WARMACHINE/HORDES > Discussions sur le jeu et les rumeurs
Nouvelle faction horde teaser?
kassad:
Peut tu donner un lien vers les profils s'il te plais?
Al le berseker:
--- Citation de: kassad le 06 mars 2017 à 21:02:42 ---Peut tu donner un lien vers les profils s'il te plais?
--- Fin de citation ---
Il faut être membre du forum CID ;)
eN-o-N-o:
Y a pas moyen de poster les profils ?
Furtifs:
Je peux faire un petit récap pour ceux qui n'y ont pas accès :
Déja les thèmes forces :
THEME FORCE
DARK MENAGERIE
ARMY COMPOSITION
An army made using this theme force can include only the following Grymkin models:
• Grymkin warlocks
• Non-character warbeasts
• Dread Rot units
• Twilight Sisters unit
• Glimmer Imp solos
• Gremlin Swarm solos
• Lady Karianna Rose
• Death Knell battle engine
SPECIAL RULES
• The field allowance of Gremlin Swarm solos in this army becomes 5.
• For every 15 points of warbeasts in this army, you can add one Crabit lesser warbeast or Gremlin
Swarm solo to the army free of cost. Free Crabits do not count toward the total point value of
warbeasts in the army when calculating this bonus.
• Gremlin Swarm solos in the army gain Serenity. (At the beginning of your Control Phase, before
leeching, you can remove 1 fury point from a friendly Faction warbeast within 1˝ of a model
with Serenity.)
• Each model in this army that can gain corpse tokens begins with one corpse token.
BUMP IN THE NIGHT
ARMY COMPOSITION
An army made using this theme force can include only the following Grymkin models:
• Grymkin warlocks
• Non-character warbeasts
• Grymkin units
• Cask Imp solos
• Glimmer Imp solos
• Lord Longfellow
• Trapperkin solos
• Witchwood solos
• Death Knell battle engine
SPECIAL RULES
• For every 20 points of units or battle engines in this army you can add one command attachment
or solo to the army free of cost. Free command attachments do not count toward the total point
value of units in the army when calculating this bonus.
• Warrior models in the army gain Rise. (If a model with Rise is knocked down at the beginning of
your Maintenance Phase, it stands up.)
• Up to one Murder Crow unit in this army gains Ambush. If you choose not to deploy this unit at
the start of the game, you must still choose its prey as normal after deployment but before the
first player’s turn. (You can choose not to deploy a unit with Ambush at the start of the game. If
it is not deployed normally, you can put it into play at the end of any of your Control Phases
after your first turn. When you do, choose any table edge except the back of your opponent’s
deployment zone. Place the unit with Ambush completely within 3˝ of the chosen table edge.)
Les beast lourdes :
Skin & Moans
SPD STR MAT RAT DEF ARM CMD FUR THR
5 10 7 3 13 16 4 4 8
FA: U
Point Cost: 15
Base Size: Large
Damage: 28 (Mind 8, Body 10, Spirit 10)
Animus: Cost 1 : Pathfinder + Bushwhack.
Bone Picker - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed
model’s corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
Death Feast - During its activation, this model can spend corpse tokens to remove d3 damage points for each token spent.
Death-Powered - This model gains +1 STR and ARM for each corpse token currently on it.
WEAPON 2x RNG: 2 POW: 6 P+S: 16
Cage Rager
SPD STR MAT RAT DEF ARM CMD FUR THR
4 11 6 3 10 19 4 4 8
FA: U
Point Cost: 14
Base Size: Large
Damage: 32 (Mind 10, Body 12, Spirit 10)
Animus
Arcane Suppression 2 Self – – RND No
While within 10˝ of the spellcaster, when an enemy model casts a spell, increase the COST of the spell by 1. Additionally, while
within 10˝ of the spellcaster, enemy models must pay double to upkeep spells. Arcane Suppression lasts for one round.
Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3˝ of it by spending 1 corpse
token. The negated spell does not take effect, but its COST remains spent.
Bone Picker - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed
model’s corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
Grave Secrets - If this model is in its warlock’s control range during your Control Phase, the warlock can spend corpse tokens
on this model to upkeep one spell for each token spent.
Rattle Bones - At any time during its activation, this model can spend 1 corpse token to use Rattle Bones. For one round, while
this model is in its battlegroup controller’s control range, the battlegroup controller can channel spells through it.
WEAPON 2x RNG: 1 POW: 6P+S: 17
Damage Type: Magical
Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model
hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance
up to 1˝ directly toward it.
Furtifs:
Les beast légères :
Gorehound
SPD STR MAT RAT DEF ARM CMD FUR THR
7 8 6 3 14 13 4 3 8
FA: U
Point Cost: 6
Base Size: Medium
Damage: 20 (Mind 6, Body 7, Spirit 7)
Animus
Lightning Strike Cost 1
The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At the end of an activation in which it destroyed or removed from
play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation
ends.)
Stealth
Extended Control Range - When checking to see if this model is in its controller’s control range, double the range.
Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has
enough movement to move completely past them. It cannot be targeted by free strikes.
WEAPONS [GOREHOUND]
Bite [1x] RNG: 2 POW: 4 P+S: 12
Pull - If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the
attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.
Rattler
SPD STR MAT RAT DEF ARM CMD FUR THR
6 9 6 3 13 16 4 3 7
FA: U
Point Cost: 9
Base Size: Medium
Damage: 22 (Mind 6, Body 8, Spirit 8)
Animus Cost 1
The spellcaster gains Countercharge. Still as Death lasts for one round. (When an enemy model advances and ends its
movement within 6˝ of a model with Countercharge and in its LOS, the model with Countercharge can immediately charge it. A
model can use Countercharge only once per round and not while engaged.)
Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the
attack is resolved it must make one additional melee attack against another model in its melee range.
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the
attack is resolved it can immediately advance up to 1˝.
WEAPONS
Claw [2x] RNG: 1 POW: 4 P+S: 13
Frightmare
SPD STR MAT RAT DEF ARM CMD FUR THR
6 7 5 6 13 14 6 3 8
FA: U
Point Cost: 8
Base Size: Medium
Damage: 22 (Mind 7, Body 8, Spirit 7)
Animus Cost 2
When an enemy model advances and ends its movement in the spellcaster’s command range, the spellcaster can make one
basic melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round.
Immunity: Corrosion
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.
WEAPONS
Acid Blast [1x] RNG: 10 ROF: 1 AOE: 3 POW: 13
Continuous Effect: Corrosion
Damage Type: Corrosion
Claw [2x] RNG: 0.5 POW: 3P+S: 10
Open Fist
Crabit
SPD STR MAT RAT DEF ARM CMD FUR THR
6 5 5 1 13 12 2 2 6
FA: U
Point Cost: 2 Crabits for 7 points
Base Size: Small
Damage: 13 (Mind 4, Body 5, Spirit 4)
Animus Cost 1
The spellcaster gains Dodge. Elusive lasts for one round. (A model with Dodge can advance up to 2˝ immediately after an enemy
attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this
movement.)
Bounding Leap - Once per activation, after making a full advance as its Normal Movement but before performing its Combat
Action, this model can be forced to be placed completely within 5˝ of its current location.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
WEAPONS
Bite [1x] RNG: 0.5 POW: 3P+S: 8
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