WARMACHINE/HORDES > Protectorat de Menoth

Prend ça dans tes choir!!

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PingWoo:

--- Citation de: juju le 19 mai 2016 à 23:23:27 ---Première chose Pingwoo relis ton post cest pas hyper clair à lire et jai pas envie de te modérer ^^.

Pour sevy2 je comprends qu'on voit pas encore pourquoi.
Il faut prendre tout dans son ensemble pour bien comprendre.

PP a réduit les skew très haute armure et très haute def sauf truc très cher.
Son bond permet beaucoup de chose. Etre hyper tanky, annuler un armor piercing d'angelius, un gros Tit de colosse etc... Mais aussi une free strike donc enliven is back !
Un sort gratos ? What ! 8 focus, wrack et hiérophant ca fait un équivalent de 10 focus + le sort gratos, 13 focus, power up, 15/16 focus....
Ashes to ashes, hex blast, Holy ward, awarness. Ce gars peut tout faire et à maintenant suffisamment de focus pour faire ce qu'il veut !

Envoyer 4 ashes to ashes par tour devrait être une stat qui devrait faire dire à tout le
Monde : WTF !

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Effet téléphone ;).. Je supprime mon post plutôt tu as fais un recap plus concis ;)

Kaelis:
Vilmon & Paladins:

--- Citer ---High Paladin Dartan Vilmon lost Impervious Wall making him (and the rest of the Paladins) slightly less of an impenetrable speed bump, but he picked up Shield Guard and Righteous Vengeance, which says, "If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5˝ of this model during the last round, during your Maintenance Phase this model can advance up to 3˝ and make one basic melee attack." His Elite Cadre also grants Righteous Vengeance to the Paladins of the Order of the Wall. With Vilmon the Paladins can now strike more deeply at the enemy even while maintaining their Stone-and-Mortar Stances.

The POW of the Paladin's weapons were also reduced by 1 (both Vilmon and the Order of the Wall paladins) and their melee ranges were standardized at 1".
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Reznik2:

--- Citer ---That said, Reznik 2 went through some long rounds of play testing and eventually gained a little STR and ARM. He lost Take Down, Flame Burst, Creator's Wrath, Iron Agression bu gained Boundless Charge (spell), Spellpiercer (spell), Reposition 3" (special rule), and Curse [Battlegroup] (special rule). We were particularly happy with that last bit. It just felt right. Reznik's feat also now simply says, "When an enemy model is boxed by a melee or ranged attack in Reznik’s control range, center a 4˝ AOE on the boxed model, then remove that model from play. Enemy models in the AOE are hit and suffer an unboostable POW 14 fire damage roll XICONX. This damage is not considered to have been caused by an attack. Purge the Faithless lasts for one turn."
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--- Citer ---Oh yeah... The devil is in the details... I missed he also gained Weapon Master. Sorry, he has a lot of notes.
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Testament of Menoth:

--- Citer ---The speachless one went up to FOCUS 6 which means he now casts a broader soul collection net. He also traded out Revive for a personal resurrection spell named Raise the Dead. Unlike Revive, this version is COST 2. The spell says, "Return one destroyed Grunt to a friendly Faction unit with one unmarked damage box. Place the returned Grunt in the spellcaster’s control range, in formation, and completely within 3˝ of another model in its unit. The Grunt must forfeit its Combat Action the turn it is returned to play."
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Temple Flameguard:

--- Citer ---Their weapons now have Critical Fire and they cost 7/11.
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--- Citer ---That's what it means. The Command Attachment is still bringing Iron Zeal though, so it has plenty of game.
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Feora2:

--- Citer ---Does either Feora have the ability to give 'jack (or warriors) continuous fire? Yes.
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--- Citer ---That said, when we removed her Bond we gave her the Firestarter upkeep spell which says, "Target a model in the spellcaster’s battlegroup. That model’s melee and ranged weapons gain Continuous Effect: Fire XICONX."
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Sanctifier:

--- Citer ---Does the sanctifier still cause incorporeal models to lose incorporeal? Yes.
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Knight Exemplar Seneschal:

--- Citer ---He went down to SPD 5, lost Aegis, and gained a 1" melee range.
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Severius1:

--- Citer ---Eye of Menoth is now a special rule on Severius 1, not a spell.
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Covenant of Menoth:

--- Citer ---The Covenant of Menoth does still possess Ancient Shroud. Its special actions are now also considered to be spells. Power of Faith is now a with 5" effect, not a command range effect (its CMD is still 10).
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Blessing of Vengeance:

--- Citer ---The Blessing of Vengeance, lynchpin of righteousness, traded its Imprint for Shield Guard and gained a Bond to Severius in place of its Affinity. The Bond says, "Once per turn, when Severius channels a spell through this model, he gains +2 to that spell’s attack and damage rolls."
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Scourge of Heresy:

--- Citer ---The Scourge of Heresy's weapons are indeed range 2". And while only the Punisher kept Purgation, its Bond to Reznik says, "Once per turn when Reznik destroys an enemy model or causes it to be removed from play as a result of a melee attack while this model is bonded to him and in his control range, immediately after the attack is resolved this model can make a full advance." However, it did lose its Imprint.
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Harbinger:

--- Citer ---Harby's CMD would now be? 10
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--- Citer ---Purification – COST 4. Continuous effects, animi, and upkeep spells in the spellcaster’s control range immediately expire.
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--- Citer ---Godhead – For one round, advancing enemy models that end their movement in the Harbinger’s command range closer to her than they began suffer an unboostable POW 14 fire damage roll.
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Kreoss1:

--- Citer ---Did Kreoss1 retain his current feat? Yes.
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--- Citer ---Purification – COST 4. Continuous effects, animi, and upkeep spells in the spellcaster’s control range immediately expire.
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Nicia:

--- Citer ---Nicia – DEF 15, point cost 5, CMD 7. That constitutes all the changes to the Tear of Vengeance.
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Anson Durst:

--- Citer ---Actually, you would be surprised. Durst went through play testing in both editions of the game simultaneously. And when his Mk II incarnation went to press, we kept testing him. My first note on him in this edition was in August 2013 and we locked him for editing in May 2015.

Durst lost a point of STR and traded Rampart Guardian Stance for Brace for Impact and Steady. His feat now says, "While in Durst’s control range, warjacks in his battlegroup gain +4 ARM and Brace for Impact. When a friendly Faction warrior model in Durst’s control range is directly hit by an attack while B2B with a warjack in Durst’s battlegroup, you can choose to have the warjack be directly hit instead. The warjack is automatically hit and suffers all damage and effects from the attack. Bastion of Faith lasts for one round."
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Zealots:

--- Citer ---Did I read this right that Zealots now have to try to land their firebombs with RAT 4? Did they keep critical fire at least so when they do land (on boxcars) it will also cause fire?
Yes, they still have Critical Fire.
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Deliverers:

--- Citer ---And Deliverers got a massive nerf to their POW? Sure you can make big CRAs now, but you kind of have to if you want to get anything out of them at all. Are they at least cheap now?
Yes, their point cost has been reduced from its Mk II equivalent.
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High Reclaimer:

--- Citer ---The complete text of the High Reclaimer's feat is, "Return d3 + 5 friendly destroyed Faction troopers to play. Place those models in formation in their original units completely within the High Reclaimer’s control range."
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--- Citer ---The High Reclaimer, in his righteousness, still possesses Sacrificial Lamb.
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--- Citer ---Does the High Reclaimer have to center his burning ash clouds on models now? No. But they are now COST 2.
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Guardian:

--- Citer ---The Guardian is now one of my go to favorites. It gained a point of MAT, its spear gained a point of POW, and it now costs 15 points. Not huge changes, but solid for the point cost.
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Kreoss3:

--- Citer ---As anyone who has seen my playing at a convention in recent years can attest, Intercessor Kreoss is one of my personal favorite casters. So I have some slightly conflicted feelings about his new incarnation. He lost Imperishable Conviction (which seldom seemed to come up anyway) and traded Road to War for Assail ("Target friendly Faction warjack can charge or make slam or trample power attacks without spending focus. The warjack gains +2˝ movement when it charges or makes a slam or trample power attack. Models slammed by the warjack are moved +2˝.).

I miss the trickiness of Road to War a lot, but Assail is feels like a throttle up in raw power, hence my conflicted emotions. It is easier to use and has immediate pay off, but I like the out of nowhere assassination potential of that Road to War movement.

I've been running him with Fire of Salvation and a Guardian with a LOT of Vengers.
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--- Citer ---Road to War is WARMACHINE Warpath in the new edition. Sorry for the confusion.
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--- Citer ---Did Kreoss 3 keep Divine Inspiration and the Elite Cadre? Oh hell yes.
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Vessel of Judgment:

--- Citer ---The biggest changes to the Vessel of Judgment was that it went down to SPD 4 (that thing looks slow), gained Cavalry (just kidding), and the Divine Wrath went up to RNG 14. It also gained Gunfighter. Oh... And Eruption of Faith also inflicts a POW 12 damage roll.
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Judicator:

--- Citer ---The change to the Judicator was not a result of the change to the Choir. If we wanted you to reliably hit stuff with those rockets we would not have given them Inaccurate. That said, Power Up did create some redundancy with its rules, so Reliquary now says, "This model can boost attack and damage rolls after rolling."
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Kreoss2:

--- Citer ---Does Grand exemplar kreoss still grant Aegis to exemplars, since the KES lost it? No.
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Allegiants of the Order of the Fist:

--- Citer ---They lost a raw point of DEF, but Shifting Sands Stance now gives them +4 DEF. They are now cost 3.
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La suite demain... Dodo!

Icelink:
Comme quoi ca bouge sacrement dans la faction ^^' j'aurais pensé il ferait un petit up de kreoss1 mais la c rapé ^^

SunHunter:

--- Citation de: Icelink le 20 mai 2016 à 09:01:52 ---Comme quoi ca bouge sacrement dans la faction ^^' j'aurais pensé il ferait un petit up de kreoss1 mais la c rapé ^^

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Je pense qu'il est mécaniquement buff par les mécaniques générales mkIII.

Dans le désordre :
- Il a le profil de stat idéal pour profiter du nouveau système de camp (armure moyenne, jamais un gros stack)
- Le KD est d'autant plus crucial pour nos jacks MAT 6 RAT 5 au rabais
- Le Redeemer marshallé (3 POW 16 à 16" pour 0 Foc) ou non (3 POW 14 + 1 boost à 21"), la nouvelle Sunburst, les Deliverers, les unités de 11 Cleansers avec Assaut à 18", ..., sont vraiment fort à l'assassinat dans un monde où la saturation de pow 12 dessoude presque tout casterlock. Innacurate + KD c'est pas rien.
- J'ai le sentiment (pour ce que ça vaut !) que les immunités au KD seront moins fréquentes, ou plus facilement gérable (purification aidant).

On perd certes les Ancillary Attacks des Vassaux, mais Power Up devrait largement compenser dans ce cas là. Et ça reste un ***** d'épouvantail dans un pairing.

Pour ma part, Kreoss1 sera de sortie dès mes crash-tests mk3. Parce que ça a l'air très fort.

SunHunter -

Psychobilly0:
Je pense qu'il est intéressant contre les armées assez fournies en tough, vu la nouvelle mécanique! Feat = no tough! A voir selon le meta qui se met en place.

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