WARMACHINE/HORDES > Skorne
Skorne et MKIII
Kaelis:
J'ai pas compris en quoi ils avaient rééquilibré Molik par contre, mais je joue pas Skorne. Il coûte moins cher et a une Fury de moins... Même s'il n'a Side step qu'avec Makeda, il reste super violent avec le reste du 'cast Skorne non?
Et les Makeda ont vraiment l'air sympa non?
Vous me faites bader à être si pessimistes les gars ^^
Récupéré du sujet officiel:
--- Citer ---Q: Why Void Spirit has two damage box line that represent model A and B? Does the one option of Void Spirit gives two Void Spirits?
R: In order to better ease the number of cards you need in game we have put multiple damage tracks on various models so you don't have to run around with a bunch of duplicate cards that are only there for damage tracking purposes.
--- Fin de citation ---
--- Citer ---Q: What's happened with nihilators?
R: Nihilators are basically unchanged. PC 9/15, Tough and Berserk.
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--- Citer ---Q: Are all the Titans besides the Bronzeback now FURY 3?
V: The Gladiator is also still FURY 4
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--- Citer ---Q: Also, considering the changes made to Beast Handlers, do Skorne still have Fury 5 warlocks?
R: Yes FURY 5 warlocks still exist in both Skorne and other HORDES factions.
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--- Citer ---R: As far as Swordsmen go, I think part of this comes down to warlock choice and play style. I think Swordsmen are awesome as cheap, yet relatively effective, front line troops who can run in, stymy up the enemy and still put out some solid offensive damage with the proper support. However they aren't going to be, nor are they meant to be, replacements for more specialized elite units. In the new edition they picked up RNG 1 on their swords which is huge and come in at a nice PC 8/13 which makes them even more effective in my opinion at this role. Oh also they are perfect for generating sweet, sweet souls...
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--- Citer ---Q: Will, can you let us know if any warlocks that were 5 fury have had their FURY stat increased?
R: None that I am aware of.
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--- Citer ---Q: Did bloodrunners retain Shadow Play?
R: No. They now have Apparition and Reposition [3]
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--- Citer ---Q: So if I understand correclty void spirits with killing spree have an endless amount of attacks plus 8 inch teleport with a 1 inch move as long as they kill an enemy model?
R: Yep. That's what the card says. Unfortunately, somewhere between the rules getting finalized and the card getting layed out the words "Once per activation" got dropped from Void Walk. Call this some very early errata.
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--- Citer ---Q: The Scarlock thrall picked up a spell of its own in the Cryx insider. Is that also the case with Aptimus Marketh? and if so can you tell us what that spell might be?
R: Marketh did not pick up another spell. He had enough other stuff going on without it.
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--- Citer ---Q: Mr Soles, can you give more info on the desert hydra and Tiberion?
R: The Desert Hydra gains a few damage boxes and was recosted. That is about it. Tiberion picked up a bond with Xerxis that grants him Overtake.
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--- Citer ---Q: Shick can you please please please tell me if rasheth still doesn't have a melee weapon or if the sentry has locker?
R: Dominar Rasheth does not demean himself with physical combat. He has people for that.
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--- Citer ---Q: Now that Revive has the same activation restrictions on the returned models as Mockery of Life, does Mockery still cost less?
R: Grunts brought back by Revive must still forfeit their Combat Action the turn they are put into play.
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--- Citer ---Q: Will, has the Titan Sentry got MAT6?
R: The Titan Sentry has MAT 6 now.
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--- Citer ---Q: Did the Gladiator keep Rush or has Rush changed?
R: The Titan Gladiator still has Rush.
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--- Citer ---Q: Does Spell Slave mean I can cast animi?
R: Nope. Spell Slave specifies that the model "casts one of the spells on its warcaster’s card with a COST of 3 or less".
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--- Citer ---Q: So, Praetorians didn't change much... But I have to ask, are the poor Karax still MAT 5? SPD 5?
R: They are now SPD 6.
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--- Citer ---Q: With the changes to the other strong buff animi like Spiny Growth and Far Strike, is Rush also now RNG Self?
R: Rush is target friendly Faction warbeast.
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Je le mets là, mais Jason Soles se paie un peu vos têtes ^^'...
--- Citer ---Q: I definitely like alot of the changes, though I'm hoping Gladiators went down in cost considering they took a 2 defense hit. The Ferox kinda annoy me though. Was it really necessary to keep the Skornergy going? It still feels like you have a unit that is very expensive that can never use all its rules.
R: Skornergy does not exist. Some people don't like options.
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fred57:
Non honnêtement, pas de quoi pleurer .
Certes la claque sur les titans fait mal, la Kréa aussi....Je ne parle même pas des cataphracts.
Mais d'un autre coté, le void spirit avec Mordikaar ..... Juste monstrueux pour l'infanterie en face (surtout living). Les feroxs gagnent aussi pas mal, sans parler des bloodrunners qui gagnent apparition et reform(3). Les nihilators restent intacts (hormis le nerf du tough mais étant général...) , le willbreaker devient encore mieux à mon gout.....
Ça ouvre pas mal de perspectives nouvelles et je trouve ça vraiment bon
SombreroDeLaNuit:
--- Citation de: Grimgor le 06 mai 2016 à 00:54:37 ---
Perte de side step sur Molik c'est dur, le point de fury en moins, c'est ce qui me permettait de descendre des colosses, à voir si on peut mettre + 6 en force mais bon là pour le coup ça m'étonnerait.
--- Fin de citation ---
A mon avis il faut oublier de "one round" un colosse avec une lourde (meme character/personnage) dans cette édition...
Et perso je trouve ça bien cool (si j'ai finalement raison)...
Mais comme on pourra plus facilement avoir deux lourdes...
Nefer:
Ca a été vu ca ?
"Oh yeah, you see where it says “spellcaster” in the text of the animus? Well, animi are now clearly defined as spells, no matter who casts it, effectively removing a counterintuitive and potentially easy-to-forget distinction."
Dans le texte sur la Krea :
"Oh oui, vous voyez où il est dit "spellcaster" dans le texte de l'animus? Eh bien, animi sont maintenant clairement définies comme des sorts, peu importe qui le jette, éliminant efficacement une distinction contre-intuitif et potentiellement facile à oublier."
Et les beast handlers qui enlève tough avec leur fouet aussi :)
HudsonH:
Moi ce que j'ai le plus retenu, c'est que Makeda 3 gagne un sort qui donne overtake et grievious wound!
Finie la tronçonneuse qui cale à cause d'un tough ou d'un exemplar errant! Bienvenu à infinite molik et infinite makeda le tour du feat :-D
Y'a du bon, y'a du moins bon, j'ai l'impression que comme au passage de la mk1 a la mk2, skorne change un peu d'aspect... On a récupéré du contrôle en échange de l'encaisse et de la force de frappe. Moins centré sur les beasts et les multi points de vie, et un peu plus sur les warlocks et les mono PV.
Mais surtout, je suis content qu'on ai pas été les derniers a avoir été spoilés!
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