WARMACHINE/HORDES > Trollbloods
Futurologie - Mk3 en troll
Chgros:
par contre doomshaper 1 qui enleve toute la furie d'une bête en tappant dessus ... ça laisse présager une utilisation interessante du GK avec lui
ludmar:
Pris du forum de PP / ce n'est pas de l'officiel mais ça semble cohérent :
--- Citer ---WARLOCKS:
Borka1:
- Trauma new ability is crit pitch
- Is a "Northkin" Warlock
- Iron Flesh traded for Arcane Ward (2def and no target by enemy spells)
Borka2:
- Reposition 3
- Is a "Northkin" Warlock
- Mount gets Crit Knockdown and Trash
Madrak1:
- Lost the Talisman of Subdual, traded Snap Fire for Ricochet
- Lost Crit Grievous Wounds, gained Blood Boon
- New feat is everyone in control make 1 range or melee attack
- Gained ARM
- Traded Carnage for Guided Hand, Stranglehold for Stone Fall (does stuff if crit), and Sure Foot is now model/unit
Madrak2:
- Field Marshal Relentless Charge
- Grim Salvation now bounces ANY attack to ANY friendly warrior model within 3in, and they simply take the damage roll instead of instantly dying.
- Rathrok has natural Grievous wounds, not Crit
- Lost Tide of Death, keeps Rathroks Awakening!
- Feat now gives all FF models Berserk and Overtake (overtake now procs off any model, not just warrior)
- Blood Fury same, Warpath up in cost, replace Killing Ground with Eruption (cost3 rng8 aoe3 pow14, leaves a pow14 fire template)
Grim1:
- Feat same, except can’t make power attacks either now
- 1in reach in melee
- Spells do same except replace Lock the Target with Mantrap (cost3 rng10 aoe4 pow12, warrior models knockdown on hit)
Grim2:
- Reach 1 melee
- Mirage cheaper
Grissel1:
- Cacophony doesn’t prevent orders, but does prevent channeling
- Gun is now magical and deafens (-2def, no orders), as is the hammer (reach1)
- Feat now simply allows her to use all 3 fell calls once this activation BUT model/units can be affected by more than one fell call this turn.
- More ranged accuracy
- Gains Boundless Charge, Hallowed Avenger for a spell that gives a Warbeast Righteous Vengeance
Grissel2:
- ROF 3 and can use the same attack more than once each activation
- Feat now gives reposition 3 and unyielding to FF models
- Gun and hammer magical and reach 1
- Lost Inhosp. Ground and Arcane bolt, gain Deflection (2def vs rng/magic) and Discord (wailing to a model, stops orders/spells)
Doomshaper1:
- Melee weapon now removes all focus/fury on a target on hit!
- Traded Purification and Banishing Ward for Dissolution and Guardian Beast (new Watcher). Rampager went up in cost.
Doomshaper2:
- Traded Goad for Field Marshal Overtake
- Traded Refuge and Sunder Sprit for Psycho Surgery and Hex Blast
Doomshaper3:
- New feat not remove dice of damage, you heal d3+3 after attacks now
- Pyg Scroll guy no longer has the text saying he is an attachment (Runebearer with D3 now?!)
- Lost Goad
Calandra:
- Lost Mercy Killer
- Force Blow is now Misfortune, spells all do same things
- Feat is Friendly Faction now
- Up to Fury 8
Ragnor:
- New caster, not putting everything here since his spoilers are everywhere
Jarl:
- Traded Evasive for Dodge
- Field Marshal Swift Hunter
Gunnbjorn:
- Field Marshal Killshot
- Feat gives cover, steady, and can’t be damaged by ranged attacks
- Same spell list, but Explosivo is a lot better now (that info is on these forums already) – same cost but upkeep now
WARBEASTS:
Rok:
- Same Animus! Same FURY stat! Still Berserk! Gained Stumbling Drunk with Borka! Still Assault with Crit Freeze! New 1in reach on weapons! Gained 2 boxes! Got .5pt cheaper! BOSS
Mulg:
- New animus is within 10in increase cost of spells/upkeep by 1 (boo)
- New Doomshaper bond = retaliatory strike
- Traded Protective Fit/Relentless for Relentless Charge
- Lost STR and FURY and DEF and 3 threshold!
- 2.5pt cheaper though
Dozer & Smigg:
- Animus name changed to Lucky Shot
- Gained Bulldoze, lost veteran leadership with blitzers
- Gained 2 boxes
- AOE is now 4
- 1in reach
- Gained melee accuracy
- Same cost
Glacier King:
- Gained 6 boxes
- Gained bulldoze
- Still ROF 1, reload 2
- Gained melee accuracy
- .5pts cheaper
Mountain King:
- Gained 6 boxes
- Gained Bulldoze and Rage Animus
- Gained Killshot and melee accuracy
- Roar now deafens (-2def, no orders)
- 2pt cheaper
Blitzer:
- New animus gives Bulldoze, self
- Gained 2 boxes
- 1in reach
- Gained melee accuracy
- 1pt cheaper
Earthborn:
- New animus Earths Blessing (no push/kd/stationary/moved by slam), self
- Immune to all elements
- 1in reach
- Lost adaption
- Lost a threshold
Night Troll:
- New animus pulls models within 2in to spellcaster
- Paralysis is now Crit Paralysis
- Claw is rng1, gained a bite attack, .5pts cheaper
Bomber:
- New animus Far Strike, self
- 1in reach
- Bombs still ROF 1 with Reload 1
- Gained melee accuracy
- Lost a threshold
- Gained 2 boxes
- .5pt cheaper
Mauler:
- Gained 2 boxes
- 1in reach
- Rage friendly faction warbeasts only
- Lost a threshold
- 1.5pts cheaper
Axer:
- Lost 1arm, went down 1pt in cost
Bouncer:
- Same animus as Earthborn, lost brace for impact
- Gained melee accuracy, lost 1pow on mace and moved it to shield
- Got .5pts cheaper
Impaler:
- Far strike self only now, cheaper
- Gained Set Defense, and more ARM, got .5pts more expensive
Pyre Troll:
- Animus self only, cheaper
- More ranged accuracy, longer range on gun
- .5pt cheaper to bring
Slag Troll:
- Traded ROF2 for ROF1 with Assault
- Animus now give cont. corrosion instead of +2, is self
- Gained Erosion on his melee weapons!!!
- Lost Vitriol and Cast Iron Stomach
- Got 1pt cheaper
Storm Troll:
- Animus is self now
- Lost Electrostatic, gained Repulsor Field (when hit in melee, push back 1in)
- Got .5pts cheaper
Swamp Troll:
- Got ranged accuracy and an ARM, gained Virtuoso (called Dual Attack now, which also give Gunfighter), lost Camo, gained Snacking
- Same price
Winter Troll:
- Same animus, self, but lost RIME. Got 1pt cheaper
SOLOS:
Northkin Shaman (new solo!):
- Battle wizard with magic ability 6
- Can gain Chiller (-2def if within 2in and not immune cold), Freak Storm (center a 3in AOE on self, then TP 5in away, AOE stays put!), or Frostbite (SP8 POW12 cold damage)
- Average MAT, Kriel Warrior def stats, pathfinder, immune cold (duh), new warder # of boxes, same PC as new Janissa, FA2, same pow weapon as the new high explosive stat we’ve seen thrown around, magical
Braylen Wanderheart:
- Lost camo (not in game anymore)
- Opportunist is now backstab; still gives it to highwaymen in CMD
- Lost boxes
- .5pts cheaper
Janissa Stonetide:
- Battle Wizard (and now gives it to other Runeshapers instead of force lock)
- Replace wall with 4” aoe hill
- Lost boxes, got 1pt cheaper, 1in reach
Runebearer:
- Magic Ability 6 with Spell Slave (no upkeeps tho), kept Harmonious, same cost
Horgle Ironstrike:
- Still only take Pyre/Slags, but no more point discount
- Same boxes, 1pt cheaper
Champion Hero:
- Gained Steady. Instead of Tactician gives Champs within CMD (same CMD stat) Retaliatory Strike!!! Kept his boxes AND got .5pts cheaper!
Horthol:
- Reposition 3
- Hammer is now reach1
- Same boxes, 1pt cheaper
Stone Scribe Chronicler:
- No longer buffs himself on top of the unit he targets
- 1in reach, same cost
Whelps:
- Same
Skinner:
- Gains STR, tree walker, ambush, lost boxes, same cost
Fell Caller Hero:
- .5pt cheaper
- 1in reach
- Less melee accuracy and lower SPD
- Same boxes/FA
- Pathfinder fell call now can be used on FF warbeasts
Fennblade Kithkar:
- Lost unyielding
- New Fennblade leadership (in CMD) is +1 to hit
- Got Powerful Charge
- Lost boxes
- Same cost
Sorcerer:
- Can attack to any medium based Trollkin Unit
- If run/charge order, can cast a spell before the unit moves
- AA is now Disbinding (affects animi now too), ice Bolt is Razor Wind, and trades Winter Storm for Rituals of Power (gives unit magic weapons)
- Gained boxes!!! Cost .5pts more
War Wagon:
- Weapon Platform is now Dual attack. Gained Reposition 3, mount traded KD for Momentum, gained a couple of boxes and a couple of RNG on the big gun, same cost
UNITS:
Pummeler Crew (new artillery!):
- Generic new rules for all artillery, arcing, high explosive, inaccurate, min range, new weird bounce rule (similar to what the old Judicator had… kindof)
- Middle of the road MAT and RAT
- Fennblade defensive stats
- Gun is Glacier King + Snipe range and same POW with AOE 3
- Cost is same as dhunian knot
Champions:
- New Defensive line give +2def and steady
- Lost boxes, but gained 1in reach
- Min unit got 1pt cheaper, max unit 1.5pts cheaper
- Skaldi kept his boxes, went to 1in reach and makes his unit Northkin Models (?). .5pts cheaper
Runeshapers:
- Gained the ability to Dig in, got .5pts more expensive
Scouts:
- Exact same…
Thumper Crew:
- Can move now, but loses range finder
- Lost a couple RNG, gained a couple POW, went down .5pt cost
Fennblades:
- Main unit same except min and max .5pts cheaper
- Vengeance now procs off of damage (so if you tough, you still get it)
- UA now grants Cleave instead of set defense, same mini feat, drummer grants reposition 3
- UA went up .5pts in cost
Highwaymen:
- Lose camo, gained Pathfinder, went down .5pts at both sizes
- Gained DEF
Long Riders:
- Gained Follow Up and Reposition 3, lost 1in on reach, got 1pt cheaper
Scattergunner:
- Got 1pt cheaper on min and max units
- UA no longer gives CMA, but increased CMD, same pt cost
Sluggers:
- Lost all their boxes, can move and shoot. Min unit 1pt cheaper, Max 1.5pts cheaper
Sons of Bragg:
- 1in reach on the two who didn’t have it and instead of super tough, now they can tough while knocked down, and Fervor is only +2 damage, not attack, rolls.
- Lost SPD
- Same boxes, lower command, .5pts cheaper
Krielstone:
- Min unit cost same, max .5pt more
- 1in reach all around
- UA the same, cost is .5pt cheaper
Fire Eaters:
- EXACT same except .5pt cheaper! FA2
Warders:
- Gained SPD, Brutal Charge, Shield Guard, Steel Wall (+2arm), lost Battle Driven and Boxes.
- Min unit same cost, max unit .5pts more expensive
Burrower:
- Lost point blank, gain dig in
- Burrow is a lot different now (it is around these forums)
- Max unit got .5pt more expensive
Bushwackers:
- Min and Max units 1pt cheaper
- Mortar traded Range Finder for Inaccurate and High Explosive
- The officer has boxes now, went up .5pt in cost
Dhunian Knot:
- Went up to magic Ability 6
- Puppet Master no longer allows rerolling individual dice - it is a full reroll or nothing
- Same cost
Kriel Warriors:
- All of them (UA and WA included) gained Unyielding, 1in reach (caber still 2)
- KW lost the prayers (no mat/rat buff to offset), got 1pt cheaper
- UA traded granted steady for granted rise, only gives +2cmd if in 5in of officer, granted reposition 3 – got .5pt cheaper
- Cabers can only attack once per round (same cost, FA U)
--- Fin de citation ---
ludmar:
Il y a manifestement un bon up pour:
Champions + Skaldi + Solo champion
-Champions within CMD (same CMD stat) Retaliatory Strike!!! - 0.5pts cheaper!
-Champions New Defensive line give +2def and steady +1" reach - 1.5 cheaper
-Skaldi kept his boxes, went to 1in reach and - 0.5pts cheaper
Chez moi ça fait un package à 13.5 à comparer au 16 d'avant.
Ca va devenir interessant à les jouer les bougres!
Lucius Forge:
Je reste circonspect sur les boosts de défenses sur les trolls ....
Mhean:
--- Citation de: Lucius Forge le 25 mai 2016 à 09:57:36 ---Je reste circonspect sur les boosts de défenses sur les trolls ....
--- Fin de citation ---
Moi pas.
Quand tu auras une unité de champions sous starcrossed, arcane wrd ou sure foot, et sous pierre, tu verras, ça passera crème.
Et le nouveau Fellcaller est excellent.
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