WARMACHINE/HORDES > Khador
[MK3- Khador] Ce que change la MK3 pour l'Empire Khadorien ?
eN-o-N-o:
Le razorwind acceptable de Leader a armor piercing, vendetta [warcasters], portée control et ghost shot :3
Mais c'est un peu moyen et tu l'utilises que contre les warcasters.
Kaelis:
Plusieurs sources auraient spoilé:
--- Citer ---- Butchers got Tough
- B1 is exactly the same
- B2 starts with 7 focus turn one then every other turn gets D6 + 1, 7 if he kills three guys. Spell list is the same.
- B3 is the same except living warrior models cannot charge him on feat turn.
- Berzerkers are 8 points (4 points MKII) lost aggressive.
- Demo Corp lost special attacks, gained p+s.
- Sorscha1 is the same
- Sorscha2s gun is D3+1 ROF.
- Zerkova2 I think is mostly the same.
- Zerkova1 has a feat similar to Gunny's new feat but you can't be shot, can't be charged, no power attacks, pretty much no anything.
- Old Witch basically the same. her feat got some kind of weird addition for knocking down warrior models if they're damaged.
- Irusk1 got his feat simplified, all of it is "models" now.
- Grape Shot for WG UA is now a mini feat and no longer attached to the flag
- Harkevich: Field marshal is now Reposition 3", Gained Iron Sentinel, Spell list is: Broadside, Jumpstart, Mobility, Bombshell (cost 3, rng 10, aoe 3, pow 13, crit throws models, collateral is Pow 10, indirect hits take a Pow 10). Feat is the same.
- Grolar is Mat 7 ROF D3 + 2. Other than that the same as MKII (but it has heavy boiler.
- Clam jacks are base arm 19 then they go up when clammed up. They are still Mat 6.
- Destroyers are AoE 4.
- Ruin has 5" Arcane Vortex
- Beast 09 is Mat 8 and gains Shield Guard with Sorscha. (Which reminds me her bond is gone but when you end within 2" of Sorscha2 you freeze).
- Behemoth: AoE 4.
- Great Bears lost Weapon Master and Back Swing but gained Flank [another Great Bear] and Rapid Strike.
- The Behemoth subcortex gives powerful shot. It doesn't allow separate allocation.
- IFP and attachments are better. Possibly that shield wall stays active until next activation.
- Irusk2 dudespam brick is now better than it was in MK2. Still does most of what he used to with a new spell that makes his brick even harder to crack.
- Strakov is bad ass force multiplier and you now believe he can solo a cryx stronghold.
- Old Witch has Field Marshall [Apparition], but lost Augury. Spells: Avatar of Slaughter, Gallows, Iron Flesh, Murder of Crows, Unseen Path, Weald Secrets
- Karchev has unyielding, Battlecharged (or maybe Field Marshal Counter-charge?), Eruption, Ground Zero, Jump Start, Warpath.
- Weald Secrets now gives Pathfinder and Hunter
- Iron Flesh is now +2ARM and immunity to blast damage
- Specific to clamjacks, they go from ARM 19 to 23 (no longer 25) when closed. Do not lose ARM when their L or R arm systems are knocked out.
--- Fin de citation ---
galhadar:
Hello
C'est quoi apparition ?
Kaelis:
Au début de ton activation, tu te place completely within 2" de ta position actuelle. Pas mal pour aim ou quitter un corps-à-corps.
Ptit Nico:
Ou pour gagner 2" de menace. C'est fat.
Le zerker à 8 points LOL
Behemoth Powerful Shot wahou.
Karchev Warpath omg ! Par contre tout le reste change lol.
Navigation
[#] Page suivante
[*] Page précédente
Utiliser la version classique