WARMACHINE/HORDES > CID : Intégration continue de développement des profils

Tharn CID

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Ygemethor:
Autant faire un topic à part maintenant que c'est live, pour que les gens ne se perdent pas.

On est parti, je ferai mes remarques dans un autre post:


--- Citer ---Iona the Unseen: Iona is an aggressive warlock. She should work well with all Tharn. Her feat boosts the combat effectiveness and survivability of her fellow Tharn. Her personal threat level should be high in melee, and she should reflect the stealthy and nimble aspects of the female Tharn. Her spell list should remain flexible to deal with a variety of situations.

Things to Test: Sure Foot in combination with the addition of Rapid Healing on the male Tharn. Is her feat combined with Bloodtrackers or Wolfriders over the top?

Tharn Blood Shaman: The Blood Shaman is a warlock support model and a melee combat solo. She should offer useful support to the warlock and be capable in combat.

Things to Test: Are all three magic abilities relevant with a variety of warlocks and army compositions. Are there any specific interactions with Divine Inspiration being applied to models that are worrisome?

Tharn Bloodweaver Haruspex: The Haruspex is a command attachment for the Tharn Bloodweaver unit. She should increase the potential of the unit with thematically magical abilities.

Things to Test: Does the addition of Divine Inspiration when stacked with other damage increases push the unit too far?

Brighid & Caul: This unit is a Tharn brother and sister. Caul is a melee threat who also protects his sister. Brighid is the leader, a skilled hunter and archer.

Things to Test: Does the unit have an interesting role in the faction and is their threat level appropriate for their price.

Well of Orboros: this structure offers a variety of army support. It has a reliable ranged attack which can power up other Tharn models by giving them corpse tokens. It increases the control range of friendly models nearby. It grants a new ability to Construct warbeasts. Most importantly, it can add a model to your army during play.

Things to Test: Is Opening the Gate too powerful of an ability. Does the structure offer a reasonable way to supply corpses to models in some match ups?

Legacy Models included:

Morvahna (1) the Autumnblade: Morvahna's feat has been adjusted slightly to increase its impact on both enemy and friendly models. The cost of Harvest and Regrowth have been reduced, and Regrowth has been improved to better interact with the Tharn.

Morvahna (2) the Dawnshadow: Scales of Fate has been changed to Control range to allow Morvahna to support more of her army. Censure has been improved slightly by preventing the damage dealt from being transferred or reduced. Carnivore was changed to interact better with corps collection and Blood Sacrifice has been slightly adjusted to close a loophole.

Brennos the Elderhorn: The role of Brennos has been reevaluated. These changes are intended to make him more of a support model. The animus change to Arcane Protections allows him to guard against arced spells. The bond has been adjusted to allow Morvahna to channel spells through him. Rite of Spring replacing Condition grants him another useful support option. His cost has been reduced and his DEF has been increased.

Feral Warpwolf: Points decrease and gains Pathfinder.
Ghetorix: Points decrease and gains Pathfinder.
Gnarlhorn Satyr: Points decrease and gains Pathfinder.
Pureblood Warpwolf: Gains Pathfinder.
Rip Horn Satyr: Gains Pathfinder.

Shadowhorn Satyr: This model gains Pathfinder and sees a points reduction. It also exchanges its Puissance animus for permanent Beat Back and the Elusive animus. These changes should make it a more appealing option in many armies.

Storm Raptor: This model is getting a power level increase and a slight drop in points. Deceptively Mobile and a change to the area affected by Sky Fire should make this model more appealing. Pathfinder has been added for quality of life.

Warpwolf Stalker: Points decrease.

Death Wolves: Gain Advanced Deployment.

Tharn Blood Pack: The role of the Blood Pack has been reevaluated. These changes are intended to make them a ranged unit. Their points have been reduced and their armor has gone up to match the Ravager's ARM. They have gained Rapid Healing like the other male Tharn. The Range and Power of their bows has been increased and they gain Arcing Fire. Assault has been cut and they have gained Reposition [3"].

Tharn Bloodtrackers: The Bloodtrackers receive a slight points reduction and gain Parry.
Nuala the Huntress: Granted: Swift Hunter is being replaced with Reposition [3"]. Hunter's Reckoning makes the unit much more flexible.

Tharn Bloodweavers: There are no changes to this unit at this time.

Tharn Ravagers + Tharn Ravager Chieftain: Rapid Healing gives the Male Tharn a unique place when compared to other medium based infantry. A reduction in points and the addition of Brutal Charge should also make them a more appealing unit.

Tharn Wolf Riders: The role of the Wolf Riders has been reevaluated. These changes are intended to make them a flanking unit with a high threat against support models. Assault has been cut in favor of Dual Attack. They have also gained Jump. Their points have been increased to reflect this flexibility and mobility. (The previous discussed Backstab addition did not survive internal testing.)

Bloodweaver Night Witch: Replacing Blood Rituals and Life Drinker with Weapon Master will make this model more consistent. Adding Attack types widens the role of the model.

Lord of the Feast: The power level of model has been increased. Thresher on his sword has been replaced with Grievous Wounds. He gains Death Powered, raising his max potential ARM, so his ARM was lowered. His cost increased to reflect this power shift.

Tharn Ravager Shaman: Raising the CMD of this model should make it more appealing.

Tharn Ravager White Mane: This model's role has been reevaluated. These changes are intended to make him a combat support solo. He gains the same Rapid Healing and Brutal Charge as the other Ravagers, with the latter ability replacing Critical Grievous Wounds. Countercharge replaces Overtake. Veteran Leader now applies to all Tharn models, making him a more appealing choice in the theme force.

Tharn Wolf Rider Champion: This model has been adjusted to reflect the changes to the Wolf Rider unit and to support them in their new role. Prowl will help this model and the unit survive longer. Backstab makes this model a serious flanking threat. it's cost has been reduced.

Theme Forces

The following Theme Force changes are also being tested during this CID Cycle.

Circle Theme Force: Call of the Wild

*Add “Circle structures” to the Army Composition section.

Circle Theme Force: Secret Masters

*Add “Circle structures” to the Army Composition section.

Circle Theme Force: The Devourer’s Host

*Add “Circle structures” to the Army Composition section.

Replace the second benefit with the following:

*For every full 20 points of Tharn models/units in this army, you can add one command attachment or solo to the army free of cost. Free models do not count toward the total point value of Tharn models/units in the army when calculating this bonus.

Replace the third benefit with the following:

*One Tharn Bloodweaver unit in this army gains Ambush. (You can choose not to deploy a unit with Ambush at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models in the unit with Ambush in formation completely within 3 ̋ of the chosen table edge.)
--- Fin de citation ---

Peu de surprises vis à vis de ce qu'on savait déjà.

TheLazyHase:
Je suis un poil inquiet du coté Divine Inspiration à volonté du nouveau skarlock. Le reste a l'air fair, Iona a l'air pas top en fait en regardant de prés. Bon, son feat est fort, mais sa spell list moins je trouve.

Ygemethor:
C'est en melee sur un model et ça te demande de sacrifier quelqu'un (qui doit être en formation, car spell et targeting, et faction donc en theme c'est au moins cher un Tracker/Weaver). Ca me paraît pas OP.

L'ensemble du CID a l'air... moyen à première vue. Genre rien qui me donne envie de jouer ça au dessus de Bones. Iona est cool imo. L'attachment est la meilleure nouveautés. Les autres sont bof (Advanced Deployment quand on peut avoir Ambush et que y'a aucune raison de les jouer sans, Sacred Ward ça sert à rien...), l'unité m'a l'air trop chère pour ce qu'elle fait, la structure sera pas jouée comme toutes les structures (15 points pour ramener un Blacklad c'est pas ouf).

Dans l'état les Ravagers et les Trackers semblent bien, le Blood pack est encore trop faible, les Wolf Riders avaient l'air bien avec Backstab elles avaient un rôle là elles l'ont plus. Dispel sur la Night Witch c'est appréciable, plus qu'à le rendre aux Weavers.

Je vois pas l’intérêt compétitif de Morvahna1, Morv2 virez moi Censure sérieusement, ça reste le pire sort du jeu.

Les loups ok, les satyrs le Riphorn est toujours nul, les autres à tester. Le Storm  Raptor m'a l'air toujours trop cher pour ce qu'il fait.

C'est des hot takes, ça se trouve je suis à côté de la plaque mais c'est comme ça que je le vois.

Xlatoc:
Question con mais...on le récupère où le CID ?

Wogshrog:
https://cid.privateerpress.com/

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