Neigh Slayer War Horse
Change the text on Playing Dead to the following:
Playing Dead - Models in this unit are immediately knocked down. Additionally, models in this unit gain Feign Death for one round. (A model with Feign Death cannot be targeted by ranged or magic attacks while knocked down.)
Grave Ghoul
CMD 9 changed to CMD 5
ARM 15 changed to ARM 16
First, let's chat about the Neigh Slayer War Horse. The new Playing Dead rule is extremely potent, due to the ranged survivability it is providing. We decided to tone the effect slightly by reducing the unit's mobility when taking advantage of this ability. This means that you can no longer Press Forward and use Playing Dead, which was providing too much board space combined with too much shooting and magic protection. Secondarily, it means you can no longer take advantage of Reposition. Our goal here is to provide a useful survivability tool, but to do so, but we do need to limit some of their mobility.
Now, onto the Grave Ghoul. We wanted to make his collection and re-roll mechanisms use a consistent measuring distance. Additionally, his re-rolls are proving to be particularly powerful, especially when it comes to making your opponent re-roll. This should help reduce the oppression many people were experiencing with his particularly large bubble. Now his placement will be key to leveraging his suite of rules. However, we acknowledge that this means he'll have to play a little bit more forward, so we bumped his ARM up by one to 16 so that he doesn't just die to a random non-boosted damage roll on accident. Hopefully, this should mean you opponent does need to commit some resources to killing the model.