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Sujets - Cyriss-adept

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51
Plus jeune, et surtout au chômmage j'aurais sauté sur l'occase, donc avis à nos talents cachés de battle-group, ou aux copains si vous connaissez des illustrateurs à l'abade.



Privateer Press seeks Concept Art and Illustration Art Director
Privateer Press, Inc. (www.privateerpress.com) is an award-winning publisher of games and supplements based in Bellevue, WA. We produce the acclaimed tabletop miniatures wargames WARMACHINE® and HORDES™ and the pre-painted miniatures game Monsterpocalypse®. We also publish the bimonthly No Quarter Magazine™ and the Formula P3™ hobby tool and paint range in addition to the other products in our catalog. We are focused on producing the finest gaming products on the market today as we continue to build and expand the richness of our games and settings. We are a growing game company in search of great people who are enthusiastic about producing engaging and enjoyable experiences and who can appreciate the inherent beauty of giant steam-powered robots smashing each other to pieces.

We are a hard-working crew who derive satisfaction from a job well done. We work in a fast-paced results-driven environment, and we seek a highly motivated individual to maintain our high standards in creating stunning and well-executed game materials.

Job Description
The art director will lead a team of contract illustrators and concept artists from around the world to bring visual life to the worlds of Privateer Press. The art director will lead the visual development of new concept art, which will be the primary point of reference for miniature sculpts and be the basis for future artwork of characters and locations. The art director is responsible for overseeing the creation of illustrations for use in books, magazines, packaging, advertising, and more.

Duties Include:

Commission contract artists and manage their work cycle.
• Seek out new illustrators and concept artists
• Maintain relationships with existing artists
• Work with contract manager to contract artists for projects
• Assess strengths and weaknesses of available artists and assign projects accordingly
• Direct each project to completion
• Meet delivery deadlines for illustration and concept art
• Turn in invoices for completed projects

Concept art direction
• Prepare concept art briefs from written descriptions and game rules. Using the provided materials, the art director translates the information into a visual description that defines the character and guides the artist.
• Prepare reference materials from Privateer’s extensive art library and other sources
• Once a project is assigned, manage the visual development of the concept art from initial sketches to the completed piece. Each stage must go through an approval process to assure the art fits into our intellectual properties, meets requirements for miniatures production, accurately matches the rules and written concept, and is totally awesome.
• The art director is the direct link to the concept artist and will provide feedback, guidance, and answers to any questions that may arise.

Create color concepts
• With input from the sculpture studio and creative director, create a color palette for each concept. Some color palettes may be dictated by the concept’s faction and place within the setting, and some may be wholly original.
• Color final concept art in PhotoShop for use by illustrators and studio painters.

Illustration art direction
• Prepare illustration briefs for projects. Story illustrations will often need to be coordinated with the writing staff while character pieces and scenes are conceived directly by the art director.
• Prepare reference materials from Privateer’s extensive art library and other sources
• Once a project is assigned, manage the visual development of the illustration from initial sketches to the completed piece. Ensure that each component of an illustration accurately reflects its concept art, the scene serves the purpose for which it is being contracted, and it is totally awesome.
• The art director is the direct link to the illustrator and will provide feedback, guidance, and answers to any questions that may arise.

Create style guides
• Create illustration and concept style guides from existing assets for each faction and brand.
• Keep these style guides up to date as new assets are completed or new guidelines are instituted.
• Organize and maintain art asset library.

Coordinate art needs for various departments
• Work closely with the Graphic Design department to maintain their illustration needs for books, cards, packaging, etc.
• Work closely with the Sculpture Studio to provide concept art in a timely manner for assignment to sculptors.
• Work closely with Marketing to meet any advertising and organized play art needs.
• Art Director will liaison with licensors, acting as the point of contact for all art requests.

Required skills
• Familiarity with Privateer’s current properties. These include WARMACHINE, HORDES, Iron Kingdoms, Monsterpocalypse, Bodgers, Grind, and Formula P3.
• Background in illustration or art history and a strong understanding of visual composition. Expertly familiar with contemporary science-fiction and fantasy artists and artwork in all genres, including tabletop games, video games, film, literature and comic books.
• Possess a strong process for guiding the visual exploration of conceptual artwork.
• Adept user of the Macintosh platform and current operating system.
• Experienced with Adobe Creative Suite with emphasis on PhotoShop and InDesign.
• Drawing/illustration skills for marking up concepts and illustrations or quickly communicating a visual idea.
• Excellent written and verbal communications skills.

Preferred skills
• A background in games or similarly creative job (e.g. skateboarding, video games, board games, comics, etc.)
• Experience as a team leader. Be able to suggest ideas and take an active role in the creative process.
• Experience managing employees or small project groups.
• Graphic design experience.
• Creative writing experience.
• Great sense of humor, the ability to quote movies (good and bad), and a desire to participate in the development of a fast paced, growing company.

Benefits
· Medical
· Dental
· Product

Start Date:Immediate
Compensation: Negotiable

To Apply for the position:
1) Prepare a resume of no more than two pages. The filename of the resume should be your first and last name separated by an underscore, and it must be in .doc or .PDF format. Example: John_Doe.doc
2) Compose a cover letter of no more than one page. The filename of the cover letter should be your first and last name followed by “CL”, all separated by underscores. The file must be either .doc or .PDF format. Example: John_Doe_CL.doc
3) Prepare a PDF of your portfolio no larger than 5 megabytes. The filename of the PDF should be your first and last name followed by “PF”, all separated by underscores. The file must be a .PDF file. Example: John_Doe_PF.doc
Send your resume, cover letter, and portfolio to jobs@privateerpress.com, and make sure the subject line says “Art Director – [your name]”. Example: Art Director – John Doe.

Please note that this is a full-time salaried position at our Bellevue location. Applicants must either live in the Seattle area or be willing to relocate.

52
Factions de Warmachine / News en vrac hordes/warmachine
« le: 04 février 2011 à 21:07:34 »
Choppé sur le TGN, voici un aperçu des plans de PP.


Citer
IK RPG news will be released at Lock and Load. It is currently in development.

Searforge will be getting new stuff and will be explored but no specific timing. By end of 2012 there “may” be another Rhulic warcaster.

Wrath will have 6 warcasters. Increased exposure to Zul coming up in fiction.

Character jacks/beasts will continue having upgrade kits. But full kits are still possible. Wrath has another set of new character jacks.


Domination is a parallel to Wrath. Integrates ideas from a couple years of work. Currently working on anthology books for 2012.

Domination news: 10 new warlocks. 4 epics, 4 normal, 2 minions. Battle engines (some “hungry”). New character warbeasts.

Lock and Load will have activities unavailable anywhere else with PP staff on hand.

Simon is working on enhancing the forums so that game clubs can communicate better. Blogs on community building will come this year.

Jen is OK to have an area shared between PGs so they can take breaks and trade off tourneys. Email her to discuss with your interest.

You can run events without being a PG, but new PGs are still welcome. Just be patient with the app process (can take up to 3-6 months).

Game clubs without stores can now buy league kits. New league format offers a patch for each participant.

Retribution will have first major fiction expansion in almost 2 years. Very excited time for them. Whole story cycle begins in Wrath.

External playtest process has been strengthened and Wrath with reflect this development. Storyline will explore new areas.

Some ideas in Wrath are 7+ years old. New casters, new jacks. Retribution gets a time mage caster from House Shyre.

53
Discussions modélismes / Gamme de décors à surveiller.
« le: 15 janvier 2011 à 00:28:43 »
http://www.thomarillion.de/index.php?seite=katalog&unterseite=steampunk&sprache=gb_&PHPSESSID=9b8f6e3ad5003b0dfd8fa67a23470bdd

C'est chez thomarillion, c'est une série qui s'appelle gotterdamerung et qui est d'influence steampunk. C'est distribué par Ziterdes.
J'ai acquis l'usine abandonnée dans le cadre d'un projet de table urbaine pour Warmachine, et voilà ce que ça donne:

Bref! un truc à surveiller, les petits machins à monter sur des bâtiments pour faire style sont très intéressants.
On peut voir que des rebords de fenêtres sont cassés, probablement au moulage, mais on a réparé ça depuis les photos.

54
Discussions Générales / Les transfuges de Battle.
« le: 30 septembre 2010 à 23:09:30 »
Ammusés par certaines remarques et discussions sur warhammer forum, qui trouvent un écho certain sur les forums anglo saxons comme Warseer, je me posais la question suivante: avez-vous observé un mouvement de transfuges de Warhammer vers WM ou hordes?
Il paraît que c'est un vrai mouvement, que je n'ai hélas (ou pas) constaté, et je me demandais ce qu'il en était ailleurs. En fait l'histoire c'est que certains tournoyeurs n'aiment pas la V8 et ont été charmé (ou disent l'avoir été) par les sirènes de PP. C'est assez ammusant car ce qui est reproché à la V8 de battle est justement tout ce qui est proné dans la page 5. En tout cas on est plusieurs joueurs connaissant les deux systèmes à s'être faits la réflexion.
Avouez que c'est cocasse ;D
Alors cet afflux de transfuges, nouveau mythe urbain ou réalité?

55
Factions de Warmachine / Nouveaux jacks persos
« le: 06 août 2010 à 20:28:58 »
http://www.tabletopgamingnews.com/2010/08/05/38280
Il y a un lien dans l'article avec des photos. le principe c'est que les futurs jacks persos n'auront pas de sculptures propres, mais un kit de customisation de grappes plastiques j'imagine. bref! Y'en a pour tout le monde y compris les elfes.

56
[ftp][/http://privateerpress.com/warmachine/wrath-contestftp]
Bon c'est un jeu où il faut deviner le nom des casters, trop facile.
Pour le cygnar on a Constance Elaise knight of the prophet.
Pour le khador: kommander harkevich the iron wolf
pour Scyrah: lord arcanist ossyan.
J'ai pas fait les autres parceque ça m'a saoûlé, spécialement les elfes dont j'ai pas la police de carractères.

Bref ça donne ça pour le khador:
Kommander harkevich the iron wolf is a tenacious hardened soldier of Khador's old school of military thought harkevich is supremly proeficient in the use of warjacks as shock attack forces, he is able to push his machines to perform to their utmost and beyond on any battlefield bringing their amassed weaponry to bear on his precisely chosen target.

Et pour les elfes:
house Vyre has been shunned by the iosans since the atrocities committed by its former narcyssar. now that the retribution of scyrah has led the iosans to war, lord arcanist ossyan of house Vyre is determined to restore its reputation  armed with strange arcanic weapons, he is prepared to redeem himself his house with the blood of his people's enemies.
C'est bien parceque je sui d'une curiosité maladive:
on a pour cryx: lord exhumator scaverous
les culs bénis: thyra flame of sorrow
les mercos (ou le cygnar du coup, comme c'est le même alphabet je sais pas sans avoir lu le texte): captain damiano

57
Légion d'Everblight / Nouveau warlock Everblight (?)
« le: 19 juin 2010 à 17:26:54 »
http://privateerpress.com/community/privateer-insider/insider-6/18/2010-doug-seacat

Un article fluffiquement très intéressant, et dans le petit camenbert consacré à Everblight on voit apparaître un nom de warlock, Bethayne, les autres possibles futurs stars étant évoquées par des lettres, rien à voir avec leurs initiales...

58
Skorne / skorne nihilators
« le: 16 juin 2010 à 18:08:12 »
http://www.tabletopgamingnews.com/2010/06/15/36956
Depuis TGN, on voit en figo le gars plein de piercings chelous qu'on a vu sur le dernier NQ en concept.

59
Factions de Warmachine / sorties hordes/warmachine de septembre
« le: 16 juin 2010 à 18:04:32 »
Une chose à dire c'est ENORME....


Forces of HORDES: Trollblood hardcover
Forces of HORDES: Trollblood softcover

WARMACHINE Cygnar Battlegroup Box Set Plastic

Warcaster Commander Coleman Stryker
Ironclad Heavy Warjack
Lancer Light Warjack
Charger Light Warjack
WARMACHINE Protectorate Of Menoth Battlegroup Box Set Plastic

Warcaster Grand Exemplar Kreoss
Crusader Heavy Warjack
Revenger Light Warjack
Repenter Light Warjack

WARMACHINE Cryx Battlegroup Box Set Plastic

Warcaster Warwitch Deneghra
Slayer Helljack
2 Deathripper Bonejacks
Defiler Bonejack
WARMACHINE Khador Battlegroup Box Set Plastic

Warcaster Kommander Sorscha
Destroyer Heavy Warjack
Juggernaut Heavy Warjack
Trollblood Captain Gunnbjorn(1)
Circle Orboros Druid Wilder(1)
Circle Orboros Stone Keeper(1
Legion of Everblight Ravagore(1)
Legion of Everblight Spell Martyrs(3)
Skorne Nihilators(10)
Minions Croak Hunter(1)
No Quarter Magazine Issue #32
This entry was posted on Tuesday, June 15th, 2010 and is filed under Fantasy, Hordes, Warmachine.

You can follow any responses to this entry through the RSS 2.0 feed.

60
Factions de Hordes / Sorties HORDES d'août.
« le: 15 mai 2010 à 17:45:53 »
May 14th, 2010 7:20 am
Details of the August 2010 Hordes releases have been made available online via Malefic.jp.

Forces of HORDES: Skorne
Trollblood Trollkin Skinner (1)
Circle Orboros Warpborn Skinwalkers (5)
Legion of Everblight Stinger Lesser Warbeasts (2)
Skorne Dominar Rasheth (1)
Skorne Paingiver Task Master( 1)
Minions Gun Boar( 1)
Minion Thrullg (1)

Ben c'est cool on démarre avec plein de nouveautés ;D

62
Monsterpocalypse / PP au cinoche?
« le: 13 mai 2010 à 19:30:45 »
Citer
EXCLUSIVE: Just because Tim Burton is heading the jury at the 63rd Cannes Film Festival doesn't mean business stops. I'm hearing that DreamWorks has just acquired the screen rights to Monsterpocalypse, and they are already making overtures to Burton to be the creative catalyst. Talks are early stage, and right now only game creator Matt Wilson is attached to be co-producer. Monsterpocalypse is a kaiju-themed collectible miniatures game. It's a board game that involves battles against a variety of enemy monsters that take place in a metropolis filled with buildings. Interestingly, DreamWorks is also developing a film based on the Daniel H. Wilson robot attack novel Robopocalypse, which is being adapted by Cloverfield's Drew Goddard as a possible  directing vehicle for Steven Spielberg. DreamWorks has several apocalyptic scenarios covered.
Est-ce que notre bon Matt verra ses gains s'envoler en voyant son jeu de monstres en plastoc adapté au cinoche?
bon c'est un peu tôt pour le dire, mais en tout cas il a réussit à placer une licence, et ça, ça fera rentrer du flouze.

63
Cercle Orboros / Le nouveau wold machin du cercle....
« le: 08 mai 2010 à 16:59:22 »
http://privateerpress.com/hordes/gallery/circle-orboros/warbeasts/wold-guardian
Fin, élégant, il manque plus qu'un EBaldur avec une pose classe pour compléter un tableau idyllique...

64
Factions de Hordes / PP sorties de juillet
« le: 19 avril 2010 à 12:08:09 »
Citer
HORDES: Primal Mk II
Voltron: Defender of the Universe Battle Miniatures Game
Voltron: Defender of the Universe Battle Miniatures Game Launch Kit
Trollblood Swamp Troll(1)
Circle Orboros Wold Guardian(1)
Legion of Everblight Scythean(1)
Skorne Titan Sentry(1)
Minions Lord Carver BMMD Esq. III(1)
Minions War Hog(1)
HORDES Mk II Trollbloods Token Set
HORDES Mk II Circle Orboros Token Set
HORDES Mk II Legion of Everblight Token Set
HORDES Mk II Skorne Token Set
HORDES Mk II Minions Token Set
HORDES Mk II – 2010 Trollbloods Deck
HORDES Mk II – 2010 Circle Orboros Deck
HORDES Mk II – 2010 Legion of Everblight Deck
HORDES Mk II – 2010 Skorne Deck
No Quarter Magazine Issue #31
Bon ben faudra mettre des sous de côté hein!

65
Discussions modélismes / Proxy sympa.
« le: 20 mars 2010 à 17:38:57 »
J'ai trouvé ça chez reaper http://www.reapermini.com/Miniatures/previews/latest/50165, et je me suis dit, déjà que c'était choucard comme proxy ou autre pour Warmachine, et que ça ferait une bonne occasion de créer un sujet pour compiler des idées de proxy ou d'alternatives pour Warmachine ou Hordes.

66
Discussions Générales / Interview de Mike Mc Vey.
« le: 15 mars 2010 à 08:14:32 »
Mike McVey, from Studio McVey, has sent along his answers to the questions provided by TGN readers. My thanks to Mike for taking the time to answer these and thanks to all the readers for their questions.

Q: How did you start painting miniatures?
I started painting miniatures back in the early ‘80’s. My brother and I had recently started playing D&D, but didn’t really know you could use miniatures (or that miniatures existed), until we saw them in a games shop in London. I was immediately amazed by them – rows and rows of tiny little men and monsters! I started painting pretty much right after then, and soon realised I liked it a lot more than playing D&D. In those days I was painting with Humbrol enamels – very messy and smelly. It wasn’t long before GW (well actually Citadel in those days), started producing their acrylic range – that’s when I felt like I really started painting.

Q: What made you transition from painting to sculpting?
I was actually pushed into it by the studio manager at GW. I was pretty happily painting miniatures and making dioramas at the time, but discovered I had hit a (fairly low) ceiling with what I could earn. He told me the only way I could expect to earn a higher wage at GW would be to join the sculpting team. I don’t want to make it sound like I went against my will though – it just felt like a big decision at the time. I’d been there for about 10 years painting miniatures, and the thought of starting all over again in a different career was mildly terrifying. I had done a little sculpting by then, but no more than a couple of greens, and nothing that had been pressed. In fact I found my very first green recently (stuffed into a old bits box) – it was a hawk-headed beastman.

Once I started it did feel like quite a natural progression though – I was used to working at that scale, and knew the look and feel of the different ranges comprehensively. After I started sculpting I made the conscious decision to stop painting for a while – I wanted to throw all my efforts behind learning a new skill. I do regret that now, as it was many years before I picked up a paintbrush again (with any serious intent anyway). I did quite a bit of painting while I was at PP, but it was always of the ‘that’s good enough’ variety, but it wasn’t until three years ago that I started really putting some effort into it again. I still don’t think my ‘technical’ skills are as good as they were back at GW.

Q: What one thing are you proudest of from your time at GW?
The legacy I left as a miniature painter. I was in a unique position there – for most of that time it was well before you could just tap into the vast amount of miniature painting information on the internet. Back then, just about the only source of painting information people had access to was White Dwarf magazine, and most of that came from me. It gives me huge amounts of pleasure every time someone emails to tell me they learned to paint from my red ‘Eavy Metal painting guide. I’m fiercely proud of what I achieved as a miniature painter at my time at GW.

Q: What one thing are you proudest of from your time at Privateer Press?
Surviving it and still wanting to work in the miniatures industry?

Q: Do you plan to release unlimited metal copies of your resin miniatures in the future?
No. There is absolutely no chance we will ever do that. They are strictly limited to 750 resin castings, and there will never be metal versions. The whole point of doing them in resin was so they were of the very highest quality. Good resin casts are the closest thing you will ever get to painting the original (unless you actually paint the original…). Why do inferior versions in metal?

Q: In regards to miniature creation, how important do you feel it is to keep the potential painter in mind.
Vital! Miniatures manufacturers sometimes forget the sculpt is not the end product. In my opinion, the end product is the painted miniature on the gaming table, or in a display cabinet. And even the difference between those two ends should influence the way it’s designed. You don’t want to have to paint masses of fine detail on every miniature in a 20 man unit – that just drives you crazy. Equally, if the detail is just so fine and tiny that it becomes difficult and annoying to paint – what’s the point of it being there? These is no point in the sculptor using a magnifying lens to sculpt tiny ‘realistic’ detail, if it’s going to be filled in and obscured with the first application of paint.

This is kind of a pet peeve of mine so sorry if I start to rant. To me there is a definite balance that need to be achieved on a miniature sculpt – the balance between detailed and plain areas. Or the balance between textured and smooth surfaces is another way of putting it. I think a sculpt needs both to be successful in being enjoyable to paint. Finely detailed and beautifully sculpted areas can be picked out – but a lot of the choices have already been made for the painter, so in some ways it can be a largely technical exercise. The open, smooth areas allow the painter to put their own mark on the miniature – and make some of their own artistic decisions. It also allows different sorts of painting on the same miniature.

Q: I often hear complaints that female models tend to be over-exaggerated and sometimes even have “parts” in unreal locations. Kinda the “Barbie” effect. Your studios have a much better track record of having realistic women and it appeals to women who paint. Example: Seraphine Le Roux. Sexy, but real. Why do you think other modellers tend to objectify so much without really making things that are appealing to women gamers?
Well there’s a grand tradition of women in chainmail bikinis in fantasy art that I have never understood. I never really saw any of that side of the industry until later in life, and I grew up with 2000AD and GW as my primary ‘fantasy’ influences, and the imagery was far harder and less clichéd. I’ll probably have people jumping down my throat for saying this – but I think it’s more of an American thing – the artists who painted those pictures certainly seemed to be primarily American. I’m not saying there’s anything wrong with it – just that I never grew up with it, so my view on fantasy imagery was quite different.

I guess that’s carried over into what we’re doing at Studio McVey. Remember also, one half of Studio McVey is Ali (in fact it was Ali who drew the concept for Seraphine) – and she had no history at all in fantasy imagery until she met me (poor woman), so she finds all that stuff a complete anathema.

Q: If you were stranded on a desert island and could only bring five miniatures with you to paint for the rest of your life (not sculpted by you) what would they be?
Well they definitely wouldn’t be sculpted by me anyway! Tough question, and there are lots of different ways of looking at it too. Would I just choose my favourite miniatures, or ones I would most like to paint? (they can be different things to me). Would I want to re-paint things I have enjoyed painting in the past? My answers to this would also have been different if you asked last year, or probably next week. If I only get five, maybe I should pick something really massive…

I’m going to answer it by picking my five favourite miniatures.

1 – Well my all time favourite miniature is Ejhin De Vanth (I actually don’t know who sculpted this…). In fact there’s a casting sitting on Ali’s desk that’s she’s promised to paint for me (hint hint). Just amazing in so many different ways – the first miniature I saw which was more of an art piece than a toy soldier. The Rackham studio paint job is just amazing too…

Wait – my mind’s gone blank… What miniatures do I like…?

The rest of these are in no particular order.

2 – Empereur Haghendorf by Jacques-Alexandre Gillois for Illiad. This is the first JAG sculpt I ever saw and at the time it came out, there was nothing like it. He’s done better work since, but I can’t see it without remembering how blown away I was the first time I saw it. Jag’s a genius, simple as that.

3 – The green knight by Michael Perry. Probably the most significant single miniature I have ever painted. It was the first sculpt Michael did after loosing most of his right arm – just typical of a Perry that he would just get on with it and start using his left hand for sculpting. It was an honour to paint that sculpt, and I put a lot into it personally. It’s technically not the best sculpt, but for me it’s pretty important.

4 – Sumothay by Raul Garcia Lotorre. When I first saw this miniature on the internet (painted by Raul), I thought it was an illustration. The face in particular just has a level of ‘realism’ (I’m not even sure if that is the appropriate word) I had never seen on a miniature before. It’s one of those miniatures I definitely plan to paint – but just want to make sure I do it justice. Raul’s work is like JAG’s, effortlessly brilliant.

5 – Last one… Not sure what to pick for this one, there are so many miniatures I love, and which have been important to me at one point or another in my career. For instance, if you’d have asked me in the mid nineties I would have picked the original Teclis at number one – that was the first miniature of it’s kind and has been hugely influential on the way I paint. In fact Jes Goodwin sculpts would have made up quite a few of this list – as would Brian Nelson’s work. Both have a great knack of sculpting miniature that that are a joy to paint. Kev White’s work is also amongst my favourites – he is definitely in the ‘painters figures’ camp. I know if Ali was choosing this list she would pick some of his work. I love the work Jose Roig is doing on the Infinity line – his Cutter is a masterpiece.

Okay here’s my choice – Seraphine le Roux by JAG. I know I’m biased, but it’s one of the best miniatures out there right now (we have better ones coming though!).

Q: Do you have any hints for making yellows coat better?
Depends on the sort of yellow you want. For a general warm yellow I would mix, yellow and a spot of orange – with lots of white, and put that down in a couple of thin layers as a base coat. The white increases the opacity and give you a good base to paint a stronger yellow over. You could either treat that colour as the highlight tone and just shade it down – or completely re-coat with a mid-tone and shade and highlight that.

Q: With the increasing number of game companies becoming large scale commercial entities with a seeming remit towards profit above all else, do you see this as a fertile or difficult time for the smaller games companies and new startups.
Both. It’s easier than ever for small manufacturers to get into the industry – and it’s certainly true that the policies of the bigger companies are driving some people towards smaller miniature ranges. However, the more small manufacturers there are, the more competition there is, and the harder it is for the small companies to make sales. Only time will tell how many ranges survive.

Q: Which visual artists are a source of inspiration to you, both as a sculptor & painter?
Many and varied. I’m sure anyone who works in creative industries will tell you – inspiration comes fro a great deal of different places, film, literature – even everyday life. For artists in our industry I love Paul Bonner’s and Brian Dugan’s work. As for wider artists – I like the work of John Martin a lot and was absolutely astounded the first time I saw his paintings in the Tate – they are absolutely massive. Sculptors – I love Anthony Gormley and Andy Goldsworthy, but I’m not sure how much of either of them informs what I do. The biggest direct influence on what I have done creatively comes from John Blanche – it’s hard to overstate what he has done for the miniatures industry.

Q: Based on your long experience as an insider to the workings of the industry, what do you see as the next big step forward in the evolution of the industry?
I’m not sure there’s going to be a ‘big step forward’ – it’s more of a gradual change. New technologies (3D sculpting and rapid prototyping) are starting to make headway – the technology is just starting to get to a level where it’s a viable alternative. Now it’s just going to be down to the skill of the people using it. There are a few examples of people doing it well, and quite a lot of people doing it badly. It’s no different from traditional sculpting really – it’s just a different media.

The plastics industry will continue to grow – it’s getting cheaper and the results are getting better. It’s also really appealing for companies producing higher quantities of miniatures to get rid of some of the uncertainties of the raw materials market.

More small companies are appearing all the time – I can’t see that stopping any time soon. It’ll just be interesting to see how many the market can support.

Q: Is there any friendly competition between you and the better half on who is the better painter?
No competition at all – we both know perfectly well who’s the better painter!

Q: While you are best known for the creative side of the hobby, do you get much time to play games? If so, which games currently get table time and what attracts you to them?
I never game – not even computer games. I did a little gaming while at GW – and had a large Wood Elf army for a few years, but I never once played 40K. I have always chosen more active hobbies, after sitting perfectly still at a desk for eight hours a day, it’s good to get out in the fresh air and move around a little!

Q: What is the process your studio uses to select minis to produce?
The whole thing is pretty self-indulgent really. We produce miniatures we would want to paint. That’s why the line is so varied and we’ll never tie it to a game – it’s just too restrictive. We figure that if a certain miniature appeals to us, it must appeal to at least a few different people too. Once we have decided on an idea, we try and carry it through to the very best of our ability.

Q: What non paint/brush item is most important to your final painted product?
My Herman Miller Aeron chair. I have back problems (years of cheap crappy chairs and bad posture), and I find it very difficult to sit and paint for more than a few minutes in a different chair. Expensive, but best money I have even spent.

Q: A mountain of unpainted lead and plastic continues to grow in my war room. What one tip, trick, technique or skill do recommend to the average hobby painter to give the most reward for the least effort?
Sell it on Ebay?

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Discussions modélismes / Jouons full peint, mars 2010
« le: 02 mars 2010 à 20:30:34 »
Allez hop, à la bourre pour février j'ouvre le bal de mars profitant du passage d'un pote avec un vrai appareil photo:

Mon premier jack elfique, dire qu'on me reproche que les éclaircissements sont trop voyants en vrai, là on dirait qu'il est juste peint en marron...les fluffistes remarqueront que le fluff coince avec les free hands, mais mon battle group ne sera pas celui de Vyros, mais plutôt celui de Adeptis et Garryth. Donc le respect est total.



Mon caster avec une micro conversion parceque j'aimais pas sa tronche:


Le schéma de base de mes troupes rend pas bien, on voit pas les éclaircissement sur les photos, mais y'en a:


Celui vous l'avez déjà vu de loin jamais de près dans mes photos de décors, alors voilà:


68
Je traduis pas, c'est pas la peine après tout puisqu'on joue en anglais.


Interview with Matt Wilson
Posted by admin on Tuesday, February 23rd, 2010
I asked Matt Wilson of Privateer Press if he would answer a few interview questions.  Here are my questions and his responses.  Thanks Matt for your willingness to answer these.
How long have you been a mini game player?  What game did you get started playing?
When I was about 12, I got TSR’s Battlesystem. That was my introduction to minis gaming. It came with hundreds of chits, so you didn’t even need minis, but it was the spark that lit my fire.
You’re quite an accomplished artist.  How long have you been painting?  How long have you been painting professionally?  Where did you get your start?
I’ve been painting since about 1995…so I guess 15 years. I’ve only ever painted professionally…meaning, I started painting because I had to for the job I was in, which at the time was at AEG working on the Legend of the Five Rings CCG.

What made you decide to start your own game company?
I work better for myself.

The Iron Kingdoms RPG game hasn’t been in print for sometime now, but there seems to still be people playing it.  Any plans for a new version, or reprinting the books?
We have released all of the books as PDF downloads through a couple of the online retailers of PDFs. Sometime in the next 18-24 months, we hope to complete a new IK RPG system that will reinvent our setting into a whole new RPG experience. At the moment, though, we’re focused on getting all of the Force Books and Hordes MkII done, so the RPG is in the que.

Warmachine took off quickly in popularity in it’s initial release.  To what do you attribute it’s rapid success?
We made a very high quality product. We didn’t rush it to market just to get it out there. We took the time to make WARMACHINE a solidly developed game, released all of our factions on the same day, and then put a lot of hard work into getting the game out to consumers. It wasn’t a rocket that took off on day one. There’s a lot of work behind the success of the product.

Did you find it difficult to get started making your own game?
No. I’ve been making games for fun since I was 12 years old. Spent more time making games than playing them.

Does Privateer Press manufacture it’s mini’s in house, or are they created elsewhere?
All of our metal miniatures are made in our own factory. Plastics are produced overseas.

How has Privateer Press grown in the last 8 years (it’s been 8 years, right?) since it’s creation?
Actually, Privateer was established in 2001. The first products were RPG modules, notably, The Witchfire Trilogy. We started in a basement. Today, we’re a thriving, growing, well established company with a large catalog of minis and a growing menu of varied games.

In the current state of the global economy it seems that people are spending less all around.  In contrast, it seems that the new MKII rules for Warmachine have sold pretty well.  Do you think that it would have sold even more if the economy was not an issue?  Did the sales live up to the projected rates?
MkII has launched far beyond our expectations and hopes. I have no idea if it would have done better in a more robust economy or not. Right now, we’re just thrilled to see all the new growth WARMACHINE is experiencing.

The initial announcement of the MK2 rules on the Privateer Press official forums seemed to cause a few players to announce they were leaving the game.  Contrary, MK2 has also seemed to gain interest from players who may have overlooked Warmachine for one reason or another.  Have the sales been mainly people already dedicated to the game, or are you seeing an influx of new players?  Or both?
Rule #1: don’t base your opinions on what you read on forums. We’ve got over 30,000 registered users. However, 6 people can look like an angry mob when they sit there and post their negativity all day long. But they’re not representative of the group as a whole. You have to look past this, and when you have actual sales data, this is a lot easier to do. MkII is a huge success for Privateer, and both veteran and new players alike are enjoying the game.

The addition of Voltron in Monsterpocalypse is exciting!  Did you watch the cartoons when you were younger?
Indeed! It was one of the first animes that I ever saw. There’s a very warm place in my heart for Voltron and getting the license for Monsterpocalypse was a dream come true.

Are they’re going to be anymore additions of famous larger then life licenses?  Ultraman perhaps?
Can’t say right now, but anything is possible.

What do you see is the future for Privateer Press?
Hopefully doing what we’ve always done— getting bigger and better. The more we grow, the more we’re able to accomplish and bring to our players. Look at the original WARMACHINE: Prime compare to MkII. It’s essentially the same game, but everything about MkII, from the rules to the art to the models we’re making now, is even better. We’re always learning, always striving and seeking for new ways to improve the experience with our products. Despite what I said about not listening to forum negativity, we are first and foremost motivated by making sure our customers are pleased with our products. We hate letting people down and nothing is more inspiring than seeing our events filled with happy, enthusiastic players that can’t wait for our next book or new game to come out. So, that’s the future I hope to see for Privateer. Great games and happy gamers.

Grind seems to have been a hit.  Are there any plans for more Board Games to be released?
We’ve got all kinds of games in the hopper, and definitely intend to do more board games.

Are there any plans for more fiction material set in the Iron Kingdoms?  Novels or Comics, or cartoons, movies?
Yes. Yes. Yes. and Yes. Those things are slow to develop, though, and we aren’t yet at the point where any can be announced. But there is a lot going on behind the scenes

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Factions de Warmachine / sorties de mai
« le: 13 février 2010 à 09:59:34 »
Ce sont encore les joueurs merco à la verticalité contrarié qui vont être contents, et un peu de fluff sur l'ami Venethrax histoire de faire patienter jusqu'à sa sortie.





Details have been released about the Privateer Press May 2010.Warmachine releases. May is also rumoured to see the release of faction specific Warmachine tokens that will retail for $12.99 each set.

Forces of Warmachine: Cryx
Trencher Master Gunner(1)
Stormsmith Storm Tower(3)
Vassal Mechanik(1)
Exemplar Errant Officer & Standard Bearer(2)
Assault Kommando Flame Thrower(1)
Lich Lord Venethrax(1)
Tasked with the researching of draconic lore, Lich Lord Venethrax is supremely well-suited to root out and destroy the Dragonfather’s dark progeny. Venethrax has dedicated his immortal existence to Toruk’s final war and is prepared to consume every blighted creature in charnel flames and blood. His mighty halberd, Wyrmbane, has dismembered countless draconic creations, and the lich lord’s very presence corrodes the world around him. That he now steps forth from Cryx is a dire portent, for it heralds the coming of war between the dragons.

Lich Lord Venethrax comes in a blister (PIP 34069). A player may field one Lich Lord Venethrax in a Cryx army.

Iron Lich Asphyxious2010(1)
Mage Hunter Assassin(Variant Pose)(1)
Steelhead Riflemen(10)
High Shield Gun Corps Officer & Standard Bearer(2)
Horgenhold Artillery Corps(4)
The clan lords of Rhul viewed the advent of artillery among the human nations of the Iron Kingdoms with amusement. The Rhulic Moot has traditionally taken a dim view of mercenary operations, but in recent years the profits certain clan lords have gained is difficult to dismiss. Certain provisions were made to allow Rhulic mercenaries abroad to equip themselves with siege cannons and other weapons of war. Their powerful mortars are extremely destructive and can be fired indirectly, giving the Rhulic army an intimidating ability to control the battlefield.

Horgenhold Artillery Corps come in a blister (PIP 41077). A player may field two Horgenhold Artillery Corps for each warcaster in a Mercenary, Cygnar, or Protectorate army.

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Châtiment de Scyrah / Une nouveauté innattendue...
« le: 09 février 2010 à 15:11:05 »
Citer
http://privateerpress.com/warmachine/gallery/retribution-of-scyrah/solos/sneak-peak-mage-hunter-assassin-variant
ben cette fois ils auront pas trainé à nous fournir une V2 de solo, c'est étonant, mais bienvenu.

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Mercenaires / Etat major Hammerfall
« le: 06 février 2010 à 17:13:49 »
Citer
http://privateerpress.com/warmachine/gallery/mercenaries/units/sneak-preview-hammerfall-high-shield-gun-corps-officer-and-stan
Comme l'info ne semble toujours pas vouloir passer par ici ben je me dévoue. Commence à y'en avoir quelques uns des nains mine de rien.

73
Khador / Le nouveau gros rouge qui tâche: Butcher's resculpt.
« le: 22 décembre 2009 à 13:27:40 »
http://privateerpress.com/warmachine/gallery/khador/warcasters/the-butcher-of-khardov
Il est beau, il est chaud et il pique, plus rouge que jamais, c'est pas le beaujolais nouveau c'est le boucher de khardov, pour un resculpt qui fait honneur à la finesse de ce personnage emblématique des royaumes d'acier.

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Factions de Warmachine / Annonce officielle: light warjacks en plastoc
« le: 18 décembre 2009 à 07:24:55 »
Citer
Included in this lineup will be our new plastic Light Warjacks featuring the Cygnar Firefly, Protectorate of Menoth Vigilant, and Cryx Ripjaw.

Cygnar Firefly Light Warjack (1 Plastic Model) MSRP $18.99
Crackling with galvanic energy and unleashing blasts of lethal bolts of electricity to arc through the enemy, the Firefly is among the most advanced warjacks stalking the battlefields of western Immoren today. Its devastating electrical weaponry can fry its enemies to a crisp, leaving the air heavy with the scent of ozone. In addition to its actual weaponry, the Firefly incorporates an advanced mechanikally augmented conducting element into that allows stormsmiths to integrate the ’jack in their stormcalling. A player may field any number of Firefly light warjacks in a Cygnar army.

Cryx Ripjaw Bonejacks (2 Plastic Models) MSRP $19.99
The Ripjaw’s pincer-like jaws are used to hold its victims in place while its bone saw cuts them into mangled and unidentifiable bits. Necrotechs take particular delight in using the Ripsaw, as its victims are left in pieces easily utilized in their gory fabrications. In spite of its lethal armaments, the Ripjaw’s most dangerous weapon is its arc node. Quick and agile like its brethren, the Ripjaw ultimately serves to carry its masters’ dark will to the enemies of Cryx. This box contains parts necessary to assemble two Ripjaw bonejack plastic models. A player may field any number of Ripjaw bonejacks in a Cryx army.

Protectorate Vigilant Light Warjack (1 Plastic Model) MSRP $18.99
The Vigilant’s twin fist-mounted shields make it an incredibly durable light warjack. The tremendous area covered by its towering shields provides nearly unassailable shelter from even the most devastating of enemy artillery fire. Warcasters favor the Vigilant for its great utility, not only is it like a small, mobile battlement but since it carries no weapons its hands are free to hurl enemy combatants about like ragdolls. The ‘jack’s unsophisticated weaponry and cortex make it easy and inexpensive to manufacture, ensuring its place among the Menite crusaders for years to come. A player may field any number of Vigilant light warjacks in a Protectorate of Menoth army.

Du coup les 2 jacks plastoc cryxiens ça revient pas cher...

75
Cryx / La nouvelle pin up à cornes
« le: 12 décembre 2009 à 14:41:51 »
http://privateerpress.com/warmachine/gallery/cryx/warcasters/pirate-queen-skarre
C'est la nouvelle Skare de base, que je trouve très jolie, ça fait partie des quelques resculpts que je prendrais car elle me motive carrément à peindre.

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