Flight - This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.
Assault - As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targetting the model charged unless they were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attecking model does not suffer the target in melee penalty. If the targt is not in melee range after moving, this model can make the Assault ranged attack before its activation ends.
Aucune mention de LoS nécessaire dans les règles de Charge, seulement la melee range. Cependant :
Line of Sight.
Any time one model “targets” another model, it must have line of sight to that model. When a model “selects” another model, it need not have line of sight. A model’s controller can check its line of sight at any time.
If the charging model cannot make its first melee attack against the charge target, the charging model can male its first melee attack against another eligible target, but this is not a charge attack.
Donc je dirais que la séquence est :
- Je peux déclarer la charge/assault grâce à Flight
- Je m'arrête et ma cible de charge est bien dans ma melee range --> charge validée
- Je n'ai plus de LoS sur ma cible de charge, et je ne peux donc plus déclarer de "target" dessus, donc le tir d'Assault est invalidé
- Je n'ai plus de LoS sur ma cible de charge, et je ne peux donc plus déclarer de "target" dessus, donc mon attaque de charge est invalidée, mais je peux faire mes initiales sur d'autres cibles.
J'ai pas trouvé d'Infernal Ruling sur la question, donc c'est comme ça que je l'aurais appliqué.
SunHunter -