WARMACHINE/HORDES > CID : Intégration continue de développement des profils

[Cygnar] CID trenchers

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Titi:

--- Citer ---TRIUMPH 1
SPD STR MAT RAT DEF ARM CMD  5 11  7  7 12 18  —FA: C
Point Cost: 18
Base Size: Large Base
Construct
Bond [Siege] - If this model begins the game in Siege’s battlegroup, it is bonded to him. This model is not considered to be
bonded while under your opponent's control. While this model is bonded to Siege and in his control range, it gains boosted
ranged attack rolls.
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Rapid Fire - This model can make one basic ranged attack during your Maintenance Phase.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth XICONX.
WEAPONS [TRIUMPH 1]
Heavy Barrel [1x] (Left) gun icon RNG: 16 ROF: 1 AOE: - POW: 15 Damage Type: Magical
Assault Shield [1x] (Right) sword icon RNG: 1 POW: 3 P+S: 14 Shield
--- Fin de citation ---

En gros, les changements : il a gagné True Sight au lieu de Arcane Precision. Et il n'a plus besoin d'être avec Brisbane pour avoir un tir magique. Son lien avec Brisbane gagne un jet d'attaque boosté mais perd son AOE 3.
Et surtout, il a gagné Dual Attack ! :) (on ne peut plus juste venir lui courir dans les pieds pour le neutraliser... :P)
...
A part ça, vais-je toujours être le seul à jouer Triumph ? 8)

John McForester:
Ouf merci titi ! J'avais lu en diagonale et j'étais persuadé qu'il avait dual SHOT ! ???

Titi:
Quelques autres nouveautés :


--- Citer ---ROCKET TURRET
SPD STR MAT RAT DEF ARM CMD  0  6  0  6  5 18  0Base Size: Medium Base
Damage: 5
Construct
Circular Vision - Models never gain a back strike bonus against this model.
Companion [Colonel Brisbane] - This model is included in any army that includes Colonel Brisbane. If Brisbane is destroyed or
removed from play, remove this model from play. This model is part of Brisbane’s battlegroup.
Created - This model does not begin the game in play.
Pack It Up - If this model is in play during your Maintenance Phase you can remove it from play.
Sentry Fire - Once per turn, when an enemy model advances into and ends its movement within 8˝, this model can immediately
make one basic ranged attack targeting that model.
Turret - This model can only advance to change its facing. This model cannot become knocked down or be pushed and is
automatically hit by melee attacks.
WEAPONS [ROCKET TURRET]
Rocket [1x] (None) gun icon RNG: 12 ROF: 1 AOE: 4 POW: 14
High-Explosive - Blast damage caused by this weapon is POW 10.
--- Fin de citation ---


--- Citer ---PATROL DOG
SPD STR MAT RAT DEF ARM CMD  6  4  5  0 14 13  5FA: 1
Point Cost: 2
Base Size: Small
Advance Deployment
Pathfinder
Tough
Annoyance - Living enemy models within 1˝ of this model suffer –1 to attack rolls.
Dodge - This model can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed
while advancing. It cannot be targeted by free strikes during this movement.
Foxhole Buddy - While B2B with a friendly model that is dug in, this model gains cover, does not suffer blast damage, and does
not block LOS.
Leadership [Trenchers] - While in this model’s command range, friendly Trenchers models gain Dodge.
Noisy - Enemy models lose Stealth XICONX while within 8" of this model. When an enemy model makes an attack targeting a
friendly model within 8" of this model, the enemy model never gains a back strike bonus. This model loses Noisy while out of
formation.
WEAPONS [DOG]
Bite [1x] (None) sword icon RNG: 0.5 POW: 3P+S: 7
Critical Knockdown - On a critical hit, the model hit becomes knocked down.
--- Fin de citation ---


--- Citer ---Trencher Express Team – Weapon Crew Unit

SPOTTER
SPD STR MAT RAT DEF ARM CMD  6  6  6  6 13 13  5GUNNER
SPD STR MAT RAT DEF ARM CMD  6  7  6  5 13 15  5FA: 2
Point Cost: Spotter & Gunner: 5
Base Size: Spotter: Small, Gunner: Medium
Damage: Gunner: 5

SPOTTER
Officer
Tough
Cautious Advance (Order) - Each affected model must make a full advance as its Normal Movement and perform the Dig In
special action, then can make a normal ranged attack as its Combat Action.
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
WEAPONS [SPOTTER]
Carbine [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 10
Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

GUNNER
Tough
Dig In (★Action) - see above
Trollkin - This model is a Trollkin model.
WEAPONS [GUNNER]
Raevhan Express Gun [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 14
Range Finder - While B2B with the Spotter in this unit, this model gains boosted attack rolls with this weapon.
Thunderbolt - Enemy models hit are pushed d3˝ directly away from the attacking model. On a critical hit, the enemy model
becomes knocked down after being pushed.
Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 10
--- Fin de citation ---


--- Citer ---TRENCHER COMMANDO OFFICER
SPD STR MAT RAT DEF ARM CMD  6  6  8  7 13 13  9FA: 2
Point Cost: 5
Base Size: Small Base
Damage: 5
Attachment [Trencher Commandos] - This attachment can be added to a Trencher Commando unit.
Advance Deployment
Officer
Pathfinder
Stealth
Tough
Anatomical Precision - When this model’s melee damage roll fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.
Granted: Reposition [3˝] - While this model is in formation, models in its unit gain Reposition [3˝]. (At the end of an activation in
which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
Mission Objective - Once per game at any time during its unit’s activation, this model can use Mission Objective. When this
model does so, choose an enemy model/unit in this model’s LOS. This activation, models in this unit gains +2 to attack and
damage rolls against the chosen model/unit.
Tactics: Quick Work - Models in this unit gain Quick Work. (When a model with Quick Work destroys one or more enemy
models with a melee attack during its Combat Action, immediately after the attack is resolved the model with Quick Work can
make one basic ranged attack.)
WEAPONS [OFFICER]
Grenade [1x] (None) gun icon RNG: 6 ROF: 1 AOE: 3 POW: 12
Cumbersome - This model cannot attack with this weapon and with another weapon on the same activation.
Carbine [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 10
Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
--- Fin de citation ---

Le reste, quand j'aurai le temps... :P

Napalm:
Les long gunner sont assez fou non ? Avec le solo officer deux pow 21 si on aim à rng 14 , relancable  au dommage et on choisi la colonne sur un warjack ou beast 8-)

Brazouck:
avez vous un lien où trouver ces infos ? Je n'ai pas trouvé, merci

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