As we developed the initial heavy infantry concepts for the Convergence of Cyriss, we wanted a solid selection of medium-based infantry within the faction. While most Convergence forces would primarily be made up of Obstructors and Reductors, these heavy infantry models were envisioned as the true core of the Convergence’s military might. As our conversations into the nature of Convergence doctrine and its impact on their approach to warfare deepened, the heavy infantry developed into three distinct units. Like gears in a clockwork machine, each filled a particular role within the greater Convergence army.
A la base l'infanterie sur socle moyen a été conçue pour être la base des troupes de la convergence. Comme ils approfondissaient la doctrine militaire de la faction, cette infanterie lourde s'est divisée en 3 unités distinctes.
Designed to be an anchor point around which other Convergence models would operate, the Reciprocators are armed to maximize their vessels’ resilience. The shield design utilized by the Convergence has been covered in numerous places, but the Reciprocator unit is where this iconic element originated. Boasting the Shield Wall ability, a unit of Reciprocators can reach an admirable ARM 20. Each trooper has eight damage boxes, so only concentrated firepower has any hope of bringing these clockwork soldiers down. In addition to their toughness, the unit’s protean halberds make them a serious melee threat as well.
Les reciprocators, protean halberd, bouclier, shied wall qui les monte à ARM 20, 8PV. Point intéressant on parle de maximiser la résistance de leur vaisseau. Un vaisseau est le nom générique d'un corps mécanique qui abrite une âme d'un membre du culte dans l'ancien fluff.
Protean weaponry is another product of our intense discussions on Convergence tactics and one of my favorite attributes of the faction. Each protean weapon is designed with two different modes, allowing their users greater tactical flexibility. The Reciprocators protean halberds grant either Set Defense for an effective DEF 14 against charge attacks or Empowered Attack, which grants +2 to damage rolls for an effective P+S 14. This combination of abilities makes Reciprocators an indispensible unit capable of blunting enemy assaults and then striking back with even greater power.
Les armes "protéennes" ont toutes 2 modes de fonctionnement. La protean halberd file set defense pour une def de 14 au final, ou empowered attack qui file +2 aux dégâts pour un total de 14.
The Eradicators represent the heavy shock troops of the Convergence. By far my favorite of the heavy infantry options, the Eradicators’ only mission is to close with the enemy and destroy them utterly. While their base ARM 15 might seem low for troops rushing heedlessly at the enemy, a pair of protean bucklers grants a +2 ARM bonus while utilizing the Shields Up ability. Once within charge range, the unit’s protean bucklers snap open to reveal wicked fighting claws, granting the unit +2 to attack rolls for an effective MAT 9. As if this unit wasn’t potent enough, Side Step allows them to rip apart enemy formations with surgical precision.
Les eradicators sont les troupes de choc. Ils ont ARM 15, protean shields qui leur file +2 ARM avec la compétence shield up.
La paire de boucliers peut devenir une paire de griffes qui filent +2 MAT pour un total de 9, et ils ont side step.
One of the few ranged units in the Convergence, the Perforators wield powerful protean javelins whose Armor Piercing ability makes them the bane of heavy armor. While their javelins have fairly limited range, their weapon's Variable [Ranged] ability Snipe combines wonderfully with the unit’s Assault (Order), letting the Perforators attack targets up to 18˝ away. Throw in the Diffuser’s Beacon ability to raise the Perforator’s threat range to 20˝ and the Flare ability from an Attunement Servitor to bring their effective RAT to 7, and Perforators are more than capable of going toe-to-toe with the ranged units of any other faction. When greater hitting power is called for over additional range, the Perforators can use the Empowered Attack ability to push their javelins to an effective POW 8. If an opponent survives their javelins, gear blade melee weapons can finish the job.
Les perforators ont les protean javelins, ils ont armor piercing, une portée limitée mais snipe comme compétence protéenne et assault de base ce qui leur permet de tirer à 18ps. La capacité beacon d'un Diffuser monte ça à 20 et la capacité flare d'un attunement servitor permet de les monter à RAT 7. La seconde compétence protéenne est empowered attack qui passe la pow des javelots à 8.