WARMACHINE/HORDES > CID : Intégration continue de développement des profils
Cid scyrah prochainement ?
Abhorash:
Welcome the first update of the Retribution CID! Here are the changes:
Gorgon - We're going to try some weird things out with the Gorgon. Changing it's ranged attack to SP 8 increases it's efficiency greatly. I don't think we're done here by any means but lets give this change a few tests!
Cost 9.
Change Polarity Cannon RNG to SP 8.
Hyperion - As we continue down the Hyperion road we would like to try out a 2 point drop.
Cost 34.
Dawnguard Sentinels - After much feedback being given the community seemed to believe the point cost change was unwarranted. We have reverted the change to Sentinels point cost.
Cost 11/18.
Mage Hunter Strike Force & Commander - We have seen many arguments about the efficiency of the Mage Hunter Strike Force and would like to try this out. This change is exciting to me because I think it really opens up what the unit can play in to and how it will function in lists.
Gain Combined Ranged Attack XICONX.
House Shyeel Artificer - We felt the Artificer and the Magister should have the same Magic Ability.
Magic Ability 7.
House Shyeel Magister - The Magister is being brought in line with his unit counterpart while also picking up Veteran Leader for House Shyeel troopers.
Cut Force Barrier.
Gain Veteran Leader [Shyeel trooper]:
Veteran Leader [Shyeel trooper] - While in this model’s command range, Shyeel trooper models gain +1 to attack rolls.
Dawnguard Trident - We have cleaned up the Psycho Matrix ability text. In doing so we have removed the ability for Telekinetic Wave to affect multiple models per turn. We also reduced the RNG on the Thresher Cannons to 10 in an attempt to allow for more counter play against the Trident. Due to how Momentum functioned with the POW of the weapon on the Trident we opted to change it to Ram for a more understandable and intuitive rule.
Change the text of Psycho Matrix to:
Psycho Matrix - This model can spend power tokens to use one of the following effects:
Change the text of Force Shield to:
Force Shield - At any time during its activation, this model can spend one power token to gain Force Barrier for one round. (A model with Force Barrier gains +2 DEF against ranged attack rolls and does not suffer blast damage.)
Change to the text of Telekinetic Wave to:
Telekinetic Wave - When this model ends its Normal Movement, it can spend one power token to use Telekinetic Wave. When it does so, choose one non-huge-based friendly Faction model it moved within 2˝ of. You can place the chosen model completely within 2˝ of its current location. A model can be placed as a result of Telekinetic Wave only once per turn.
Thresher Cannons RNG 10.
Change Momentum to Ram:
Ram - When an enemy model is hit by this weapon during this model's Combat Action, it becomes knocked down and can be pushed 1˝ directly away from this model. If the model hit is pushed, this model can immediately advance 1˝ directly toward it.
Retribution Theme Force: Defenders of Ios - Electromancers are being added to the third benefit for models that will gain Reposition.
Change the third benefit to the following:
Retribution solos, House Vyre Electromancer units, and Stormfall Archer units in this army gain Reposition [3˝]. (At the end of an activation it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
Retribution Theme Force: Forges of War - We would like to try out another direction to take this theme force. Allowing all Shyeel models to count towards free points should give this list a much larger variety of options that can be played. We are still looking at this theme closely and are likely not done modifying these benefits. We added the Fane Knight Guardian to the theme.
Add “Fane Knight Guardian” to the Army Composition section.
Change the second benefit to the following:
For every full 30 points of Shyeel models/units in this army, you can add one Retribution solo to the army free of cost. Free models/units do not count toward the total point value of Shyeel models/units in the army when calculating this bonus.
Retribution Theme Force: Legions of Dawn - To remove the option for Eiryss to shoot into deployment zones on the top of turn one we opted to change the theme benefit to a more limited but slightly more aggressive option. Giving Dawnguard +2 SPD on turn one should slightly increase their board presence while also removing an exploitative behavior we do not want in the game.
Add “Fane Knight Guardian” to the Army Composition section.
Change the fourth benefit to the following:
Dawnguard in this army gain +2 SPD during your first turn of the game.
Retribution Theme Force: Shadows of the Retribution - Picking up the Guardian is a nice option for caster attachments that could let casters play a little more aggressively in the mid to late game.
Add “Fane Knight Guardian” to the Army Composition section.
Conar le Barban:
CRA sur les MHSF
En Mk2 j'aurais fait une syncope. Là je sais pas, vu les limites du theme, je sais pas ce que ça donnerait.
Aspha:
Je me suis fait exactement la même réflexion ^^
En mk2 ça aurait été tellement bourrin !! Enfin ça le reste un peu quand même mais en effet je ne sais pas si avec la TF qu'ils ont c'est vraiment hyper fort. Les jacks vont prendre tarif quoi et ils vont pouvoir sniper des trucs qu'ils n'auraient pas eu l'occasion de toucher sinon, ce qui est cool :)
Titi:
Dans un monde de Shield Guards et de Sac' Pawns, j'imagine que c'est bien moins fort qu'en Mk2... ;)
Mhean:
Ca les rends vachement meilleur quand même, rien que parce que maintenant ils peuvent faire d'autres choses que tuer les jacks (même si ça reste leur spécialité).
Pour ce qui est du reste je trouve Forge of war toujours assez en dessous. Les bonus ne contrebalancent pas du tout les restrictions du thèmes.
Le trident s'est calmé un peu mais reste fort.
La gorgon est toujours nulle Immo. 9 points le spray 8 rat 5 (okay, il est boostable) ? C'est très bof.
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