WARMACHINE/HORDES > Légion d'Everblight
Modifications Everblight 29/01/2010
David81:
C'est censé être une version finale ? Ou il faut encore attendre avant d'avoir une version définitive ?
--- Citer ---Lylyth2 - Bullseye replaced with Snap Fire. Pursuit replaced with Pin Cushion. Pin Cushion now upkeepable, has a typo for current range.
Thag1 - +1 ARM. Added Attuned Spirit. Once per activation can cast the animus of ANY Legion warbeast in his battlegroup for free.
Thag2 - Feat nerfed to only give a normal melee attack. Elite Cadre Legionnaires, gives them Fearless.
Vayl - +1 HP. +2 Warbeast Points. Cat & Mouse reworded to specify only one movement per model. Dark Sentinel buffed to 5". Oraculus gets Guided. Incite nerfed to CMD. Leash nerfed to 3" advance.
Rhyas - Life Eater changed name to Spirit Eater, no other changes to the ability.
Saeryn - Forboding nerfed to only prevent non-magical melee attacks. Partner gone. Equilibrium and Mirror Magic gone, replaced with Banishing Ward and Sunder Spirit.
Aby - Attuned Spirit gone. Warp Strength changed to allow her to select it anytime during her activation. Carnivore changed to specify melee attacks only.
Harrier - Damage amount corrected to 13. True Strike changed to specify only once per turn.
Shredder - DEF reduced by 1. Rabid nerfed to only during the Shredder's activation.
Nephilim Protector - Safeguard clarified to only lasting for one round. Powerful Charge changed to Set Defense.
Nephilim Soldier - Relentless Charge changed to Flight.
Raek - Shadow Stalk changed, now has a range of SELF but says to select an enemy model within 10". Still not offensive. Now only lasts one round.
Teraph - +1 RAT.
Seraph - Serpentine changed to also give knockdown immunity.
Angelius - Avenging Angel changed to Repulsion. New Serpentine like Seraph.
Carni - Spiny Growth changed to not fire off if the carni was destroyed by the attack triggering it.
Typhon - Buffed life spiral, +2 Mind, +1 Body. Excessive Healing wording changed to say "this model" instead of "the affected model".
Legionnaires - ARM reduced by 1. POW reduced by 1.
Scather Crew - ARM of Leader and Grunts reduced by 1.
Swordsmen - STR increased by 1.
Swordsmen UA - Abbot has Granted: Magical Weapons changed to Granted: Cleave. Also Tactics: Cleave changed to Tactics: Overtake. Both Abbot and Champion get +1 POW.
Spawning Vessel - Grunts are -1 DEF, -2 ARM. Vessel changed to Carried, Grunts no longer have to be in B2B, but within 2" to give it movement. Recycle changed to within 4" +1" per Grunt in unit in formation, 1 token per living model, 3 tokens max. Spawn Horror costs 3 tokens.
Strider UA - Officer loses Bushwhack order, replaced with Granted: Reform.
Warmongers - Abomination changed to Terror. Cost dropped to 5/8.
Warspears - Cost dropped to 5/8.
Forsaken - -1 ARM. Blight Shroud changed to using up all Fury on model.
Incubus - +1 MAT. Host rule clarified to only one token per actual number of Incubi, appearance changed to 'within 2"' from token. Can now lose Incubi if there's no space for appearance. Gains Soulless. Claws get -3 POW, but now get Combo Strike.
Shepherd - +1 ARM. Only 1 HP now.
Warmonger War Chief - Lost 2 HP. Abomination changed to Terror. Leadership and Veteran Leader changed to "Blighted Ogrun".
Strider Deathstalker - Loses Hunter.
Gatormen Posse - Killers changed to only reroll once per roll.
Swamp Gobbers Bellows Crew - Cloud Cover changed to allowing unit normal movement before popping cloud.
Feralgeist - Cost reduced to 1 point. When taking over a warbeast, that warbeast isn't part of a battlegroup anymore. The warbeast also cannot activate the turn Spiritbind is used, and attack and damage rolls are no longer auto-boosted.
Totem Hunter - Loses Advance Deployment.
Wrong Eye - Bite gets +1 POW
Snapjaw - Submerge now no longer blocks LOS.
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GRUXXKi:
Il faut bien évidement attendre une version définitive.
David81:
Wait and see alors ;D
Allan255:
Ouaip parceque là c'est plutôt déprimant :'(
Les joueurs trolls pleurent pour Angus, résultat ils récoltent True Sight, alors que Lylyth a garder Bullseye à peine 1 mois. Quand à Vayl et Saeryn, pour du joli nerf c'est du joli nerf. Bye bye équilibrium ( ce qui n'empeche pas le feral warpwolf de garder son animus qui perturbe la gestion de focus, avec un petit nerf )
Typhon reste, à mon avis complètement inutile vu son prix.
Les modifications sur les incubi, ça me parait tout à fait logique (même si la différence entre completly within 3" -> within 2" .. bof, on va dire qu'on gagne 1 mot dans la description).
Idem pour les striders, leur UA et le solo, ça reste correct et plus équilibré.
Les épéistes, plus d'arme magique, mais au moins overtake permet de rendre cleave utilisable. Le +1 Str était pas forcément nécessaire.
Les Warmongers .. un coup on boost, un coup on nerf. Là c'est un boost, donc pour la release finale on aura le droit au nerf ?
Le teraph, bon depuis le temps on s'est fait une raison hein :D
Le miracle inespéré : l'Angelius obtient un animus utile ! Sisi ! et le changement de Serpentine ... y'en a un des deux qui verra pas la carte finale, pas possible autrement.
Enfin bref, quand même pas mal de choses que je trouve assez logique, et au final ce sont les Warlocks qui prennent le plus dans la tête.
David81:
--- Citation de: Allan255 le 02 février 2010 à 05:46:00 ---Typhon reste, à mon avis complètement inutile vu son prix.
--- Fin de citation ---
Je ne suis pas d'accord avec ça, je le trouve particulièrement compétitif contre les cibles ayant une grosse DEF, ce qui est quand même le gros point faible du Carnivean.
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