WARMACHINE/HORDES > Trollbloods

Futurologie - Mk3 en troll

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Chgros:
par contre doomshaper 1 qui enleve toute la furie d'une bête en tappant dessus ... ça laisse présager une utilisation interessante du GK avec lui

ludmar:
Pris du forum de PP  / ce n'est pas de l'officiel mais ça semble cohérent :

--- Citer ---WARLOCKS:
 Borka1:
 - Trauma new ability is crit pitch
 - Is a "Northkin" Warlock
 - Iron Flesh traded for Arcane Ward (2def and no target by enemy spells)

 Borka2:
 - Reposition 3
 - Is a "Northkin" Warlock
 - Mount gets Crit Knockdown and Trash

 Madrak1:
 - Lost the Talisman of Subdual, traded Snap Fire for Ricochet
 - Lost Crit Grievous Wounds, gained Blood Boon
 - New feat is everyone in control make 1 range or melee attack
 - Gained ARM
 - Traded Carnage for Guided Hand, Stranglehold for Stone Fall (does stuff if crit), and Sure Foot is now model/unit

 Madrak2:
 - Field Marshal Relentless Charge
 - Grim Salvation now bounces ANY attack to ANY friendly warrior model within 3in, and they simply take the damage roll instead of instantly dying.
 - Rathrok has natural Grievous wounds, not Crit
 - Lost Tide of Death, keeps Rathroks Awakening!
 - Feat now gives all FF models Berserk and Overtake (overtake now procs off any model, not just warrior)
 - Blood Fury same, Warpath up in cost, replace Killing Ground with Eruption (cost3 rng8 aoe3 pow14, leaves a pow14 fire template)

 Grim1:
 - Feat same, except can’t make power attacks either now
 - 1in reach in melee
 - Spells do same except replace Lock the Target with Mantrap (cost3 rng10 aoe4 pow12, warrior models knockdown on hit)

 Grim2:
 - Reach 1 melee
 - Mirage cheaper

 Grissel1:
 - Cacophony doesn’t prevent orders, but does prevent channeling
 - Gun is now magical and deafens (-2def, no orders), as is the hammer (reach1)
 - Feat now simply allows her to use all 3 fell calls once this activation BUT model/units can be affected by more than one fell call this turn.
 - More ranged accuracy
 - Gains Boundless Charge, Hallowed Avenger for a spell that gives a Warbeast Righteous Vengeance

 Grissel2:
 - ROF 3 and can use the same attack more than once each activation
 - Feat now gives reposition 3 and unyielding to FF models
 - Gun and hammer magical and reach 1
 - Lost Inhosp. Ground and Arcane bolt, gain Deflection (2def vs rng/magic) and Discord (wailing to a model, stops orders/spells)

 Doomshaper1:
 - Melee weapon now removes all focus/fury on a target on hit!
 - Traded Purification and Banishing Ward for Dissolution and Guardian Beast (new Watcher). Rampager went up in cost.

 Doomshaper2:
 - Traded Goad for Field Marshal Overtake
 - Traded Refuge and Sunder Sprit for Psycho Surgery and Hex Blast

 Doomshaper3:
 - New feat not remove dice of damage, you heal d3+3 after attacks now
 - Pyg Scroll guy no longer has the text saying he is an attachment (Runebearer with D3 now?!)
 - Lost Goad

 Calandra:
 - Lost Mercy Killer
 - Force Blow is now Misfortune, spells all do same things
 - Feat is Friendly Faction now
 - Up to Fury 8

 Ragnor:
 - New caster, not putting everything here since his spoilers are everywhere

 Jarl:
 - Traded Evasive for Dodge
 - Field Marshal Swift Hunter

 Gunnbjorn:
 - Field Marshal Killshot
 - Feat gives cover, steady, and can’t be damaged by ranged attacks
 - Same spell list, but Explosivo is a lot better now (that info is on these forums already) – same cost but upkeep now


 WARBEASTS:
 Rok:
 - Same Animus! Same FURY stat! Still Berserk! Gained Stumbling Drunk with Borka! Still Assault with Crit Freeze! New 1in reach on weapons! Gained 2 boxes! Got .5pt cheaper! BOSS

 Mulg:
 - New animus is within 10in increase cost of spells/upkeep by 1 (boo)
 - New Doomshaper bond = retaliatory strike
 - Traded Protective Fit/Relentless for Relentless Charge
 - Lost STR and FURY and DEF and 3 threshold!
 - 2.5pt cheaper though

 Dozer & Smigg:
 - Animus name changed to Lucky Shot
 - Gained Bulldoze, lost veteran leadership with blitzers
 - Gained 2 boxes
 - AOE is now 4
 - 1in reach
 - Gained melee accuracy
 - Same cost

 Glacier King:
 - Gained 6 boxes
 - Gained bulldoze
 - Still ROF 1, reload 2
 - Gained melee accuracy
 - .5pts cheaper

 Mountain King:
 - Gained 6 boxes
 - Gained Bulldoze and Rage Animus
 - Gained Killshot and melee accuracy
 - Roar now deafens (-2def, no orders)
 - 2pt cheaper

 Blitzer:
 - New animus gives Bulldoze, self
 - Gained 2 boxes
 - 1in reach
 - Gained melee accuracy
 - 1pt cheaper

 Earthborn:
 - New animus Earths Blessing (no push/kd/stationary/moved by slam), self
 - Immune to all elements
 - 1in reach
 - Lost adaption
 - Lost a threshold

 Night Troll:
 - New animus pulls models within 2in to spellcaster
 - Paralysis is now Crit Paralysis
 - Claw is rng1, gained a bite attack, .5pts cheaper

 Bomber:
 - New animus Far Strike, self
 - 1in reach
 - Bombs still ROF 1 with Reload 1
 - Gained melee accuracy
 - Lost a threshold
 - Gained 2 boxes
 - .5pt cheaper

 Mauler:
 - Gained 2 boxes
 - 1in reach
 - Rage friendly faction warbeasts only
 - Lost a threshold
 - 1.5pts cheaper

 Axer:
 - Lost 1arm, went down 1pt in cost

 Bouncer:
 - Same animus as Earthborn, lost brace for impact
 - Gained melee accuracy, lost 1pow on mace and moved it to shield
 - Got .5pts cheaper

 Impaler:
 - Far strike self only now, cheaper
 - Gained Set Defense, and more ARM, got .5pts more expensive

 Pyre Troll:
 - Animus self only, cheaper
 - More ranged accuracy, longer range on gun
 - .5pt cheaper to bring

 Slag Troll:
 - Traded ROF2 for ROF1 with Assault
 - Animus now give cont. corrosion instead of +2, is self
 - Gained Erosion on his melee weapons!!!
 - Lost Vitriol and Cast Iron Stomach
 - Got 1pt cheaper

 Storm Troll:
 - Animus is self now
 - Lost Electrostatic, gained Repulsor Field (when hit in melee, push back 1in)
 - Got .5pts cheaper

 Swamp Troll:
 - Got ranged accuracy and an ARM, gained Virtuoso (called Dual Attack now, which also give Gunfighter), lost Camo, gained Snacking
 - Same price

 Winter Troll:
 - Same animus, self, but lost RIME. Got 1pt cheaper


 SOLOS:
 Northkin Shaman (new solo!):
 - Battle wizard with magic ability 6
 - Can gain Chiller (-2def if within 2in and not immune cold), Freak Storm (center a 3in AOE on self, then TP 5in away, AOE stays put!), or Frostbite (SP8 POW12 cold damage)
 - Average MAT, Kriel Warrior def stats, pathfinder, immune cold (duh), new warder # of boxes, same PC as new Janissa, FA2, same pow weapon as the new high explosive stat we’ve seen thrown around, magical

 Braylen Wanderheart:
 - Lost camo (not in game anymore)
 - Opportunist is now backstab; still gives it to highwaymen in CMD
 - Lost boxes
 - .5pts cheaper

 Janissa Stonetide:
 - Battle Wizard (and now gives it to other Runeshapers instead of force lock)
 - Replace wall with 4” aoe hill
 - Lost boxes, got 1pt cheaper, 1in reach

 Runebearer:
 - Magic Ability 6 with Spell Slave (no upkeeps tho), kept Harmonious, same cost

 Horgle Ironstrike:
 - Still only take Pyre/Slags, but no more point discount
 - Same boxes, 1pt cheaper

 Champion Hero:
 - Gained Steady. Instead of Tactician gives Champs within CMD (same CMD stat) Retaliatory Strike!!! Kept his boxes AND got .5pts cheaper!

 Horthol:
 - Reposition 3
 - Hammer is now reach1
 - Same boxes, 1pt cheaper

 Stone Scribe Chronicler:
 - No longer buffs himself on top of the unit he targets
 - 1in reach, same cost

 Whelps:
 - Same

 Skinner:
 - Gains STR, tree walker, ambush, lost boxes, same cost

 Fell Caller Hero:
 - .5pt cheaper
 - 1in reach
 - Less melee accuracy and lower SPD
 - Same boxes/FA
 - Pathfinder fell call now can be used on FF warbeasts

 Fennblade Kithkar:
 - Lost unyielding
 - New Fennblade leadership (in CMD) is +1 to hit
 - Got Powerful Charge
 - Lost boxes
 - Same cost

 Sorcerer:
 - Can attack to any medium based Trollkin Unit
 - If run/charge order, can cast a spell before the unit moves
 - AA is now Disbinding (affects animi now too), ice Bolt is Razor Wind, and trades Winter Storm for Rituals of Power (gives unit magic weapons)
 - Gained boxes!!! Cost .5pts more
 War Wagon:
 - Weapon Platform is now Dual attack. Gained Reposition 3, mount traded KD for Momentum, gained a couple of boxes and a couple of RNG on the big gun, same cost


 UNITS:
 Pummeler Crew (new artillery!):
 - Generic new rules for all artillery, arcing, high explosive, inaccurate, min range, new weird bounce rule (similar to what the old Judicator had… kindof)
 - Middle of the road MAT and RAT
 - Fennblade defensive stats
 - Gun is Glacier King + Snipe range and same POW with AOE 3
 - Cost is same as dhunian knot

 Champions:
 - New Defensive line give +2def and steady
 - Lost boxes, but gained 1in reach
 - Min unit got 1pt cheaper, max unit 1.5pts cheaper
 - Skaldi kept his boxes, went to 1in reach and makes his unit Northkin Models (?). .5pts cheaper

 Runeshapers:
 - Gained the ability to Dig in, got .5pts more expensive

 Scouts:
 - Exact same…

Thumper Crew:
 - Can move now, but loses range finder
 - Lost a couple RNG, gained a couple POW, went down .5pt cost

 Fennblades:
 - Main unit same except min and max .5pts cheaper
 - Vengeance now procs off of damage (so if you tough, you still get it)
 - UA now grants Cleave instead of set defense, same mini feat, drummer grants reposition 3
 - UA went up .5pts in cost

 Highwaymen:
 - Lose camo, gained Pathfinder, went down .5pts at both sizes
 - Gained DEF

 Long Riders:
 - Gained Follow Up and Reposition 3, lost 1in on reach, got 1pt cheaper

 Scattergunner:
 - Got 1pt cheaper on min and max units
 - UA no longer gives CMA, but increased CMD, same pt cost

 Sluggers:
 - Lost all their boxes, can move and shoot. Min unit 1pt cheaper, Max 1.5pts cheaper

 Sons of Bragg:
 - 1in reach on the two who didn’t have it and instead of super tough, now they can tough while knocked down, and Fervor is only +2 damage, not attack, rolls.
 - Lost SPD
 - Same boxes, lower command, .5pts cheaper

 Krielstone:
 - Min unit cost same, max .5pt more
 - 1in reach all around
 - UA the same, cost is .5pt cheaper

 Fire Eaters:
 - EXACT same except .5pt cheaper! FA2

 Warders:
 - Gained SPD, Brutal Charge, Shield Guard, Steel Wall (+2arm), lost Battle Driven and Boxes.
 - Min unit same cost, max unit .5pts more expensive

 Burrower:
 - Lost point blank, gain dig in
 - Burrow is a lot different now (it is around these forums)
 - Max unit got .5pt more expensive

 Bushwackers:
 - Min and Max units 1pt cheaper
 - Mortar traded Range Finder for Inaccurate and High Explosive
 - The officer has boxes now, went up .5pt in cost

 Dhunian Knot:
 - Went up to magic Ability 6
 - Puppet Master no longer allows rerolling individual dice - it is a full reroll or nothing
 - Same cost

 Kriel Warriors:
 - All of them (UA and WA included) gained Unyielding, 1in reach (caber still 2)
 - KW lost the prayers (no mat/rat buff to offset), got 1pt cheaper
 - UA traded granted steady for granted rise, only gives +2cmd if in 5in of officer, granted reposition 3 – got .5pt cheaper
 - Cabers can only attack once per round (same cost, FA U)

--- Fin de citation ---

ludmar:
Il y a manifestement un bon up pour:

Champions + Skaldi + Solo champion

-Champions within CMD (same CMD stat) Retaliatory Strike!!! - 0.5pts cheaper!
-Champions  New Defensive line give +2def and steady +1" reach - 1.5 cheaper
-Skaldi kept his boxes, went to 1in reach and - 0.5pts cheaper

Chez moi ça fait un package à 13.5 à comparer au 16 d'avant.
Ca va devenir interessant à les jouer les bougres!

Lucius Forge:
Je reste circonspect sur les boosts de défenses sur les trolls ....

Mhean:

--- Citation de: Lucius Forge le 25 mai 2016 à 09:57:36 ---Je reste circonspect sur les boosts de défenses sur les trolls ....

--- Fin de citation ---

Moi pas.
Quand tu auras une unité de champions sous starcrossed, arcane wrd ou sure foot, et sous pierre, tu verras, ça passera crème.
Et le nouveau Fellcaller est excellent.

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