WARMACHINE/HORDES > Convergence de Cyriss
Sortie de la nouvelle faction
Dark:
Il a un petit côté Bioshock qui est loin d'être dégueulasse !
Mr gob:
J'aimerai savoir, est-ce que les sorties de Cyriss vont bénéficier directement d'un forcebook en vf et des doubles cartes vf/vo lors de leur sortie?
Cyriss-adept:
Vectors
The Convergence of Cyriss does not use warjacks in the
traditional sense. Their machines are built using arcane science
fused with applied physics and mathematics. Each completed
vector is an act of worship to the Maiden of Gears as well as
an irrefutable triumph of engineering. The smooth lines and
artisanal attention to detail contrast with the pure brutality
that the science of kinematics can inflict on enemies of the
Clockwork Goddess.
Vectors are warjacks. In addition to the standard warjack rules
(see WARMACHINE: Prime Mk II, “Warjacks”) vectors have
the following rules.
Interface Node
The I boxes of a vector’s damage grid represent its interface
node. The interface node functions identically to a cortex
(see WARMACHINE: Prime Mk II, p. 73) for the purposes of
allocating and spending focus.
Because an interface node is not a cortex, vectors are immune
to effects that cause a warjack to suffer damage directly to its
cortex (such as Cortex Damage and Shock Field) or that require
a warjack to have a functional cortex (such as Domination and
Possession).
Additionally, a vector cannot form a warjack bond, since it does
not have a cortex.
Vector MAT and RAT
Vectors do not have MAT or RAT values. Instead, their MAT
and RAT are equal to the current MAT and RAT of their
controlling warcaster. For example, a vector under the control
of a warcaster who has MAT 6 and RAT 4 would have MAT 6
and RAT 4. Vectors do not directly benefit from MAT/RAT
bonuses or suffer from MAT/RAT penalties, but any
MAT/RAT alterations to a warcaster controlling one or more
vectors will be passed along to his vectors.
Note that spells and abilities that affect attack rolls will still
affect vectors normally. For example, the Conservator heavy
vector’s Hand of Vengeance grants it +2 on attack and damage
rolls. Its MAT will remain equal to the warcaster’s MAT, but it
will gain +2 on its melee attack rolls from Hand of Vengeance.
Focus Induction
Once per turn during its activation, when a vector spends a
focus point you can allocate a focus point to another vector if
the two are in the same battlegroup and are within 6˝ of one
another. Each vector can use focus induction only once per turn
to allocate a focus point to another vector but can be allocated
more than 1 focus point in a single turn if it is within 6˝ of
multiple other vectors when they spend focus.
Remote Reactivation
Vectors become inert when their controlling warcasters are
destroyed. Vectors can be reactivated only by friendly Faction
models with the Battlegroup Commander special ability.
A Convergence warcaster can reactivate a friendly inert
vector even if it is not B2B with the vector. The warcaster can
forfeit his action to reactivate a friendly vector up to 6˝ away
provided the vector has a functional interface node. A vector
with a crippled interface node cannot be reactivated remotely.
Cyriss-adept:
En fait Lucant a pas tellement changé, et ça c'est bien:
http://privateerpress.com/community/privateer-insider/insider-5-15-13
--- Citer ---To those who played through the Witchfire Trilogy, Father Lucant is a familiar, if enigmatic figure. Befitting his revered status within Iron Kingdoms history, as well as Cult of Cyriss history, Father Lucant was a central pillar during the entire development of the Convergence of Cyriss.
--- Fin de citation ---
Le father Lucant est le même que celui de la Witchfire trilogy.
--- Citer ---The design brief for Father Lucant really sums up his importance within the Convergence:
Father Lucant has served Cyriss for over two hundred and fifty years. He stands as a prophet and bastion of the spiritual truths the Convergence holds as incontrovertible. It was Lucant who initiated the Great Work and now marches to battle to ensure its completion.
--- Fin de citation ---
il sert le culte depuis 250ans.
--- Citer ---Visually we wanted to make sure that Father Lucant represented an evolution of his original form within the Witchfire rather than a complete redesign. However, Lucant has had several years to improve upon his clockwork vessel since the events in that adventure. As such, Lucant now marries elements of his original appearance with the aesthetics common to the Convergence of Cyriss.
--- Fin de citation ---
Le design a évolué depuis sa dernière apparition, il a eu quelques années depuis Witchfire pour se customiser!
--- Citer ---On the tabletop, Lucant represents inexorable force and clinical precision. As the spiritual bastion of the Convergence, he seeks to preserve the soldiers under his command, utilizing his troops’ superior resilience to wear down his foes.
--- Fin de citation ---
Tiens! c'est pas un déglingos fanatique qui sacrifie ses troupes!
--- Citer ---His feat Clockwork Reinforcement is the first thing that jumps out when considering his unique playstyle. Granting friendly Faction models within his control area +4 ARM and allowing Repair skill checks to automatically succeed, Clockwork Reinforcement let’s Lucant’s army shrug off all but the most devastating assault. Combine his feat with Field Marshal [Shield Guard] and Lucant can use his battlegroup to protect key pieces in his army with little threat to his vectors’ overall performance.
--- Fin de citation ---
Son feat file +4 en ARM aux figos dans sa ZDC et les repair marchent auto!
Il a field marshal shield guard.
--- Citer ---Father Lucant’s spell list does even more to emphasize this patient attrition game. Purification allows him to rid his army of pesky enemy upkeep spells or continuous effects, and Deceleration gives his entire force significant protection against the ranged attacks of his opponents—especially when combined with his feat. But Lucant’s not all about defense. When the time comes to strike back Positive Charge combines with his MAT 6 to give his vectors and troops exceptional accuracy and hitting power. With FOCUS 7, Lucant is more than capable of casting the right spells while still keeping his vector’s fueled with focus.
--- Fin de citation ---
Ses sorts le spécialisent en attrition:
purification
deceleration
positive charge qui avec sa MAT de 6 donnent davantage de précison aux jacks!
Il a FOC7
Starpu:
J'aimais bien la vieille illustration, plus steam punk et moins high tech...
En tout cas il me plait bien celui là, purification, j'en rêve la nuit de ce sort :P
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