WARMACHINE/HORDES > Trollbloods

Spoilers FoH Trollbloods

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Klarick:

--- Citation de: Forum Off ---Skaldi Bonehammer
Trollblood Champion Character Unit Attachment

STATS (Champions)
+1 MAT, +1 CMD. Also has same health bar as a regular Champion.

COST
- Same as Fell Caller.

WEAPONS
- Same weapons as a regular champion, but with reach.

ABILITIES
- Has Tough.
- Has Defensive Line.
- Tactics: Relentless Charge. (See Hero)
- Granted: Overtake. (See pMadrak's feat. REMEMBER, Skaldi ONLY grants Overtake, not the additional attack)
- Has Counter Charge.
- Has Weapon Master.
- Has Fearless.
---------------------------------
Trollkin Scouts
Trollblood Unit

STATS (Scattergunners)
- +1 STR, +1 MAT, +1 DEF, -1 ARM.

COST
- Same cost a Horthol for a leader and five grunts. No min/MAX, just a fixed size.

WEAPONS
- They have P+S 11 axes. These axes can either be used in melee (no reach) or they can be thrown a number of inches equal to their COST +1.

ABILITIES
- They have Advanced Deployment.
- They have Pathfinder.
- They have Tough.
- They have Hunter.
- They have Assault as an order. (See Wolf Riders)
- They have Prowl. (See Skinner)
- They have Gang. (See Kayazy)
----------------------------------
Janissa Stonetide
Trollblood Trollkin Runeshaper Solo

STATS (Runeshaper)
- +1 CMD, +1 Magic Ability. Same health bar as a Fell Caller.

COST
- Same cost as a Fell Caller.

WEAPONS
- -1 POW of a regular Runeshaper weapon.
- Has Armor Piercing (*Attack). (See Angelius)
- Has a Magical Weapon.

ABILITIES
- Has Tough.
- Has Steady.
- Can place a Rock Wall template completely within 5" of her as a *Action.
- Has Pathfinder.
- Has Force Lock. (See Retribution Gorgon)
- Has a *Action which causes enemy models within 3" of her to be pushed 3" towards a table edge of her choice (named "Tectonic Shift").
- Has Rock Hammer. (See Runeshapers)
- Leadership [Runeshapers]: Runeshapers within her CMD range gain Force Lock.
----------------------------------------------------
Fennblade Officer and Drummer
Trollblood Fennblade Unit Attachment

STATS (Fennblades)
Officer: +1 MAT, +1 CMD. Officer has damage equal to a Chronicler.
Drummer: Same as regular Fennblade.

COST
- Same as Chronicler.

WEAPONS
Officer: Same as a regular Fennblade.
Drummer: No melee or ranged weapon.

ABILITIES
Officer
- Tough
- Tactics: Set Defense. (See Stormguard)
- No Quarter. (See Mr. Walls)
- Hard.
- Vengeance.

Drummer
- Tough.
- In Step. (See Kriel Warrior UA)
- Hard.
- Vengeance.
--------------------------
Sluggers
Trollblood Trollkin Unit

STATS (Scattergunners)
- -1 SPD. Each guy in the unit has a health bar equal to the Chronicler's health bar.

COST
Same as Scattergunners, except there are 3 guys in a min unit and 5 guys in a MAX unit.

WEAPONS
- Have a P+S 11 melee weapon (no reach).
- Ranged weapon is the EXACT SAME profile as the Blitzer's Slug gun, except you can only get Rapid Fire if you forefite movement.

ABILITIES
- Tough.
--- Fin de citation ---


J'aime particulièrement Janissa (Rock wall c'est juste enorme) et Skaldi (contre charge et relentless charge c'est pas degueux)...

Allan255:
Les champions avec overtake ... et berserk c'est pour quand ? :o

TripleUn:
Ouch les Slugger !
Comme c'est bon, des Trollkins à PV qui tirent avec un mini gun !

Janissa, j'adore, et l'UA des Fennblades c'est très mignon aussi.

Petite réserve sur les Scouts, mais bon il y a un cochon, donc j'achèterai, juste pour pouvoir faire un tatouage "36" dessus.

Klarick:

--- Citation de: TripleUn le 10 septembre 2010 à 13:13:23 ---Ouch les Slugger !
Comme c'est bon, des Trollkins à PV qui tirent avec un mini gun !

Janissa, j'adore, et l'UA des Fennblades c'est très mignon aussi.

Petite réserve sur les Scouts, mais bon il y a un cochon, donc j'achèterai, juste pour pouvoir faire un tatouage "36" dessus.

--- Fin de citation ---

Alors perso j'ai plus une réserve surles sluggers que sur les scouts...

Les mecs doivent viser pour avoir les d3 tirs et avec portée 10...y a qu'avec Gunnbjorn qu'ils vont pouvoir faire quelque chose. Je pense que pour moins cher les scattergunners sont plus efficaces (ils ignorent stealth, concealment, cover ,melee...) et ils sont deja pas magiques...En plus ils ont arm 14 et "juste" 5 pv donc faut pas croire ca va voler.

darkshenker:
L'avantage c'est que pour faire des rafales Ils doivent rester immobile et donc ont droit aussi au bonus de visée....

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