Auteur Sujet: Informations glanées sur les factions en MK3  (Lu 6194 fois)

0 Membres et 1 Invité sur ce sujet

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Informations glanées sur les factions en MK3
« le: 05 mai 2016 à 20:37:17 »
Cygnar:

Fuité de BoLS, a priori le feat de Maddox:

"While in Maddox's control Range, Friendly Faction model's weapon gains +3 POW and Beat Back"

De Broken Eggs, qui l'a appris de PP:

Kara Sloan has Field Marshal [True Sight].

Insider & topic de réponse de l'Insider sur les Light Artillery:

Citer
R:To give you some somewhat more granular details, Cygnar’s Trencher Chain Gun went through a devastating metamorphosis into a true light machine gun. With Strafe retired to the dustbin of history, the weapon features an impressive d3+1 ROF. When coupled with the Grunt’s Ammo Feeder special action, which now boosts the Gunner’s ranged attack damage rolls against warrior models, it really makes that POW 10 count. With a +1 bump in Trencher RAT and having maintained Dig In, Covering Fire, and Advance Deployment , this unit is a steal for 5 points.

Citer
R: I've been trying to answer the question about the Stormsmith Storm Tower, but the forum lag is mighty. This was among the least changed weapon crews in the game. They kept their effective SPD of 4 and can now more and fire. They also picked up a point of RAT.

Citer
Q: Any word on the Trencher cannon? Please say it's AoE is four now...
R: Well, its not. It also lost Advanced Deployment because putting your artillery in front of the front lines made less sense to us when we thought about it in retrospect (the same is not true of the Chain Gun Crew which we want to see perced on the edge of No Man's Land). It did, however, pick up Brutal Damage... Which when we play tested it resulted in its RNG dropping to 13. Still, not bad with an effective range of 17" with its crew.

Citer
Q: Could you please confirm if Storm Tower still has Range Finder or lost it?
R: It lost Range Finder. As did literally every other weapon crew except the Heavy Rifle Team.

Citer
Q: The trencher cannon has some open questions: did it keep Dig in. Did the grunts keep their military rifles. If so I think it'll work out.
R: Yes and yes.
« Modifié: 05 mai 2016 à 21:54:35 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #1 le: 05 mai 2016 à 20:41:53 »
Khador:

Insider & topic de réponse de l'Insider sur les Light Artillery:

Citer
R:The Winter Guard Field Gun sacrificed a bit of RNG (now 14) for its added mobility, but went up to POW 15 and gained straight-up knockdown. The idea is for the Field Gun to set up hard targets for Khador’s less accurate firepower, knocking them down for the mortars and warjacks to finish off. Working in tandem, these weapons can be devastating.

Citer
Q: HOLY MOTHER! Mr soles, can you tell us if Behemoth still has armor piercing fists?
R: Yes it does.

Citer
Q: Umm how much is this newly effective khador knock down gun?
R: A bargain for the cost of 4 points. I had to double check that one. Seems really good.

Citer
Q: Can you confirm what the FA is for these? Is it FA:2 across the board? I need to know because I want to go buy another Field Gun at my FLGS now if they are FA:2.
R: I don't think the FA of any of the artillery changed. I will confirm the Field Gun is still FA 2.

Citer
Q: I'm not expecting much, but has the Khador Mortar Crew changed at all?
R: Well, it did pick up High Explosive which reads, "Blast damage caused by this weapon is POW 10."
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #2 le: 05 mai 2016 à 20:43:47 »
Menoth:

Insider & topic de réponse de l'Insider sur les Light Artillery:

Citer
Q: At the risk of getting wracked, what about the Sunburst?
R1: Honestly, with an effective of RNG of 20" we reduced its SPD to 2 and took its POW down a point to 15. After Mk II, it was not really lacking and we just throttled up its effectiveness by allowing it to move and fire.
R2: Ummm hey Boss. One little detail you forgot to mention.
The AOE on the Sunburst now sets everything it hits on fire.
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #3 le: 05 mai 2016 à 20:45:36 »
Cryx:

Insider & topic de réponse de l'Insider sur Cryx:

http://privateerpress.com/community/privateer-insider/insider-04-28-2016

Q: Do Biles have to target that spray template, or can they position it as they choose? If it's the former that's even more of a nerf than the already drastic reduction to Purge.
R: Yes. The Purge special attack requires a target.

Q: I find the bit in the article about the Bane Knight POW unclear. Are they base pow 10, so they are pow 12 on the charge? Or base pow 12 so they are pow 14 on the charge?
R: Their base P + S is 12, so 14 on the charge.

Q: Range on bane would be cool to know. I'm guessing 1 on warriors (aka thralls if I read this right) and the full 2 for knights?
R: You got it.

Q: Why does crippling grasp now states it can only be cast once per turn? Will the way upkeeps work change?
R: It is a mistake that we caught too late. We tested another version of this spell during play test. Some legacy text was never edited out and was apparently missed.

Q: Well, to ask only one. I guess I really want to know something about regrave and his crew. I do love zombie pirates.
R: Ok... So the biggest change to the Revenants was a simplification of how Deathbound works. It now reads, "If there are fewer models in this unit in play during your Maintenance Phase than there were at the start of the game, you can return d3 destroyed models to this unit. Place the returned models completely within 3˝ of the unit leader." There are some trade offs in there, but it its still strong. They are cost at 10/17.

Rengrave picked up Cleave and Gang Fighter but lost Point Blank and Ghost Shot. Veteran Leader has been reduced to a +1 benefit but models just need to be in the Veteran Leader's coomand range now, the LOS requirement has been dropped. Sac Pawn was traded for Call to Sacrifice [Revenant] ("If this model is disabled by an enemy attack, you can choose a non-disabled friendly Revenant model within 5˝ of this model to be destroyed. If another model is destroyed as a result of Call to Sacrifice, remove 1 damage point from this model.). So that's better... Finally, a model put in play as a result of Death Toll must forfeit its Combat Action the turn it is put into play. All and all, I think a stronger and more fun Rengrave with a cost of 5.
FA 3.

Q: Could we get some spoilers on Venethrax? And the colossals? And has our Leviathan retained Rof 3?
R: The Leviathan is ROF d3. Chain Strike is still a thing and you have already seen the changes to Kill Shot.
Oh... And Venethrax. How does Field Marshal [Counter Charge] sound?

Q: Mr. Soles, can we talk about a controversial spell? Excarnate. Given the changes to purge, does its co conspirator also get a tweak?
R: Excarnate now reads, "When a living enemy warrior model is boxed by Excarnate, remove it from play. You can then add one Grunt to a friendly Faction small-based undead unit in the spellcaster’s control range. Place the Grunt in formation and completely within 3˝ of the spellcaster. The Grunt must forfeit its Combat Action the turn it is put into play."
That "must forfeit its Combat Action" and "completely within" language is pretty consistent between all the return/put into play spells and abilities. Basically every place effect now stipulates "completely within".

Q: Was the icon under Denny's weapon accurate? Did Sliver loose Magic Weapon and gain Blessed?
R: Yes to the first question. No to the second.

Q: A question if I may, The Coven... do they retain their 4 separate activations or have they been streamlined as a unit?
R: Yes, they kept their separate activations. It was too integral to their play style to change.

Q: Can you enlighten us on necro surgeons and if they must also forfeit combat actions.
R: Lets just assume all such abilities do.

Q: Is there anythin which got better? What about the Necrosurgeon or helldiver? Unburrow also completly within?
R: Plenty got better. A lot were covered in the Insider. That said, neither the Helldiver nor the Necrosurgeon were really on our short list for improvements.

Q: Would you comment on what undead does now?
R: "Undead – This model is an undead model and not a living model." It does pretty much what its always done. Undead models (like everyone else) remain fearless and when an undead model is destroyed it does not provide a corpse. Some stuff benefits undead models, some stuff has bonuses against them.

Insider & topic de réponse de l'Insider sur les Light Artillery:

Q: Mr. Soles, would you mind favoring us (me) with Revenant Cannon Crew spoilers?
R: Well, it traded Ghost Shot for Bale Fire, which now says, "This weapon’s attack rolls are boosted against living models." How is that?

Q: Will Rengrave still provide benefit to the Cannon Crew?
R: Via Veteran Leader, yes.
« Modifié: 06 mai 2016 à 13:30:40 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #4 le: 05 mai 2016 à 20:48:29 »
Scyrah:

Insider & topic de réponse de l'Insider sur Scyrah:

« Modifié: 14 mai 2016 à 15:34:23 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #5 le: 05 mai 2016 à 20:52:35 »
Mercenaries:

Insider & topic de réponse de l'Insider sur les Light Artillery:

R: Then there is the Horgenhold Artillery Crew, which picked up a bit of a punch.
(voir l’Insider)

Q: Any spoilers for Shae and his cannon? How will it work as it used not to be light artillery?
R: How about the fact that it can now be included in any Mercenary army that includes a Privateer warcaster? Really, that was its most substantial change. This thing is still scary as hell.

Q: Commodore is fine as-is. What about my two deck guns? They were right down there with Farrow for outright terrible artillery.
R: They now have Reposition [3"] but still do not hit very hard... But they only cost 3 points.
« Modifié: 14 mai 2016 à 15:34:00 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #6 le: 05 mai 2016 à 20:54:01 »
Convergence:

Insider & topic de réponse de l'Insider sur les Cryx:

Q: Is that going to include Enigma Foundries? If so what's their return range since you can't place a medium base completely within 1"?
R: Well, I gues medium based models are just out of luck.
No seriously, we've been play testing this stuff for literally years. Reconstruction (★Action) now says, "Remove one soul token from this model to return one destroyed medium-based friendly Faction Clockwork Vessel Grunt to play, or remove up to three soul tokens from this model to return one destroyed small-based friendly Faction Clockwork Vessel Grunt to play for each token removed. Place each returned Grunt completely within 3˝ of this model, in formation, and within 3˝ of another model in its unit. A returned Grunt must forfeit its Combat Action the turn it is put into play."

Insider & topic de réponse de l'Insider sur les Light Artillery:

Q: Mr. Soles, do you plan for Convergence to ultimately get artillery pieces?
R: No comment at this time.
« Modifié: 14 mai 2016 à 15:33:21 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #7 le: 05 mai 2016 à 20:55:45 »
Trollbloods:

Insider & topic de réponse de l'Insider sur les Light Artillery:

Citer
R: The Trollblood Thumper went through similar changes as the Winter Guard Field Gun, sacrificing some RNG (now RNG 12) for mobility but picking up an ever more impressive punch (POW 16… With Momentum!).
« Modifié: 14 mai 2016 à 15:32:14 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #8 le: 05 mai 2016 à 20:58:25 »
Circle:

Insider & topic de réponse de l'Insider sur Cryx:

Q: Does the Completely Within on basically all place effects include the Shifting Stones? Would make sense for streamlining.
R: Yes.

Insider & topic de réponse de l'Insider sur les Light Artillery:

Q: Is Circle getting any artillery anytime soon to take advantage of these things?
R: Artillery is just not really the Circle's style. The Celestial Fulcrum and the Gallows Grove are really about as close as they get.
« Modifié: 14 mai 2016 à 15:31:36 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #9 le: 05 mai 2016 à 21:01:11 »
Skorne:

Insider & topic de réponse de l'Insider sur les Light Artillery:

http://privateerpress.com/community/privateer-insider/insider-05-05-2016

Citer
Q: Why Void Spirit has two damage box line that represent model A and B? Does the one option of Void Spirit gives two Void Spirits?
R: In order to better ease the number of cards you need in game we have put multiple damage tracks on various models so you don't have to run around with a bunch of duplicate cards that are only there for damage tracking purposes.

Citer
Q: What's happened with nihilators?
R: Nihilators are basically unchanged. PC 9/15, Tough and Berserk.

Citer
Q: Are all the Titans besides the Bronzeback now FURY 3?
V: The Gladiator is also still FURY 4

Citer
Q: Also, considering the changes made to Beast Handlers, do Skorne still have Fury 5 warlocks?
R: Yes FURY 5 warlocks still exist in both Skorne and other HORDES factions.

Citer
R: As far as Swordsmen go, I think part of this comes down to warlock choice and play style. I think Swordsmen are awesome as cheap, yet relatively effective, front line troops who can run in, stymy up the enemy and still put out some solid offensive damage with the proper support. However they aren't going to be, nor are they meant to be, replacements for more specialized elite units. In the new edition they picked up RNG 1 on their swords which is huge and come in at a nice PC 8/13 which makes them even more effective in my opinion at this role. Oh also they are perfect for generating sweet, sweet souls...

Citer
Q: Will, can you let us know if any warlocks that were 5 fury have had their FURY stat increased?
R: None that I am aware of.

Citer
Q: Did bloodrunners retain Shadow Play?
R: No. They now have Apparition and Reposition [3]

Citer
Q: So if I understand correclty void spirits with killing spree have an endless amount of attacks plus 8 inch teleport with a 1 inch move as long as they kill an enemy model?
R: Yep. That's what the card says. Unfortunately, somewhere between the rules getting finalized and the card getting layed out the words "Once per activation" got dropped from Void Walk. Call this some very early errata.

Citer
Q: The Scarlock thrall picked up a spell of its own in the Cryx insider. Is that also the case with Aptimus Marketh? and if so can you tell us what that spell might be?
R: Marketh did not pick up another spell. He had enough other stuff going on without it.

Citer
Q: Mr Soles, can you give more info on the desert hydra and Tiberion?
R: The Desert Hydra gains a few damage boxes and was recosted. That is about it. Tiberion picked up a bond with Xerxis that grants him Overtake.

Citer
Q: Shick can you please please please tell me if rasheth still doesn't have a melee weapon or if the sentry has locker?
R: Dominar Rasheth does not demean himself with physical combat. He has people for that.

Citer
Q: Now that Revive has the same activation restrictions on the returned models as Mockery of Life, does Mockery still cost less?
R: Grunts brought back by Revive must still forfeit their Combat Action the turn they are put into play.

Citer
Q: Will, has the Titan Sentry got MAT6?
R: The Titan Sentry has MAT 6 now.

Citer
Q: Did the Gladiator keep Rush or has Rush changed?
R: The Titan Gladiator still has Rush.

Citer
Q: Does Spell Slave mean I can cast animi?
R: Nope. Spell Slave specifies that the model "casts one of the spells on its warcaster’s card with a COST of 3 or less".

Citer
Q: So, Praetorians didn't change much... But I have to ask, are the poor Karax still MAT 5? SPD 5?
R: They are now SPD 6.

Citer
Q: With the changes to the other strong buff animi like Spiny Growth and Far Strike, is Rush also now RNG Self?
R: Rush is target friendly Faction warbeast.

Q: Are Lesser Warbeasts able to perform Power Attacks against small bases now?
R: Lesser warbeasts still cannot perform power attacks.

Q: Can we know how much a gladiator costs? It would be great to have some sort of point comparison between a basic heavy beast (glad) and a basic heavy jack (slayer).
R: That seems reasonable. The Titan Gladiator is 14 points.

Q: Not sure if this was asked but since the Krea grants force barrier which then grants +2 def does that mean blessed does not get around it? Or has blessed been simplified to include stat increases granted by abilities that were granted by spells?
R: Force Aura, which grants that +2 DEF, is an animus. Animi are all spells. Blessed ignores the bonuses from spells that add to DEF and ARM.

Q: Can we have some spoiler on the bugs? The soldier, with the changes to bronzeback (less fury, 0,5 extra threat range), seems to overlap with it even more now, so i think it changed something in the soldier to make it a compelling choice. And similar thing for the sentinel and the cannoneer.
R: Here are two significant changes: The Aradus Soldier picked up Chain Weapon on its claws and the Aradaus Sentinel's RNG went up to 11.

Q: Is the gladiator the only beast with Rush in the faction?
R: Yes.

Q: Please let us know about our beloved cataphracts.
Their point cost (high indeed) coupled with their lowered defense and the universal -3 hit boxes make us wonder about them. If I'm not mistaken an arm 15 cataphract dies to a pow 10 on charge o a single pow 13 shot/spell.
With that cost, what they bring that justifies their cost and low defense?
R: I think you need to be a bit more specific. Do you mean the unit that has Shield Wall or the unit with an 8" ranged drag attack followed by a Weapon Master melee attack? Or the unit that spreads fire all over the place?
It is also worth considering that these units are one model larger than a lot of the heavy infantry fielded by the other Factions. A fact we did not forget when we costed them.

Q: Does the Siege Animantarax still have... for lack of a better term... angry guns?
R: It does not. That model went through some signifigant changes. Among them it is now a cavalry model, which really felt like the missing piece. Cantankerous now says, "When this model is damaged by an attack it gains one rage token. This model can have up to three rage tokens at any time. This model gains +1 SPD for each rage token currently on it. During its activation, this model can spend rage tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or boost one roll for each rage token spent."

Also, it can be argeted with Medicate special actions as if it were a warbeast.

Q: Mr. Soles, Huge fan of the new-look Ferox and very excited to try them out. I was wondering if you can illuminate any changes in this edition around Tyrant Rhadeim? I have always loved that model and I am excited to see what he brings not only for himself but for his fellow cat riders.
R: I am starting to shy away from any more outright spoilers, but I will throw you one more. Rhadeim traded his Veteran Leader ability for a Leadership that grants Dodge to the Ferox.

Q: I thought Skorne was getting an immortal tier that any warlock could run. Is this accurate? If so, what benefits does it give?
R: I am not sure we have confirmed much at all with regards to the theme forces that are on the way... And I am sorry to say we certainly have not begun discussing their contents. Somethings just remain under wraps.
« Modifié: 14 mai 2016 à 15:30:49 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #10 le: 05 mai 2016 à 21:06:07 »
Everblight:

Topics divers sur Everblight:

Q: Since the resculpt, the neraph/seraph are two of the most beautiful models in the game IMHO, and you mentionned some buffs coming their way. Could you please elaborate a bit more?
R: The Seraph gained Apparition and Flare on its ranged attack, while the Neraph gained Sprint. Thus the Seraph has become a full on support piece while the Neraph at 12PC is a cheap, fast, strike and fade hitter.

Q: The blight wasp are nice little buggers, and I would like to know more about them! Pretty please?
R: Blight Wasps are still pretty much Blight Wasps, though their DEF increased to 13 and they lost Annoyance.

Q: Will the Blight Bringer still largely do the same stuff since it was so close to the MK3 release?
R: Blightbringer has remained basically the same as well outside of a new PC and some general rules language streamlining.

Q: I just bought 10 warspears and uas, are they still going to Prey? If so, what kind of point cost compared to Skornes 12/20 cetrati?
R: Warspears still have Prey. PC 9/15 for the unit with the UA being PC 5

Q: Say if I gave you Shredder dog eyes(which is a trick because I got none) could you tell me about the Carnivean?
R: It's a Carnivean. Outside of Spiny Growth being SELF now, going to SPD 5, and gaining RNG 1 on its melee attacks it does what it always did. Messes things up.
PC 19

Q: The insider said that our premier battlegroup warlocks are still Thagrosh, Absylonia, and Saeryn. Did these guys' approach to their battlegroups change a lot for the new edition? What are some differences in how each of them supports a beast-heavy playstyle?
R: This first one is a huge and chunky question. And one that I'm not going to likely be able to answer to your satisfaction in the amount of time and space available to me here. That said here's the quick and dirty version.

Thagrosh 1 & 2 really didn't change much overall (though Thagrosh 1 can no longer bring back Huge based models with his feat). Same with Absylonia 1 & 2. Absylonia 1's feat changed to not require her to take damage to heal her warbeasts (everything in her battlegroup in control range just heals) and Absylonia 2 gained Reposition [5] instead and replaced Teleport with Hex Bolt.

Saeryn 1 changed most significantly as her feat now grants friendly faction models +3 ARM and models in her battlegroup gain Retaliatory Strike. This obviously changes her play style a bit in that you can't just run right up the field and deny your opponent a turn to do anything to you, but the ARM plus Retaliatory Strike still puts them in a difficult position. Especially now that she also has access to the Blight Bringer spell which is Cost 4, AOE 5 POW 12 offensive spell which has the AOE remain in play for one round and prevents enemy non-warcaster/warlock models within it from spending Focus, Channeling or being forced. Coupled with Respawn and the overall reduction of trivial upkeep removal and Saeryn still feels like Saeryn but in a new way more in line with the desired approach to the new edition.

Q: Are there any specific rule changes you can share that speak to facilitating legionaries and swordsmen in the specific roles they're meant to fill?
R: Swordsmen have higher SPD, higher DEF, RNG 1 on their swords and weapon master. Legionnaires have higher ARM are slower, have a lower MAT and P+S, are RNG 2 on their swords and have CMA and Vengeance. Effectively Swordsmen are solid alpha strikers due to their speed and Weapon Master allowing them to deal high damage to even high arm target. RNG 1 is also huge since it really lets you leverage more attacks against large based models. Legionnaires on the other hand are better at taking a hit and retaliating, though they don't have the raw damage output of swordsmen. The biggest key factor here is that these two units now cost the same but excel in two very different roles. Will some people still prefer one over the other? Probably since it comes down to play style and what role you want filled in your army. But having played with and against the two extensively I think both have a solid place and niche now.

Q: Does the succubus still allow for a free upkeep? What else does she do, if anything?
R: Yes the Succubus still provides a free upkeep. She also has access to three Magic Abilities: Blizzard, Hex Bolt, and Influence. So she stands out as a bit more of a magic support solo than an animus battery.

Q: Could we get a spoiler on the Teraph?
R: Gun went to RNG 12 AOE 4

Q: Is there any way we could get a couple more hints/spoilers as to what Bethayne actually does now? She has always been my favorite Legion caster so I would love to see how she changed. Thanks!
R: Overall she is a bit more support focused. She obviously can still Flesh Meld with Belphagore. She swapped Carnivore for Invocation of Blood which either grants her +2 SPD, STR, DEF, and ARM for one round while melded or allows her to make a full advance toward Belphagore if unmelded (limited to cast once per activation).

She swapped out Gallows for Venom, kept Ashen Veil (though the spell is now called Cloak of Ash), and kept Blood Thorn. She also swapped out Eruption of Spines for Disintegration which is Cost 3 RNG 10 POW 13 and model hit suffers -2 ARM for one round. And should you be boxed by it you are RFP'd.

Belphagore kept Despoiler and picked up a SP 6 Acidic Breath attack which causes Corrosion. Though he's no longer immune to Cold or Electricity.

Q: Is the Reposition [5] her feat [NdT: Absylonia2], or simply an ability she can do every turn now?
R: Just an ability she can do every turn.

Q: Combat lights were pushed to the wayside in MK2 for the heavy warbeasts options. Do the combat lights have viability to them now? Nephilim solider was never taken because for 4 more pts the. Scythean was a plainly better option. Is that still the case? What makes the solider stand out other than precision strike?
R: By and large its PC. You can get two Soldiers for the cost of a single Scythean. Or a Soldier and a Protector for the cost of a Carnivean. Now will either of them on their own be able to match the raw damage output of their larger cousins? No, that would swing the pendulum way too far the other way. However, the new point cost system combined other small tweaks (the Soldier is MAT 7 now, as stated in the Insider the Protector has Guard Dog, the Bolt Thrower has Quick Work) I believe make them viable options depending on what you want to do in your list.

Q: Sprint is just an ability in the Neraph, not its animus. As far as I can tell.
R: Yep. It's just a native ability.

R: Clarification, Swordsmen are still SPD 6. Though the Command Attachment still provides Overtake and Cleave which are solid with their increased melee range.

Q: Raeks! I own 6 raeks. They are by far my favorite visually and their rules were great too. Has the mk3 changes affected them in any way? Or do I still have my deadly panther cats?
R: Raeks swapped out their animus for Still as Death which is Cost 1 Self and provided Countercharge. Also they picked up Extended Control Range. Which is soooo much fun with Rhyas 1 and her feat. Teleporting Shark-cats FTW! Oh and they kept their DEF 15, which is pretty huge.

Q: I feel like the Raeks had to have lost something to have gained extended control and a more useful animus. Stealth or Pounce maybe?... Or maybe they will cost 9 in mk3. I am very happy to see all of the legion light warbeasts getting some love. If pVayl still has incite or if eThags still has MD I will definitely be fielding a list filled with light warbeasts in the same manner as I did in mk2.
R: It's PC 8. Kept both Stealth and Bounding Leap. Tail went to RNG 1

Q: So awesome to see all of these questions asked will! But how has there been no love/ ?'s about the best solo in the game??? Strider Deathstalkers!!!!!
Do they still have sniper??
Do they still get snap fire???
Are they still Rat 8?!?
R: Yes to all. Plus they have Marksmen and Sniper now negates Tough.

Insider & topic de réponse de l'Insider sur Everblight:

http://privateerpress.com/community/privateer-insider/insider-05-02-2016

Citer
Q: So if Mr. Soles (or anyone else from PP) is inclined to come answer questions, can you mention what, if any, changes were made to the Vayls? You list Abby, Saeryn, and Thags as being the iconic battlegroup casters, but Vayl has always been one as well...
R: The Vayls still largely do what they always did. Though Vayl 2 has traded in Purification for Chasten and Obliteration for a new spell called Deadly Storm which, after dealing its damage leaves a cloud effect in play for 1 round.

Citer
R: In regards to the Shredder's animus. Yes it lost Tenacity. Like many things we've discussed so far, that spell was simply too good and it was pigeonholing development for the faction overall.
The ninja star icon is the new icon for Soulless as many have guessed.
Lylyth 2 no longer has Shadow Pack.
Deadly Storm isn't quite as destructive as Obliteration. But its cheaper COST wise and still hits decently hard at POW 13.

Citer
Q: Was Tenacity removed from Legion altogether, or just recosted/moved to a more costly beast?
R: Tenacity has gone the way of Dodo.

Citer
Q: Is only Proteus SPD5, or are the other Carnivean-Chassis-Heavies reduced too?
R: The entire chassis went down to SPD 5. It was one method to differentiate the heavy land sharks for the faster, lighter winged dragon-beasts.

Citer
Q: I think a confirmation on the state of Blood creation would be critical - changes the game a lot if the frenzy warbeasts are now a threat to the warcaster. Really makes fury management a LOT harder for legion if legion not only has reduced management but increased risk to the warcaster if a beast frenzies.
R: Blood Creation has been removed from the game.

Citer
Q: Hi Will / Jason can we talk Kallus for a moment?
R: This was Will's Insider so I am leaving him to spoil what he sees fit to, but I will say that if you were happy with Kallus in Mk II, you should be happy with him in the new edition. He still has use for your Incubi horde.

Citer
Q: Can Will/Jason chime in on the fate of Purification? Was it removed from the game, tweaked, or only some casters were allowed to keep it?
R: Technically speaking it now only exists within the Protectorate though other Factions have access to similar spells. We have removed or weakened some of the spells that trivially removed all upkeeps in play.

Citer
Q: Funny thing is Shredders were even better in Mk.I. Even with adelphophagy. (Okay, I just wanted an excuse to spell adelphophagy.)
R: How about Adelphophagy and Flank [friendly Faction warbeast]?

Q: I would like to know more about what is being done to our model's defenses since Tenacity has gone the way of the dodo. So far, we have no information as to what is being done. It seems that our Carnivean chassis is still paying that Tenacity tax.
R: I guess you could say they were recosted and rebalanced with all new "taxes" in mind.

Insider & topic de réponse de l'Insider sur les Light Artillery:

Citer
Q: Well since it seems everyone is getting a taste, what about the Revenant Cannon crew or the Scather Crew?
R: The Scather looks a lot like it did in Mk II, though now that it can move and fire it is up to an effective 19" range. This is one that was not going to get a lot more effective as long as it was leaving 3" infantry death AOEs all over the table.

Insider & topic de réponse de l'Insider sur les Skornes:

Q: Since Spiny Growth was mentioned and is now Rng SELF I hope I can sneak this question in. Does the Carnivean still have Spiny as its animus? And do all Carnivean "chassis" beasts have Unyielding, or was that a Proteus exclusive?
R: Yes it does have Spiny Growth. And no Unyielding is not a "chassis" trait.
« Modifié: 14 mai 2016 à 15:29:10 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #11 le: 06 mai 2016 à 12:43:21 »
Minions:

Insider & topic de réponse de l'Insider sur les Light Artillery:

R: And I would be remiss if I did not at least mention the Farrow Razorback Crew, the hit-and-run masters of light artillery. In addition to the Razorback picking up Brutal Damage, the unit itself gained Reposition [3˝], enabling it to advance up to 4˝, target an enemy within 14˝, blow it apart with a POW 14 rocket with an additional die of damage (if they can directly hit it of course, their RAT is still 4), before retreating another 3˝, hopefully to cover.

Q: Did the Razorback Crew keep Dig In? Having Brutal Shot at Aiming Rat 6 is nice, but reposition/dig in creates a bit of pick/choose.
R: Nope. We wanted more hit and run out of that thing.

Q: Sorry to bother but... I own 3 horgenhold artillery and 3 razorback crew because of the pact/contract bonus to FA. Will all 3 still be playable in normal games?
R: I do not believe so. Unless you are playing a two 'caster game.
« Modifié: 14 mai 2016 à 15:27:00 par Kaelis »
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #12 le: 06 mai 2016 à 13:31:22 »
MàJ avec l'Insider sur Cryx et le sujet dédié pour:
- Cryx
- Circle
- Convergence
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Kaelis

  • Héros
  • ********
  • Messages: 2423
    • Voir le profil
    • E-mail
Re : Informations glanées sur les factions en MK3
« Réponse #13 le: 06 mai 2016 à 20:44:44 »
MàJ via des topics divers repérés sur le forum PP pour:
- Everblight
- Skorne
"Rise and rise again, until lambs become lions." Credo du joueur Merco.

Padawan officiel de REM. Nemesis officielle de Manu74.

Hors ligne Joss

  • [BGT] Modérateurs de section
  • Immortel
  • **********
  • Messages: 6462
  • Bokor Bone Grinder
    • Voir le profil
    • Le Geek de haute montagne
Re : Informations glanées sur les factions en MK3
« Réponse #14 le: 10 mai 2016 à 18:10:35 »
Tu trouveras les infos que j'ai glané ça et là pour les minions ici : http://www.battle-group.com/forum/index.php/topic,18632.msg292715.html#msg292715
50 Shades of Figs (peindre tout ce qui suit avant d'acheter) :

- Frostgrave : 15 figurines en cours
- Hordes (Minions) : 48 figurines
- Assaut sur l'Empire (Héros de l'Alliance à minima) : 13 figurines