War Room and their decks, running an event using the new edition rules will be not be an issue. For events where it cannot be guaranteed that all players will have this access, we recommend running a "Farewell to MK II" event in preparation of larger rules launch later in the month.
--- Fin de citation ---
ludmar:
Possible d'avoir une traduction même succinte, dire l'idée principale svp :/
elric:
--- Citation de: ludmar le 15 avril 2016 à 10:21:50 ---Possible d'avoir une traduction même succinte, dire l'idée principale svp :/
--- Fin de citation ---
Je vais regarder traduire ce WE.
Probablement samedi soir, très certainement dimanche.
Par le suite, j’enverrai mon travail à Kaelis et il pourra éditer ses sujets.
Navigation
[#] Page suivante
Utiliser la version classique