Vectors
The Convergence of Cyriss does not use warjacks in the
traditional sense. Their machines are built using arcane science
fused with applied physics and mathematics. Each completed
vector is an act of worship to the Maiden of Gears as well as
an irrefutable triumph of engineering. The smooth lines and
artisanal attention to detail contrast with the pure brutality
that the science of kinematics can inflict on enemies of the
Clockwork Goddess.
Vectors are warjacks. In addition to the standard warjack rules
(see WARMACHINE: Prime Mk II, “Warjacks”) vectors have
the following rules.
Interface Node
The I boxes of a vector’s damage grid represent its interface
node. The interface node functions identically to a cortex
(see WARMACHINE: Prime Mk II, p. 73) for the purposes of
allocating and spending focus.
Because an interface node is not a cortex, vectors are immune
to effects that cause a warjack to suffer damage directly to its
cortex (such as Cortex Damage and Shock Field) or that require
a warjack to have a functional cortex (such as Domination and
Possession).
Additionally, a vector cannot form a warjack bond, since it does
not have a cortex.
Vector MAT and RAT
Vectors do not have MAT or RAT values. Instead, their MAT
and RAT are equal to the current MAT and RAT of their
controlling warcaster. For example, a vector under the control
of a warcaster who has MAT 6 and RAT 4 would have MAT 6
and RAT 4. Vectors do not directly benefit from MAT/RAT
bonuses or suffer from MAT/RAT penalties, but any
MAT/RAT alterations to a warcaster controlling one or more
vectors will be passed along to his vectors.
Note that spells and abilities that affect attack rolls will still
affect vectors normally. For example, the Conservator heavy
vector’s Hand of Vengeance grants it +2 on attack and damage
rolls. Its MAT will remain equal to the warcaster’s MAT, but it
will gain +2 on its melee attack rolls from Hand of Vengeance.
Focus Induction
Once per turn during its activation, when a vector spends a
focus point you can allocate a focus point to another vector if
the two are in the same battlegroup and are within 6˝ of one
another. Each vector can use focus induction only once per turn
to allocate a focus point to another vector but can be allocated
more than 1 focus point in a single turn if it is within 6˝ of
multiple other vectors when they spend focus.
Remote Reactivation
Vectors become inert when their controlling warcasters are
destroyed. Vectors can be reactivated only by friendly Faction
models with the Battlegroup Commander special ability.
A Convergence warcaster can reactivate a friendly inert
vector even if it is not B2B with the vector. The warcaster can
forfeit his action to reactivate a friendly vector up to 6˝ away
provided the vector has a functional interface node. A vector
with a crippled interface node cannot be reactivated remotely.