plop,plop petites infos sur cette chose:
* Thrown Spear - RNG: That of the Impaler
* Melee Spear - Reach; P+S: Skinner +2
Special Abilities
* Amphibious - Pathfinder for shallow & deep water.
* Pathfinder - Works well with Hunter.
* Hunter - He ignores forest concealment and cover on a charge.
* Stealth - Will help protect him from some ranged armies, but don't always rely on this.
* Vitriol - If hit by a melee attack, after the attack is resolved the model that attacked him is affected by corrosion.
* Gang Fighter - He get's a bonus attacking a model that another croak hunter is threatening. This makes them just about competent in combat but you can't say more than that about them. And it forces poorly armoured models to bunch up to be effective.
* Poison - Notes