WARMACHINE/HORDES > Grymkins
Changement de règles durant le cid
Wogshrog:
Pour ceux qui n'y ont pas accès :
Grymkin Week 3 Update
Today, 12:00 PM
Here are updated rules files. Rules that have changed are marked in green.
CHANGE LOG:
The Dreamer – By easing the access to phantasms we hope they will see more use. We intend to keep an eye on their effectiveness in the future, but this seems like a solid start to getting them on the table more often. The change to Artifice of Deviation is something we have been considering for some time. What better time to test it out than now? This change brings Artifice in line with other terrain and effects of its nature. If these changes to Artifice of Deviation remain, we will let you know when these changes go live for existing models.
Artifice of Deviation now requires friendly models to be completely within the AOE to gain cover.
Hat Trick no longer requires fury to place a Phantasm.
Hat Trick can now replace a boxed model with a Phantasm with the same or smaller base size.
The Child – We hope that the interaction between Pain Response and Abuse will bring the flavor and effectiveness of a battlegroup based warlock. Increasing her strength plays a little farther into the frontline bruiser caster role we want her to fill.
STR increased from 11 -> 12
Added Field Marshal [Pain Response]
Old Witch 2 – Increase in RAT should help compensate for some of the issues of the natural AOE being removed from her ranged weapon.
Increased RAT from 5 -> 6
Old Witch 3 – Increase in RAT should help compensate for some of the issues of the natural AOE being removed from her ranged weapon. Allowing models to activate after being placed by Hellhole brings its standardization in line with other recursion abilities found in the game.
Increased RAT from 5 -> 6
Models returned by Hellhole now forfeit Combat Action instead of activation.
The Heretic – A large number of battle reports show that the Heretic is far too survivable and at the same time is too effective against high armor targets in his personal threat.
Reduced ARM from 16 -> 15
Reduced the POW of Execrator from 7 -> 6
Frightmare – Reverting the defense change from last week while giving the Frightmare a new animus and increasing its cost will hopefully increase its play and utility while still not allowing it to smother games in large quantities. (Please note: See in the Dark does not allow a spellcaster to ignore cloud effects or Stealth when they channel a spell as LOS is then determined from the Channeling model not the spellcaster.)
DEF increased from 12 -> 13
Point Cost increased from 8 -> 9
Counterblast replaced with See in the Dark.
See in the Dark 1 Self – – Turn No
The spellcaster can ignore cloud effects when determining LOS. Additionally, the spellcaster can ignore Stealth XICONX. See in the Dark lasts for one turn.
Rattler – We felt that Pain Response was a better match for a Field Marshal on the Child. Couple that with the feedback from the battle reports we were receiving, we felt the Rattler was doing very well at its new point cost of 8.
Pain Response removed.
Dread Rots – Adding an FA to Dread Rots will curb any lists that were solely focused on taking Dread Rots in very large numbers.
FA reduced from U -> 3
Mad Caps – By removing the choice between Vent Fumes and the creation of Cask Imps we hope to increase the efficiency of the model, encouraging players to take it more often.
Vent Fumes is no longer a special action and is always active.
Neigh Slayers – A reduction in points and access to pathfinder should help them make it into lists.
Gain Relentless Charge.
Point cost reduced from 8/13 -> 7/12
Piggybacks – Piggybacks that are not in shield wall die very quickly. We wanted to make it worth your while to break up that shield wall by allowing Piggybacks a stronger charge into Multi-wound options.
Powerful Charge replaced with Brutal Charge.
Twilight Sisters – Standardizing Grim Returns with the majority of other recursion effects in the game (and Hellhole) makes it a little easier to use.
Models returned by Grim Returns now forfeit Combat Action instead of activation.
Lord Longfellow – We’ve seen a lot of our favorite spider-in-a-coat hanging out in forests, along with a large number of requests for an increase in threat range. This change will allow Longfellow to stay a little safer while not losing threat range.
Gains Pathfinder.
Death Knell – We’ve seen a large number of battle reports against ranged lists where the Death Knell is not very helpful. This change allows the application of +2 armor to be more consistent by activating as soon as a corpse is collected.
Protective Aura replaced with Warmth of the Grave.
Warmth of the Grave - While this model has one or more corpse tokens, friendly Faction models gain +2 ARM while within 4˝ of this model +1˝ for each corpse token on this model.
Gremlin Swarm – The Grymkin tag in the model’s subtype makes it a friendly Faction Grymkin, the Partisan rule is not needed.
Partisan removed because it was redundant.
Taste of Ash – We hope this change will make it harder for your opponent to control where the damage is applied. Please make sure to submit playtest feedback on this, we are taking baby steps with this Arcana and really want to know how this affects your games.
Now damages the attacking model and the d3 nearest enemies to the attacking model.
Now deals magical damage.
Conar le Barban:
Le BE prend un gros up, les citrouilles en reprennent plein la courge, les neighs slayer sont toujours meuh.
Pourquoi "See in the Dark" donne pas True Sight ?
eN-o-N-o:
Fluff ?
Raistlin:
Pour the dreamer, cool on pourra jouer les phantasm, même si c'est un peu la manière la plus facile de nous les faire jouer.
C'est pas mal pour the Child, ça me donne envie de l'essayer.
Les baisses pour l'hérétique et le rattler sont totalement justifiées.
Pour le death knell c'est un très gros up, mais c'est dur de visualiser vu que les be vont changer. En tous cas ca permet de gagner l'aura pendant le tour adverse et ça c'est cool.
Lord long fellow pathfinder, c'est un plus sympa.
Les nouvelles règles concernant les figs qui reviennent avec les sisters ou la old witch sont mieux et cohérentes avec les autres mécanismes de recursions.
La old witch 3 ne me fait toujours pas rêver.
Les piggy back je trouvais déjà qu'ils tapaient trop fort avant pour une unité d'encaisse... J'enleverai ce bonus.
L'arcane du king of nothing est mieux comme ça mais il y avait tellement d'idées sympas émises par les joueurs que là on reste sur du très classique. Et puis ça fait toujours un résultat très aléatoire.
La diminution du fa des dreads rots est bien. Maintenant rendez leur SPD 6 !
Pour les neigh Slayers c'est mieux, mais c'est pas encore ça. Il manque 1 de plus en speed ou une baisse points plus importante. 10 points les 5 ?
Rien sur witchwood ? :(
Thyamath:
--- Citation de: Conar le Barban le 22 mars 2017 à 23:11:46 ---Le BE prend un gros up, les citrouilles en reprennent plein la courge, les neighs slayer sont toujours meuh.
Pourquoi "See in the Dark" donne pas True Sight ?
--- Fin de citation ---
Il semblerait que là on "peut" ignorer stealth ou non, alors qu'avec true sight on ignore, ce qui permet d'avoir les avantages d'ignorer, sans les inconvénients.
Child est cool maintenant, mais je trouve toujours que pain response + abuse, sur le même caster, c'est un peu trop autocombo. M'empêchera pas de la jouer.
Heretic. Je m'attendais plus à une perte de def que d'armure (c'est quand même un mec en armure) mais clairement pas choquant. Une arme qui touche auto et qui n'est Que pow 13(+3), je pense qu'il survivra. Et même qu'il tuera encore des caster à l'occasion.
Frightmare. Mieux, je trouve. Counterblast, en dehors de cas particulier, m'a toujours paru trop cher.
Rattler. Reste intéressant, je pense. Du moins dès qu'il y aura de l'infanterie dans le méta.
Death Knell. Cool. ça rentre super bien dans la faction le si tu me tue un truc, toute mon armée deviens plus solide (immédiatement). Et c'est moins gourmand. J'adore le nom.
Mad Caps. Vont pouvoir courir et appliquer leur effet. ça fait déjà un moment que j'ai envie de les faire entrer dans mes listes, mais que je suis un peu short, ça va bien finir par rentrer.
Navigation
[#] Page suivante
[*] Page précédente
Utiliser la version classique