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Les battle reports du Pip

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hashut:
Merci Pip

j'ai réalisé les 4 Huge quand j'ai vu la première photo...

et oui ça change, en plus quand elles sont colorées

par contre, si j'ai bien compris votre cas,  si un Warlock transfert sur une Beast (et la tue) tu ne peux pas récupérer sa Fury (ce serait trop facile sinon)

Ptit Nico:

--- Citation de: hashut le 28 mai 2021 à 10:27:27 ---par contre, si j'ai bien compris votre cas,  si un Warlock transfert sur une Beast (et la tue) tu ne peux pas récupérer sa Fury (ce serait trop facile sinon)

--- Fin de citation ---
Non, c'est l'attaque de mêlée du tchou-tchou qui tue le Swamp Troll.

Merci pour le compte-rendu Pip !

connetable_pa:
Merci pour le CR et les photos :)
Jolis les figs Crucible :)

pip:
Merci merci, c'était en effet l'attaque de Cac du tchoutchou.

Sinon on a fait un peu de CiD Steamroller. Mais suis arrivé juste trop tard pour entrer mon rapport sur le site, je vous le met dans la langue d'outre manche. Mais si on résume en Français, Sylvestro met le +2spd à toutes ses huge base mais pour se faire il doit se positionner en arrière et ne court pas... il se fait 2 pts au killbox non remontables.  En plus je vous met tout ça au format demandé par pépé avec les feedback en couleur. :)



Kromak1 vs Sylvestro1 on King of the Hill

First: Point Value of game: 75
Second: First player's Warcaster: Sylvestro (Prima Materia) vs. Second player's Warcaster: Kromak1 (The Wild Hunt)
Third: Scenario: King of the hill 2 (Wreckage and Heal)
Fourth: Scenario win for Circle (0:5)
Fifth: On what round did it end: Third

Crudible army is the 4 huge base with Sylvestro. Circle is a “all pieces I can fit to reach 75 in a secondary faction collection”.

In the pictures, the cloud effect is the Squall and the swamp in the middle in the quicksand. Objective on the right is Wreckage. Picture below show deployment.
 


End of first round, huge base could move forward quite a bit with Sylvestro benefit but that left him quite far behind with no mean to come out of the killbox walking on second turn leading to a 2 scenario points (just a note as not specific to CID).
 

End of second turn for crudible - Sylvestro feat but with rolls “on the lower end of average” and spreading, only the Lord of the feast and gallow groove was eliminated. “ scenario points due to killbox.
 

End of Circle second turn - Distribution of primal with idea to score a maximum of scenario points. Right Railless is destroyed and crudible objective is destroyed. The quicksand is basically protecting the right colossal from warpwolf charge. Kromak feat in order to have additional armor in case of ranged reatiliation. Scenario 0:4

 

End of third turn for crudible – Pureblood and feral are eliminated and central zone and flag are contestated by the 3 troopers.



End of Circle third turn – trooper within 4 of flag are eliminated and totem hunter jumps on the flag. Scenario 0:5
 


Name of Tested Element

Quicksand – We used the swamp in the pictures centered on the flag (so not exactly 5AOE but close to). Terrain was just avoided during the game which makes it interesting with colossal and even with pathfinder heavy armies such as circle. Would keep it as such or open to small forest size to have it not “round”.

King of the hill 2 – interesting to have it more centred than previous iteration. I could have a solo in the corner but he did not seem “unreachable”.
 
Wreckage objective – Not such an impact especially if objective is in the center. With spray omnipresence, did not seems relevant.I tried it with my gallow grove but as you have to move first in position, you have to wait a turn for the benefit. It somehow has a timing issue if the objective is forwad as you move into position and then wait a turn to have benefit. I would prefer a shield guard objective or a once per game shield guard objective.

Bref, désolé pour l'angeliche, j'espère que ça ira pour cette fois.

pip

Titi:
Merci pour le compte-rendu ! :)
(Ce n'est pas trop grave d'avoir un rapport en anglais pour un jeu américain... ;))

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