WARMACHINE/HORDES > Factions de Hordes

Gargantuan Spoilers sur BOLS

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pickouette:
Voilà le tout :

Troll Warders are spd4, arm 17, with Battle Driven, P+S10 Weapon Master, 8 wounds, and 5/8 point cost.

    Mugs and Krump are RAT6 with granted abilities. Reform and Circular Vision. Snare Gun and a Blunderbuss.

    Reptile Hounds pow 8, 13/13 with 13 hp, slaughterhouse animus, flank [reptile hounds] 2pts apiece

    eGrim' - some of his spells: Pursuit, Mirage, and Mage Sight.


Si des gens veulent bien tout expliquer, je l'ai remercie par avance.

Sachant que Mage Sight est juste trop bien (le seul que j'ai compris)  ;D


Et une image de Matt Wilson mais pas entière : Sa doit être du Convergence of Cyriss




Source



Lazy town:
Les ailes sont magnigiques  :o

Eloi De Murphy:

--- Citer ---Reform and Circular Vision. Snare Gun and a Blunderbuss.
--- Fin de citation ---

Reform : Après avoir complété leurs actions, les modèles dans l'unité peuvent bouger de 3 ps.

Circular Vision : Vision à 360°

Snare Gun : une arme de tir qui KD quand elle touche.


--- Citer ---slaughterhouse animus
--- Fin de citation ---

Un animus qui down take down (pas de Tough, les modèles boxed sont removed from play), le même animus que le Scythean en fait.


--- Citer ---flank [reptile hounds]
--- Fin de citation ---

Un bonus de +2 pour toucher au corps à corps et un dés additionnel contre une cible engagé avec un autre reptile hound.


--- Citer ---Pursuit
--- Fin de citation ---

Un sort offensif que l'on peut upkeep, qui permet de bouger un membre du battle groupe lorsque la cible du sort à terminé un mouvement.


--- Citer ---Mirage
--- Fin de citation ---

Pendant la phase de contrôle, l'unité/figurine amie sous l'effet de l'upkeep mirage peut se téléporter à 2 ps.


Une unité-warlock qui part en combo avec elle-même donc. Et encore plein de sort de mouvement! Depuis quelques temps ils n'arrêtent pas d'en avoir.

:
Autant y aller à fond

Circle

Morvhana2:

Don't have a full statline yet, but SPD 8, 15/15, 16 boxes

-Regains one health each time a friendly living model is destroyed in her control area
-Can take d3 damage to allow a friendly model to reroll an attack or damage roll, each roll can only be rerolled once
-Life Trader on her sword
-Ram on the mount
Spell list:

Carnivore
Sunder Spirit
Death Knell
Fog of War
Purification

Feat: Take a point of damage, return a living warrior model to play in her control area. That model has to sacrifice its action.

New Satyr:
-9 points
-MAT 6
-3 POW 16 attacks
-Smash and Grab
-Aggressive
-Hard-headed
-Animus: Bulldoze (self)

New Griffon:
-5 points
-MAT 6
-Can trample over -any- base size, obstructions, etc. and can't be targeted by any free strikes while trampling
-POW 12 trample
-Animus Amuck
-Wings (duh)

Tharn Blood Pack:
-7/10
-MAT 7 RAT 6
-Tree Walker, Heart Eater, Assault and Battery
-RNG 12 POW 13 bow/11 melee

Then the Woldwrath, and Warpborn Alpha.

Legion

Lylyth3: Google Image Search, son

Nephilim Bloodseer:

-Primal Magic (see: Cyclops Shaman), CMD 8
-Telemetry: When targeting a model within 5" of the Bloodseer with a magic attack, models get +2 on magic attack rolls (something like that?)
-Animus: Witch Blight (apparently very close to Arcane Suppression - doubles spellcasting cost and upkeep cost)
-Some kind of lightning staff gun thing

Lesser Warlock:

-PC3
-Fury 4
-Energizer and Blood Rain (See: Nemo, pSkarre)
-Field Marshal: Aggressive for Lessers in its battlegroup
-Flank: Lesser warbeasts in its battlegroup
-Can only take lesser warbeasts

Check War Room for: Warspear UA, Archangel, Afflictor

Minions

Midas:
-Fury 6
-14/16
-Curse: Bone Grinders (see: Bane Lord Tartarus)
-Butchery: When a living warbeast croaks in his control area, he gets tokens he can turn into Fury during his activation. Only 3 can be turned into Fury a turn, he can have any number of tokens at a time.
-Blood Boon: See pVlad, apparently like half the casters in this book, can also cast animi of beasts he shanks apparently
-Dismember
-POW 13 MAT 6
-Spell list: Bad Blood (pThag/pLylyth), Hex Blast(lots of people), Calamity(one of the Magnuses/pGrissel I think), Battle Lust(pIrusk)
-Feat: Pet Cemetary. Spend any amount of Fury to return that number of dead warbeasts to play. They become undead, one box in each aspect, and all warbeasts (including living ones) heal one box for each Fury spent during the Feat. There are unnamed restrictions regarding which beasts can activate, etc.

Shamblers:

-Death Magic on the Bokur(see pAlexia)
-Trogs are 10/13, SPD 5, MAT 5, POW 8, no inherent way to increase it
-Some other RNG 3 spell
-CMD 8 Bokur

Gobber guy:

-PC 1, FA2
-Can be taken by all Hordes factions (apparently), Khador, and Cygnar
-Repair 8
-Can't repair the Woldwrath, don't ask
-RNG 8 POW 10 RAT 4 gun

See War Room for Rask, Razor Boars. Yes, this means there are only 5 Minion entries, sorry boys and girls.

Skorne

Makeda3:

-DEF 15/ARM 17
-Battle Driven
-POW 15 sword(unclear if it's before or after Battle Driven)
-Blood Boon (yes)
-The Ancestral Guardian ladies have Shield Guard
-Spell List: Sunhammer (Mohsar), Eliminator (Butcher2 I think), Ground Zero(Karchev, Durgen), Vortex of Destruction(Ravyn)
-Feat: Dance of Death - When a model in Makeda’s battlegroup destroys one or more enemy models in her control area with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup in her control area. Dance of Death lasts for one turn. (copied from BoLS, don't hit me PP)

Despoiler:

-Character Rhinodon
-PC 10
-MAT 6
-"still a Rhinodon" as far as hitting power
-Affinity: Moridkaar: Gains Dark Shroud
-When you kill a living warrior model, once per turn you can turn it into a Void Spirit
-Eyeless Sight
-Controlling warlock can upkeep a spell for free
-Critical Brutal Damage on the tail
-Animus: Arcane Suppression (see Woldwyrd)

Reptile Hounds:
-PC 2, FA U
-Flank: Other Reptile Hounds
-POW 8, MAT 5
-13/13 with 13 boxes
-Animus: Slaughterhouse (see Scythean)

Incendiarii: Their spoilers are out there somewhere but I can't find them right now and it's too late to go digging, sorry.

See War Room for all your Mammoth and Willbreaker needs

Trollbloods

The Hunters Grim:

-Most stats stay the same
-one of the Pygs has a blunderbuss, the other has the net gun that all work the same. One grants Reform, one grants Circular Vision
-The trapper Pyg has * Action: Trapper - Place a 5" AoE touching this models base. Living and Undead models entering or ending their movement suffer a POW 10. If the model is damaged it is Knocked Down. Flying and Incorp models do not suffer from Trapper.
-Grim has Head Hunter (beasts charge for free on hit)
-Spell List: Mirage (see Garryth or whoever), Mage Sight (Kraye I think), Mortality (Cost 2 RNG 10, upkeep, target suffers -2 DEF, -2 ARM, cannot be healed), Pursuit (Epic Denny, Kraye)
-Feat: Friendly faction models get Snipe and Mark Target (see: Cygnar Rangers) in Grim's CTRL area

Night Troll Light Warbeast:

-PC 4
-MAT 5, POW 12
-Claws have auto-paralysis(see Krea's gun)
-Eyeless Sight
-Stealth
-12/15
-Man Eater(see Snapjaw)
-Animus: Beguile: Unclear exactly how it works, something along the lines of while within 5" warrior models must advance directly towards it

Warders:
-5/8
-SPD 4, DEF 12 ARM 17
-Battle Driven(see Vengers)
-POW 10 Weaponmasters

Fennblade Kithkar:

-+1 MAT +1 ARM over Fennblades (7/15 respectively I believe)
-Unyielding
-Hard (see Fennblades, appropriately enough)
-Righteous Vengeance (Fire of Salvation I think)
-2xPOW 13 attacks with Reach

Troll Sorcerer Guy:

-PC 1 WA, any trollkin unit(NOTE: TROLLKIN, HUNTERS GRIM ARE NOT TROLLKIN)
-Disbinding (see Soulless Escort)
-Winter Storm, Frost Bolt (see Lanyssa Rysell)

See War Room if you have any Mountain King related questions

Thanks to Hatred for posting most of this. Also Trollblood Scrum and Chain Attack.

JoeLeRigolo:
Y a du très bon dans tout ça !

On sait quand sortira ce supplément ?

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