WARMACHINE/HORDES > Discussions sur le jeu et les rumeurs
Informations glanées sur les factions en MK3
Kaelis:
Mercenaries:
Insider & topic de réponse de l'Insider sur les Light Artillery:
R: Then there is the Horgenhold Artillery Crew, which picked up a bit of a punch.
(voir l’Insider)
Q: Any spoilers for Shae and his cannon? How will it work as it used not to be light artillery?
R: How about the fact that it can now be included in any Mercenary army that includes a Privateer warcaster? Really, that was its most substantial change. This thing is still scary as hell.
Q: Commodore is fine as-is. What about my two deck guns? They were right down there with Farrow for outright terrible artillery.
R: They now have Reposition [3"] but still do not hit very hard... But they only cost 3 points.
Kaelis:
Convergence:
Insider & topic de réponse de l'Insider sur les Cryx:
Q: Is that going to include Enigma Foundries? If so what's their return range since you can't place a medium base completely within 1"?
R: Well, I gues medium based models are just out of luck.
No seriously, we've been play testing this stuff for literally years. Reconstruction (★Action) now says, "Remove one soul token from this model to return one destroyed medium-based friendly Faction Clockwork Vessel Grunt to play, or remove up to three soul tokens from this model to return one destroyed small-based friendly Faction Clockwork Vessel Grunt to play for each token removed. Place each returned Grunt completely within 3˝ of this model, in formation, and within 3˝ of another model in its unit. A returned Grunt must forfeit its Combat Action the turn it is put into play."
Insider & topic de réponse de l'Insider sur les Light Artillery:
Q: Mr. Soles, do you plan for Convergence to ultimately get artillery pieces?
R: No comment at this time.
Kaelis:
Trollbloods:
Insider & topic de réponse de l'Insider sur les Light Artillery:
--- Citer ---R: The Trollblood Thumper went through similar changes as the Winter Guard Field Gun, sacrificing some RNG (now RNG 12) for mobility but picking up an ever more impressive punch (POW 16… With Momentum!).
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Kaelis:
Circle:
Insider & topic de réponse de l'Insider sur Cryx:
Q: Does the Completely Within on basically all place effects include the Shifting Stones? Would make sense for streamlining.
R: Yes.
Insider & topic de réponse de l'Insider sur les Light Artillery:
Q: Is Circle getting any artillery anytime soon to take advantage of these things?
R: Artillery is just not really the Circle's style. The Celestial Fulcrum and the Gallows Grove are really about as close as they get.
Kaelis:
Skorne:
Insider & topic de réponse de l'Insider sur les Light Artillery:
http://privateerpress.com/community/privateer-insider/insider-05-05-2016
--- Citer ---Q: Why Void Spirit has two damage box line that represent model A and B? Does the one option of Void Spirit gives two Void Spirits?
R: In order to better ease the number of cards you need in game we have put multiple damage tracks on various models so you don't have to run around with a bunch of duplicate cards that are only there for damage tracking purposes.
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--- Citer ---Q: What's happened with nihilators?
R: Nihilators are basically unchanged. PC 9/15, Tough and Berserk.
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--- Citer ---Q: Are all the Titans besides the Bronzeback now FURY 3?
V: The Gladiator is also still FURY 4
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--- Citer ---Q: Also, considering the changes made to Beast Handlers, do Skorne still have Fury 5 warlocks?
R: Yes FURY 5 warlocks still exist in both Skorne and other HORDES factions.
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--- Citer ---R: As far as Swordsmen go, I think part of this comes down to warlock choice and play style. I think Swordsmen are awesome as cheap, yet relatively effective, front line troops who can run in, stymy up the enemy and still put out some solid offensive damage with the proper support. However they aren't going to be, nor are they meant to be, replacements for more specialized elite units. In the new edition they picked up RNG 1 on their swords which is huge and come in at a nice PC 8/13 which makes them even more effective in my opinion at this role. Oh also they are perfect for generating sweet, sweet souls...
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--- Citer ---Q: Will, can you let us know if any warlocks that were 5 fury have had their FURY stat increased?
R: None that I am aware of.
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--- Citer ---Q: Did bloodrunners retain Shadow Play?
R: No. They now have Apparition and Reposition [3]
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--- Citer ---Q: So if I understand correclty void spirits with killing spree have an endless amount of attacks plus 8 inch teleport with a 1 inch move as long as they kill an enemy model?
R: Yep. That's what the card says. Unfortunately, somewhere between the rules getting finalized and the card getting layed out the words "Once per activation" got dropped from Void Walk. Call this some very early errata.
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--- Citer ---Q: The Scarlock thrall picked up a spell of its own in the Cryx insider. Is that also the case with Aptimus Marketh? and if so can you tell us what that spell might be?
R: Marketh did not pick up another spell. He had enough other stuff going on without it.
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--- Citer ---Q: Mr Soles, can you give more info on the desert hydra and Tiberion?
R: The Desert Hydra gains a few damage boxes and was recosted. That is about it. Tiberion picked up a bond with Xerxis that grants him Overtake.
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--- Citer ---Q: Shick can you please please please tell me if rasheth still doesn't have a melee weapon or if the sentry has locker?
R: Dominar Rasheth does not demean himself with physical combat. He has people for that.
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--- Citer ---Q: Now that Revive has the same activation restrictions on the returned models as Mockery of Life, does Mockery still cost less?
R: Grunts brought back by Revive must still forfeit their Combat Action the turn they are put into play.
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--- Citer ---Q: Will, has the Titan Sentry got MAT6?
R: The Titan Sentry has MAT 6 now.
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--- Citer ---Q: Did the Gladiator keep Rush or has Rush changed?
R: The Titan Gladiator still has Rush.
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--- Citer ---Q: Does Spell Slave mean I can cast animi?
R: Nope. Spell Slave specifies that the model "casts one of the spells on its warcaster’s card with a COST of 3 or less".
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--- Citer ---Q: So, Praetorians didn't change much... But I have to ask, are the poor Karax still MAT 5? SPD 5?
R: They are now SPD 6.
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--- Citer ---Q: With the changes to the other strong buff animi like Spiny Growth and Far Strike, is Rush also now RNG Self?
R: Rush is target friendly Faction warbeast.
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Q: Are Lesser Warbeasts able to perform Power Attacks against small bases now?
R: Lesser warbeasts still cannot perform power attacks.
Q: Can we know how much a gladiator costs? It would be great to have some sort of point comparison between a basic heavy beast (glad) and a basic heavy jack (slayer).
R: That seems reasonable. The Titan Gladiator is 14 points.
Q: Not sure if this was asked but since the Krea grants force barrier which then grants +2 def does that mean blessed does not get around it? Or has blessed been simplified to include stat increases granted by abilities that were granted by spells?
R: Force Aura, which grants that +2 DEF, is an animus. Animi are all spells. Blessed ignores the bonuses from spells that add to DEF and ARM.
Q: Can we have some spoiler on the bugs? The soldier, with the changes to bronzeback (less fury, 0,5 extra threat range), seems to overlap with it even more now, so i think it changed something in the soldier to make it a compelling choice. And similar thing for the sentinel and the cannoneer.
R: Here are two significant changes: The Aradus Soldier picked up Chain Weapon on its claws and the Aradaus Sentinel's RNG went up to 11.
Q: Is the gladiator the only beast with Rush in the faction?
R: Yes.
Q: Please let us know about our beloved cataphracts.
Their point cost (high indeed) coupled with their lowered defense and the universal -3 hit boxes make us wonder about them. If I'm not mistaken an arm 15 cataphract dies to a pow 10 on charge o a single pow 13 shot/spell.
With that cost, what they bring that justifies their cost and low defense?
R: I think you need to be a bit more specific. Do you mean the unit that has Shield Wall or the unit with an 8" ranged drag attack followed by a Weapon Master melee attack? Or the unit that spreads fire all over the place?
It is also worth considering that these units are one model larger than a lot of the heavy infantry fielded by the other Factions. A fact we did not forget when we costed them.
Q: Does the Siege Animantarax still have... for lack of a better term... angry guns?
R: It does not. That model went through some signifigant changes. Among them it is now a cavalry model, which really felt like the missing piece. Cantankerous now says, "When this model is damaged by an attack it gains one rage token. This model can have up to three rage tokens at any time. This model gains +1 SPD for each rage token currently on it. During its activation, this model can spend rage tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or boost one roll for each rage token spent."
Also, it can be argeted with Medicate special actions as if it were a warbeast.
Q: Mr. Soles, Huge fan of the new-look Ferox and very excited to try them out. I was wondering if you can illuminate any changes in this edition around Tyrant Rhadeim? I have always loved that model and I am excited to see what he brings not only for himself but for his fellow cat riders.
R: I am starting to shy away from any more outright spoilers, but I will throw you one more. Rhadeim traded his Veteran Leader ability for a Leadership that grants Dodge to the Ferox.
Q: I thought Skorne was getting an immortal tier that any warlock could run. Is this accurate? If so, what benefits does it give?
R: I am not sure we have confirmed much at all with regards to the theme forces that are on the way... And I am sorry to say we certainly have not begun discussing their contents. Somethings just remain under wraps.
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