Update de la soirée :
Storm of the North: To help diversify the theme benefits of Trollblood themes we felt this addition would not only work well within the force, but also give an interesting and unique bonus to the theme.
Now has snow drifts, not +1 to starting roll.
Kolgrima: We assessed the situation of giving Kolgrima the ability to channel and found it too strong. Increasing Frost Hammer's range (and thus creating the spell Winters Tide) to SP10 we hope to mitigate some of the issues. With her new Feat, she should be much safer from assassination on the turn she advances to use it.
Feat changed, replace Frost Hammer with Winter’s Tide
Pyre Troll: The Pyre Troll is at the proper power level of rules we would like, but it just doesn't seem to live up to its point cost. This should help make him a more attractive option.
Cost changed to 8.
Troll Basher: The Basher is a solid light warbeast and by cutting some of the fat from his rules we can reduce his point cost.
Cost is now 7.
Glacier King: The consistency of the Glacier King's ranged attacks pushing models out of its own range was unfortunate. This new rule not only fixes that issue but gives a more thematic critical stationary to the attack.
Replace Thunderbolt with Storm Chiller.
Northkin Bear Handler & Battle Bears: Overshadowing most melee options in the game, the Battle Bears were operating well outside the power curve. A slight increase in points and a few built in weaknesses should help bring them in line with our vision.
Cost 10, Handler has 5 damage, Prowl is native, Gang is Granted.
Northkin Raider: Northkin Raiders were never meant to have continuous effect fire on every ranged attack. This change fixes that issue.
Continuous Effect: Fire changed to Critical Fire.
Pyg Lookouts: Adding the flexibility of unit size should help players include these situational but powerful models.
Can now be purchased as a 4-model unit for 7 points.
Trollkin Champions: With a slight increase in damage and the addition on the Sanguine Bond rule we hope that Champions gain a little more survivability and utility. Please test this extensively, it is quite a large change.
Champions gain Sanguine Bond and STR 8 but go back up to cost 10/16.
Skaldi Bonehammer: Skaldi picked up the same changes as the Champions.
Skaldi gain Sanguine Bond and STR 8
Trollkin Long Rider: A slight increase in threat range should help out the Long Riders. We're keeping an eye out for additional feedback on this unit, so keep playing games!
Long Riders gain 2” melee range on Cavalry Axes.
Horthol, Long Rider Hero: Horthol is updated to match the Long Riders.
Horthol gains 2” melee range on Long Hammer.
Trollkin Runebearer: Arcane Repeater should help with many peoples issues with some of the Fury 5 casters. Please test this extensively, especially with casters like Calandra.
Runebearer gains Arcane Repeater.
En gros :
- Le thème ne donne plus +1 pour commencer mais permet de placer 2 AOE 4 de snow drift (si pas immunité froid c'est un terrain difficile, sinon ça donne concealment)
- Kolgrimma change de feat. Il pousse toujours de 2" mais empêche le tir, enlève le flight et eyeless sight. Pratique avec les clouds

. Frost hammer est remplacé par un spray 10
- Le pyre passe à 8 points, le basher passe à 7
- Le glacier peut choisir de ne pas pousser avec son tir, et ce dernier mets stationnaire sur un critique et non pas KD
- Les ours passe à 10 points, le chef passe à 5 boxes, prowl est de base mais gang passe en granted par le chef
- Les raiders ont critical fire (et plus feu continu de base)
- Les pygs peuvent être pris par 4 pour 7 points
- Les champions passe à 10-16, gagne 1 en pow (pow 12, miam !) et une règle spéciale qui permet de passer des dégâts à d'autre champions.
- Horthol et les long riders reviennent à reach 2 (il en aura fallu du temps !

)
- Le runebearer augmente également la zone de contrôle de nos casters de 2 pousse, ce qui est un GROS changement
Perso je préfèrais mes champions un peu moins cher mais le gain en pow est appréciable. Leur nouvelle capacité a l'air assez bizarre.
Les long riders redeviennent jouable ! Voir excellent avec Madrak 2
Kolgrimma est bien meilleure maintenant, son feat sera très efficace. Son spray 10 va faire très mal

Le nerf des ours était attendu, il n'est pas gravissime bien qu'un peu dommage.
Les pygs auraient coûté 6 points pour 4, ça aurait été parfait. A 7 ils ne font pas trop le poids face au fire eaters :/
Le runebearer devient très intéressant, et va beaucoup nous aider (avec calandra ça fait starcrossed à 18 !!!!)
Le nerf des raiders est logique, et ils restent très bons.
Le pyre ne sera pas plus joué à 8 points, mais ça reste appréciable.
Globalement, c'est un bon update. Je ne suis simplement pas très fan de la nouvelle capa des champions qui me semble fort bizarre, mais à voir sur table.