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Informations glanées sur les factions en MK3

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Kaelis:
Cygnar:

Fuité de BoLS, a priori le feat de Maddox:

"While in Maddox's control Range, Friendly Faction model's weapon gains +3 POW and Beat Back"

De Broken Eggs, qui l'a appris de PP:

Kara Sloan has Field Marshal [True Sight].

Insider & topic de réponse de l'Insider sur les Light Artillery:


--- Citer ---R:To give you some somewhat more granular details, Cygnar’s Trencher Chain Gun went through a devastating metamorphosis into a true light machine gun. With Strafe retired to the dustbin of history, the weapon features an impressive d3+1 ROF. When coupled with the Grunt’s Ammo Feeder special action, which now boosts the Gunner’s ranged attack damage rolls against warrior models, it really makes that POW 10 count. With a +1 bump in Trencher RAT and having maintained Dig In, Covering Fire, and Advance Deployment , this unit is a steal for 5 points.
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--- Citer ---R: I've been trying to answer the question about the Stormsmith Storm Tower, but the forum lag is mighty. This was among the least changed weapon crews in the game. They kept their effective SPD of 4 and can now more and fire. They also picked up a point of RAT.
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--- Citer ---Q: Any word on the Trencher cannon? Please say it's AoE is four now...
R: Well, its not. It also lost Advanced Deployment because putting your artillery in front of the front lines made less sense to us when we thought about it in retrospect (the same is not true of the Chain Gun Crew which we want to see perced on the edge of No Man's Land). It did, however, pick up Brutal Damage... Which when we play tested it resulted in its RNG dropping to 13. Still, not bad with an effective range of 17" with its crew.
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--- Citer ---Q: Could you please confirm if Storm Tower still has Range Finder or lost it?
R: It lost Range Finder. As did literally every other weapon crew except the Heavy Rifle Team.
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--- Citer ---Q: The trencher cannon has some open questions: did it keep Dig in. Did the grunts keep their military rifles. If so I think it'll work out.
R: Yes and yes.
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Kaelis:
Khador:

Insider & topic de réponse de l'Insider sur les Light Artillery:


--- Citer ---R:The Winter Guard Field Gun sacrificed a bit of RNG (now 14) for its added mobility, but went up to POW 15 and gained straight-up knockdown. The idea is for the Field Gun to set up hard targets for Khador’s less accurate firepower, knocking them down for the mortars and warjacks to finish off. Working in tandem, these weapons can be devastating.
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--- Citer ---Q: HOLY MOTHER! Mr soles, can you tell us if Behemoth still has armor piercing fists?
R: Yes it does.
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--- Citer ---Q: Umm how much is this newly effective khador knock down gun?
R: A bargain for the cost of 4 points. I had to double check that one. Seems really good.
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--- Citer ---Q: Can you confirm what the FA is for these? Is it FA:2 across the board? I need to know because I want to go buy another Field Gun at my FLGS now if they are FA:2.
R: I don't think the FA of any of the artillery changed. I will confirm the Field Gun is still FA 2.
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--- Citer ---Q: I'm not expecting much, but has the Khador Mortar Crew changed at all?
R: Well, it did pick up High Explosive which reads, "Blast damage caused by this weapon is POW 10."
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Kaelis:
Menoth:

Insider & topic de réponse de l'Insider sur les Light Artillery:


--- Citer ---Q: At the risk of getting wracked, what about the Sunburst?
R1: Honestly, with an effective of RNG of 20" we reduced its SPD to 2 and took its POW down a point to 15. After Mk II, it was not really lacking and we just throttled up its effectiveness by allowing it to move and fire.
R2: Ummm hey Boss. One little detail you forgot to mention.
The AOE on the Sunburst now sets everything it hits on fire.
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Kaelis:
Cryx:

Insider & topic de réponse de l'Insider sur Cryx:

http://privateerpress.com/community/privateer-insider/insider-04-28-2016

Q: Do Biles have to target that spray template, or can they position it as they choose? If it's the former that's even more of a nerf than the already drastic reduction to Purge.
R: Yes. The Purge special attack requires a target.

Q: I find the bit in the article about the Bane Knight POW unclear. Are they base pow 10, so they are pow 12 on the charge? Or base pow 12 so they are pow 14 on the charge?
R: Their base P + S is 12, so 14 on the charge.

Q: Range on bane would be cool to know. I'm guessing 1 on warriors (aka thralls if I read this right) and the full 2 for knights?
R: You got it.

Q: Why does crippling grasp now states it can only be cast once per turn? Will the way upkeeps work change?
R: It is a mistake that we caught too late. We tested another version of this spell during play test. Some legacy text was never edited out and was apparently missed.

Q: Well, to ask only one. I guess I really want to know something about regrave and his crew. I do love zombie pirates.
R: Ok... So the biggest change to the Revenants was a simplification of how Deathbound works. It now reads, "If there are fewer models in this unit in play during your Maintenance Phase than there were at the start of the game, you can return d3 destroyed models to this unit. Place the returned models completely within 3˝ of the unit leader." There are some trade offs in there, but it its still strong. They are cost at 10/17.

Rengrave picked up Cleave and Gang Fighter but lost Point Blank and Ghost Shot. Veteran Leader has been reduced to a +1 benefit but models just need to be in the Veteran Leader's coomand range now, the LOS requirement has been dropped. Sac Pawn was traded for Call to Sacrifice [Revenant] ("If this model is disabled by an enemy attack, you can choose a non-disabled friendly Revenant model within 5˝ of this model to be destroyed. If another model is destroyed as a result of Call to Sacrifice, remove 1 damage point from this model.). So that's better... Finally, a model put in play as a result of Death Toll must forfeit its Combat Action the turn it is put into play. All and all, I think a stronger and more fun Rengrave with a cost of 5.
FA 3.

Q: Could we get some spoilers on Venethrax? And the colossals? And has our Leviathan retained Rof 3?
R: The Leviathan is ROF d3. Chain Strike is still a thing and you have already seen the changes to Kill Shot.
Oh... And Venethrax. How does Field Marshal [Counter Charge] sound?

Q: Mr. Soles, can we talk about a controversial spell? Excarnate. Given the changes to purge, does its co conspirator also get a tweak?
R: Excarnate now reads, "When a living enemy warrior model is boxed by Excarnate, remove it from play. You can then add one Grunt to a friendly Faction small-based undead unit in the spellcaster’s control range. Place the Grunt in formation and completely within 3˝ of the spellcaster. The Grunt must forfeit its Combat Action the turn it is put into play."
That "must forfeit its Combat Action" and "completely within" language is pretty consistent between all the return/put into play spells and abilities. Basically every place effect now stipulates "completely within".

Q: Was the icon under Denny's weapon accurate? Did Sliver loose Magic Weapon and gain Blessed?
R: Yes to the first question. No to the second.

Q: A question if I may, The Coven... do they retain their 4 separate activations or have they been streamlined as a unit?
R: Yes, they kept their separate activations. It was too integral to their play style to change.

Q: Can you enlighten us on necro surgeons and if they must also forfeit combat actions.
R: Lets just assume all such abilities do.

Q: Is there anythin which got better? What about the Necrosurgeon or helldiver? Unburrow also completly within?
R: Plenty got better. A lot were covered in the Insider. That said, neither the Helldiver nor the Necrosurgeon were really on our short list for improvements.

Q: Would you comment on what undead does now?
R: "Undead – This model is an undead model and not a living model." It does pretty much what its always done. Undead models (like everyone else) remain fearless and when an undead model is destroyed it does not provide a corpse. Some stuff benefits undead models, some stuff has bonuses against them.

Insider & topic de réponse de l'Insider sur les Light Artillery:

Q: Mr. Soles, would you mind favoring us (me) with Revenant Cannon Crew spoilers?
R: Well, it traded Ghost Shot for Bale Fire, which now says, "This weapon’s attack rolls are boosted against living models." How is that?

Q: Will Rengrave still provide benefit to the Cannon Crew?
R: Via Veteran Leader, yes.

Kaelis:
Scyrah:

Insider & topic de réponse de l'Insider sur Scyrah:

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